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== Mechanics ==
 
== Mechanics ==
A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite.
+
{{Stub|section=1|reason=General,also base research points/unit time for each researcher before modifiers like research speed}}
  
Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. Multiple researchers will all contribute towards the same project, with no penalties. In addition, multiple benches can be used simultaneously, again, without penalty.
+
A [[research bench]] is required to conduct research; some projects require more tech. Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Multiple benches can be used simultaneously with no penalties.
  
Your faction's [[tech level]] determines research point costs, and therefore time spent researching. [[New Arrivals]] start at an Industrial level, and have normal costs for all research. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased:
+
Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. ​Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained.
* Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to complete.
 
* Researching Industrial-level tech or higher takes 2x the research for tribes. Note that the majority of research topics are industrial or higher.
 
Both New Arrivals and New Tribes start with certain projects already researched. Specific [[scenario]]s can add, but not remove, pre-researched topics.
 
  
 +
Your faction's [[tech level]] determines research point costs, and therefore time. [[New Arrivals]] start at an Industrial level, and have normal costs. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased. Researching Medieval-level tech, like Long Swords, takes 1.5x the research points to complete. Researching Industrial-level tech or above takes 2x the research. Tech levels also start with different research; [[Scenario]]s can add, but not remove, pre-researched topics.
 +
 
Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree.
 
Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree.
  
=== Research speed ===
+
==Research Projects==
The number of research points gained is based on the researcher's [[research speed]] factor, which is largely based on their [[intellectual]] skill.
 
{{Research Points Table/explanation}}
 
{{Research Points Table|2500}}
 
  
== Research Projects ==
+
===Neolithic Research Projects===
=== Neolithic Research Projects ===
 
 
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.
 
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
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! Required Research
 
! Required Research
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
! width="250px" | Unlocks
 
  
 
|- id="Psychoid brewing"
 
|- id="Psychoid brewing"
 
! Psychoid brewing
 
! Psychoid brewing
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove.
+
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove.  
 
| 500
 
| 500
 
| 500
 
| 500
| 500 {{Ref label|Tribal Start|A}}
+
| 500 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Psychoid brewing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Tree sowing"
 
|- id="Tree sowing"
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| 1000
 
| 1000
 
| 1000
 
| 1000
| 1000 {{Ref label|Tribal Start|A}}
+
| 1000 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Tree sowing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Beer brewing"
 
|- id="Beer brewing"
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| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Beer brewing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Passive cooler"
 
|- id="Passive cooler"
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| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].
 
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].
 
| 400
 
| 400
| 400 {{Ref label|Classic Start|B}}
+
| 400
| 400 {{Ref label|Tribal Start|A}}
+
| 400 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Passive cooler]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Cocoa"
 
|- id="Cocoa"
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| [[#Tree sowing|Tree sowing]]
 
| [[#Tree sowing|Tree sowing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Cocoa]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Devilstrand"
 
|- id="Devilstrand"
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| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Devilstrand]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Pemmican"
 
|- id="Pemmican"
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| 500
 
| 500
 
| 500
 
| 500
| 500 {{Ref label|Tribal Start|A}}
+
| 500 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Pemmican]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Recurve bow"
 
|- id="Recurve bow"
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| 400
 
| 400
 
| 400
 
| 400
| 400 {{Ref label|Tribal Start|A}}
+
| 400 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Recurve bow]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|}
 
|}
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
+
:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked  
+
:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked  
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
+
:{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
  
=== Medieval Research Projects ===
+
===Medieval Research Projects===
 
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost.
 
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost.
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
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! Required Research
 
! Required Research
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
! width="250px" | Unlocks
 
  
 
|- id="Complex clothing"
 
|- id="Complex clothing"
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| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.
 
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.
 
| 600
 
| 600
| 600 {{Ref label|Classic Start|B}}
+
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| 900
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Complex clothing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Complex furniture"
 
|- id="Complex furniture"
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| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.
 
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.
 
| 300
 
| 300
| 300 {{Ref label|Classic Start|B}}
+
| 300 {{ref label|Classic Start|B}}
 
| 450
 
| 450
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Complex furniture]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Carpet making"
 
|- id="Carpet making"
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| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Carpet making]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Smithing"
 
|- id="Smithing"
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| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Smithing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Stonecutting"
 
|- id="Stonecutting"
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| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways.
 
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways.
 
| 300
 
| 300
| 300 {{Ref label|Classic Start|B}}
+
| 300 {{ref label|Classic Start|B}}
 
| 450
 
| 450
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Stonecutting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Long blades"
 
|- id="Long blades"
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| [[#Smithing|Smithing]]
 
| [[#Smithing|Smithing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Long blades]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Plate armor"
 
|- id="Plate armor"
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| 600
 
| 600
 
| 900
 
| 900
| [[#Smithing|Smithing]]<br/>[[#Complex clothing|Complex clothing]]
+
| [[#Smithing|Smithing]]</Br>[[#Complex clothing|Complex clothing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Plate armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Greatbow"
 
|- id="Greatbow"
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| [[#Recurve bow|Recurve bow]]
 
| [[#Recurve bow|Recurve bow]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Greatbow]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Noble apparel"
 
|- id="Noble apparel"
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| [[#Complex clothing|Complex clothing]]
 
| [[#Complex clothing|Complex clothing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Noble apparel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Royal apparel"
 
|- id="Royal apparel"
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| 400
 
| 400
 
| 600
 
| 600
| [[#Noble apparel|Noble apparel]]<br/>[[#Smithing|Smithing]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Noble apparel|Noble apparel]]<br />[[#Smithing|Smithing]] {{ref label|Hidden Prerequisite|C}}
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Royal apparel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Harp"
 
|- id="Harp"
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| [[#Complex furniture|Complex furniture]]
 
| [[#Complex furniture|Complex furniture]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Harp]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Harpsichord"
 
|- id="Harpsichord"
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| 500
 
| 500
 
| 750
 
| 750
| [[#Harp|Harp]]<br/>[[#Smithing|Smithing]]
+
| [[#Harp|Harp]]</Br >[[#Smithing|Smithing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Harpsichord]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|}
 
|}
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
+
:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked  
+
:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked  
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
+
:{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
  
=== Industrial Research Projects ===
+
===Industrial Research Projects===
 
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost.  
 
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost.  
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
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! Required Research
 
! Required Research
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
! width="250px" | Unlocks
 
  
 
|- id="Drug production"
 
|- id="Drug production"
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| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Drug production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Psychite refining"
 
|- id="Psychite refining"
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| [[#Drug production|Drug production]]
 
| [[#Drug production|Drug production]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Psychite refining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Wake-up production"
 
|- id="Wake-up production"
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| [[#Drug production|Drug production]]
 
| [[#Drug production|Drug production]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Wake-up production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Go-juice production"
 
|- id="Go-juice production"
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| [[#Drug production|Drug production]]
 
| [[#Drug production|Drug production]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Go-juice production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Penoxycyline production"
 
|- id="Penoxycyline production"
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| [[#Drug production|Drug production]]
 
| [[#Drug production|Drug production]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Penoxycyline production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Electricity"
 
|- id="Electricity"
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| Harness the power of electricity for a hundred different tasks.
 
| Harness the power of electricity for a hundred different tasks.
 
| 1600
 
| 1600
| 1600 {{Ref label|Classic Start|B}}
+
| 1600 {{ref label|Classic Start|B}}
 
| 3200
 
| 3200
 
| None
 
| None
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Electricity]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Battery"
 
|- id="Battery"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Battery]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Biofuel refining"
 
|- id="Biofuel refining"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Biofuel refining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Watermill generator"
 
|- id="Watermill generator"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Watermill generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Nutrient paste"
 
|- id="Nutrient paste"
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| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all.
 
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all.
 
| 400
 
| 400
| 400 {{Ref label|Classic Start|B}}
+
| 400 {{ref label|Classic Start|B}}
 
| 800
 
| 800
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Nutrient paste]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Solar panel"
 
|- id="Solar panel"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Solar panel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Air conditioning"
 
|- id="Air conditioning"
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| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
 
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
 
| 500
 
| 500
| 500 {{Ref label|Classic Start|B}}
+
| 500 {{ref label|Classic Start|B}}
 
| 1000
 
| 1000
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Air conditioning]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Autodoor"
 
|- id="Autodoor"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Autodoor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Hydroponics"
 
|- id="Hydroponics"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Hydroponics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Tube television"
 
|- id="Tube television"
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| 1000
 
| 1000
 
| 2000
 
| 2000
| [[#Electricity|Electricity]]<br/>[[#Complex furniture|Complex furniture]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Electricity|Electricity]]</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}}
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Tube television]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Packaged survival meal"
 
|- id="Packaged survival meal"
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| [[#Nutrient paste|Nutrient paste]]
 
| [[#Nutrient paste|Nutrient paste]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Packaged survival meal]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Firefoam"
 
|- id="Firefoam"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Firefoam]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="IEDs" id="Ieds"
 
|- id="IEDs" id="Ieds"
Line 448: Line 403:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::IEDs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Geothermal power"
 
|- id="Geothermal power"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Geothermal power]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Sterile materials"
 
|- id="Sterile materials"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Sterile materials]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Advanced lights"
 
|- id="Advanced lights"
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| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Advanced lights]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Machining"
 
|- id="Machining"
Line 486: Line 437:
 
| 1000
 
| 1000
 
| 2000
 
| 2000
| [[#Electricity|Electricity]]<br/>[[#Smithing|Smithing]]
+
| [[#Electricity|Electricity]]</Br >[[#Smithing|Smithing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Machining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Smokepop packs"
 
|- id="Smokepop packs"
Line 496: Line 446:
 
| 300
 
| 300
 
| 600
 
| 600
| [[#Machining|Machining]]<br/>[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Machining|Machining]]</Br >[[#Complex clothing|Complex clothing]]{{ref label|Hidden Prerequisite|C}}
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Smokepop packs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Prosthetics"
 
|- id="Prosthetics"
Line 508: Line 457:
 
| [[#Machining|Machining]]
 
| [[#Machining|Machining]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Prosthetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Gunsmithing"
 
|- id="Gunsmithing"
Line 518: Line 466:
 
| [[#Machining|Machining]]
 
| [[#Machining|Machining]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Gunsmithing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Flak armor"
 
|- id="Flak armor"
 
! Flak armor
 
! Flak armor
| Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly.
+
| Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly.
 
| 1200
 
| 1200
 
| 1200
 
| 1200
 
| 2400
 
| 2400
| [[#Machining|Machining]]<br/>[[#Plate armor|Plate armor]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Machining|Machining]]</Br >[[#Plate armor|Plate armor]] {{ref label|Hidden Prerequisite|C}}
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Flak armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Mortars"
 
|- id="Mortars"
Line 538: Line 484:
 
| [[#Gunsmithing|Gunsmithing]]
 
| [[#Gunsmithing|Gunsmithing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Mortars]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Blowback operation"
 
|- id="Blowback operation"
Line 548: Line 493:
 
| [[#Gunsmithing|Gunsmithing]]
 
| [[#Gunsmithing|Gunsmithing]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Blowback operation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Gas operation"
 
|- id="Gas operation"
Line 558: Line 502:
 
| [[#Blowback operation|Blowback operation]]
 
| [[#Blowback operation|Blowback operation]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Gas operation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Gun turrets"
 
|- id="Gun turrets"
Line 568: Line 511:
 
| [[#Blowback operation|Blowback operation]]
 
| [[#Blowback operation|Blowback operation]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Gun turrets]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
|- id="Foam turret"
 
! Foam turret
 
| Produce a [[Foam turret|turret]] which can be activated to spray [[Firefoam|fire-extinguishing foam]].
 
| 800
 
| 800
 
| 1600
 
| [[#Gun turrets|Gun turrets]]<br/>[[#Firefoam|Firefoam]] {{Ref label|Hidden Prerequisite|C}}
 
| Simple
 
| style="text-align:left;" | {{#ask: [[Required Research::Foam turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Microelectronics"
 
|- id="Microelectronics"
 
! Microelectronics  
 
! Microelectronics  
| Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]].
+
| Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]].
 
| 3000
 
| 3000
 
| 3000
 
| 3000
Line 588: Line 521:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Microelectronics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Flatscreen television"
 
|- id="Flatscreen television"
Line 596: Line 528:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Microelectronics|Microelectronics]]<br/>[[#Tube television|Tube television]]
+
| [[#Microelectronics|Microelectronics]]<br />[[#Tube television|Tube television]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Flatscreen television]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Moisture pump"
 
|- id="Moisture pump"
Line 606: Line 537:
 
| 1200
 
| 1200
 
| 2400
 
| 2400
| [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Moisture pump]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Hospital bed"
 
|- id="Hospital bed"
Line 616: Line 546:
 
| 1200
 
| 1200
 
| 2400
 
| 2400
| [[#Microelectronics|Microelectronics]]<br/>[[#Sterile materials|Sterile materials]] {{Ref label|Hidden Prerequisite|C}}<br/>[[#Complex furniture|Complex furniture]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]</Br >[[#Sterile materials|Sterile materials]]{{ref label|Hidden Prerequisite|C}}</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}}
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Hospital bed]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Deep drilling"
 
|- id="Deep drilling"
Line 628: Line 557:
 
| [[#Microelectronics|Microelectronics]]
 
| [[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Deep drilling]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Ground-penetrating scanner"
 
|- id="Ground-penetrating scanner"
Line 638: Line 566:
 
| [[#Deep drilling|Deep drilling]]
 
| [[#Deep drilling|Deep drilling]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Ground-penetrating scanner]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Transport pod"
 
|- id="Transport pod"
Line 646: Line 573:
 
| 1000
 
| 1000
 
| 2000
 
| 2000
| [[#Microelectronics|Microelectronics]]<br/>[[#Biofuel refining|Biofuel refining]] {{Ref label|Hidden Prerequisite|C}}<br/>[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]</Br >[[#Biofuel refining|Biofuel refining]] {{ref label|Hidden Prerequisite|C}}</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Transport pod]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Medicine production"
 
|- id="Medicine production"
Line 656: Line 582:
 
| 1500
 
| 1500
 
| 3000
 
| 3000
| [[#Drug production|Drug production]]<br/>[[#Microelectronics|Microelectronics]]
+
| [[#Drug production|Drug production]]<br />[[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Medicine production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Long-range mineral scanner"
 
|- id="Long-range mineral scanner"
Line 666: Line 591:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Long-range mineral scanner]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Shields"
 
|- id="Shields"
Line 676: Line 600:
 
| 1000
 
| 1000
 
| 2000
 
| 2000
| [[#Microelectronics|Microelectronics]]<br/>[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]</Br >[[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Shields]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Precision rifling"
 
|- id="Precision rifling"
Line 686: Line 609:
 
| 1400
 
| 1400
 
| 2800
 
| 2800
| [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]]
+
| [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Precision rifling]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Autocannon turret"
 
|- id="Autocannon turret"
Line 696: Line 618:
 
| 1600
 
| 1600
 
| 3200
 
| 3200
| [[#Microelectronics|Microelectronics]]<br/>[[#Gun turrets|Gun turrets]]<br/>[[#Gas operation|Gas operation]]
+
| [[#Microelectronics|Microelectronics]]<br />[[#Gun turrets|Gun turrets]]<br />[[#Gas operation|Gas operation]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Autocannon turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Multibarrel weapons"
 
|- id="Multibarrel weapons"
Line 706: Line 627:
 
| 2600
 
| 2600
 
| 5200
 
| 5200
| [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]]
+
| [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Multibarrel weapons]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Multi-analyzer"
 
|- id="Multi-analyzer"
Line 716: Line 636:
 
| 4000
 
| 4000
 
| 8000
 
| 8000
| [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Multi-analyzer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Vitals monitor"
 
|- id="Vitals monitor"
Line 726: Line 645:
 
| 2500
 
| 2500
 
| 5000
 
| 5000
| [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Hospital bed|Hospital bed]]
+
| [[#Multi-analyzer|Multi-analyzer]]<br />[[#Hospital bed|Hospital bed]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Vitals monitor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Fabrication"
 
|- id="Fabrication"
Line 738: Line 656:
 
| [[#Multi-analyzer|Multi-analyzer]]
 
| [[#Multi-analyzer|Multi-analyzer]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Fabrication]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Advanced fabrication"
 
|- id="Advanced fabrication"
Line 748: Line 665:
 
| [[#Multi-analyzer|Multi-analyzer]]
 
| [[#Multi-analyzer|Multi-analyzer]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Advanced fabrication]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Uranium slug turret"
 
|- id="Uranium slug turret"
Line 756: Line 672:
 
| 3000
 
| 3000
 
| 6000
 
| 6000
|[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{Ref label|Hidden Prerequisite|C}}<br/>[[#Precision rifling|Precision rifling]] {{Ref label|Hidden Prerequisite|C}}
+
|[[#Multi-analyzer|Multi-analyzer]]<br />[[#Autocannon turret|Autocannon turret]] {{ref label|Hidden Prerequisite|C}}<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Uranium slug turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|- id="Rocketswarm launcher"
 
! Rocketswarm launcher
 
| Produce [[rocketswarm launcher]]s, single-burst turrets which can devastate a wide area at a key moment in battle.
 
| 3000
 
| 3000
 
| 6000
 
|[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{Ref label|Hidden Prerequisite|C}}
 
| Hi-tech (Multi-analyzer)
 
| style="text-align:left;" | {{#ask: [[Required Research::Rocketswarm launcher]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Piano"
 
|- id="Piano"
Line 778: Line 683:
 
| [[#Harpsichord|Harpsichord]]
 
| [[#Harpsichord|Harpsichord]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Piano]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Jump packs"
 
|- id="Jump packs"
Line 786: Line 690:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]]<br />[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}}
| Hi-tech<br/>1x Jump packs [[Techprint]]
+
| Hi-tech<br />1x Jump packs [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Jump packs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Gunlink"
 
|- id="Gunlink"
Line 798: Line 701:
 
| [[#Fabrication|Fabrication]]
 
| [[#Fabrication|Fabrication]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Gunlink]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Biosculpting"
 
|- id="Biosculpting"
! Biosculpting {{IdeologyIcon}}
+
! Biosculpting{{IdeologyIcon}}
| Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in [[Ideoligion#Transhumanist|transhumanism]].
+
| Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in transhumanism.
 
| 1500
 
| 1500
 
| 1500
 
| 1500
Line 808: Line 710:
 
| [[#Microelectronics|Microelectronics]]
 
| [[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Biosculpting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Bioregeneration"
 
|- id="Bioregeneration"
! Bioregeneration {{IdeologyIcon}}
+
! Bioregeneration{{IdeologyIcon}}
 
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age.
 
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age.
 
| 4000
 
| 4000
 
| 4000
 
| 4000
 
| 8000
 
| 8000
| [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Biosculpting|Biosculpting]]
+
| [[#Multi-analyzer|Multi-analyzer]]<br />[[#Biosculpting|Biosculpting]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Bioregeneration]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Neural supercharger"
 
|- id="Neural supercharger"
! Neural supercharger {{IdeologyIcon}}
+
! Neural supercharger{{IdeologyIcon}}
 
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice.
 
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice.
 
| 1500
 
| 1500
Line 828: Line 728:
 
| [[#Microelectronics|Microelectronics]]
 
| [[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Neural supercharger]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Toxifier generator"
 
|- id="Toxifier generator"
! Toxifier generator {{BiotechIcon}}
+
! Toxifier generator{{BiotechIcon}}
| Create [[toxifier generator]]s which generate electricity, but also spread [[pollution]] around themselves.
+
| Create toxifier generators which generate electricity, but also spread pollution around themselves.
 
| 500
 
| 500
 
| 500
 
| 500
Line 838: Line 737:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Toxifier generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Xenogenetics"
 
|- id="Xenogenetics"
! Xenogenetics {{BiotechIcon}}
+
! Xenogenetics{{BiotechIcon}}
| Create [[xenogerm]]s which can be implanted in a person to genetically modify them. Extract [[genepack]]s from living people using a [[gene extractor]] so you can reimplant their [[genes]] into someone else.
+
| Create xenogerms which can be implanted in a person to genetically modify them. Extract genepacks from living people using a gene extractor so you can reimplant their genes into someone else.
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 848: Line 746:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Xenogenetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Gene processor"
 
|- id="Gene processor"
! Gene processor {{BiotechIcon}}
+
! Gene processor{{BiotechIcon}}
| Build [[gene processor]]s, which allow a [[gene assembler]] to create xenogerms of higher genetic complexity.
+
| Build gene processors, which allow a gene assembler to create xenogerms of higher genetic complexity.
 
| 1500
 
| 1500
 
| 1500
 
| 1500
 
| 3000
 
| 3000
| [[#Xenogenetics|Xenogenetics]]<br/>[[#Microelectronics|Microelectronics]]
+
| [[#Xenogenetics|Xenogenetics]]<br>[[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Gene processor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Archogenetics"
 
|- id="Archogenetics"
! Archogenetics {{BiotechIcon}}
+
! Archogenetics{{BiotechIcon}}
| Allows a gene assembler to use [[archite capsule]]s to create seemingly-impossible genes. [[Genes#Archite|Archite genes]] and archite capsules can be obtained from traders.
+
| Allows a gene assembler to use archite capsules to create seemingly-impossible genes. Archite genes and archite capsules can be obtained from traders.
 
| 2500
 
| 2500
 
| 2500
 
| 2500
 
| 5000
 
| 5000
| [[#Fabrication|Fabrication]]<br/>[[#Gene Processor|Gene Processor]]
+
| [[#Fabrication|Fabrication]]<br>[[#Gene Processor|Gene Processor]]
| Hi-tech (Multi-analyzer)
+
| Hi-tech (Multi-analyzer)  
| style="text-align:left;" | {{#ask: [[Required Research::Archogenetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Deathrest"
 
|- id="Deathrest"
! Deathrest {{BiotechIcon}}
+
! Deathrest{{BiotechIcon}}
| Those with the [[deathrest]] gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple.
+
| Those with the deathrest gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple.
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 878: Line 773:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Deathrest]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Fertility procedures"
 
|- id="Fertility procedures"
! Fertility procedures {{BiotechIcon}}
+
! Fertility procedures{{BiotechIcon}}
| Perform the surgeries necessary to create a test tube [[embryo]] from a fertile man and woman, then implant the embryo in a surrogate mother or [[growth vat]]. Also, perform sterilization surgeries on men and women.
+
| Perform the surgeries necessary to create a test tube embryo from a fertile man and woman, then implant the embryo in a surrogate mother or growth vat. Also, perform sterilization surgeries on men and women.
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 888: Line 782:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Fertility procedures]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Tox gas"
 
|- id="Tox gas"
! Tox gas {{BiotechIcon}}
+
! Tox gas{{BiotechIcon}}
| Produce weapons that utilize caustic [[tox gas]].
+
| Produce weapons that utilize caustic tox gas.
 
| 600
 
| 600
 
| 600
 
| 600
 
| 1200
 
| 1200
| [[#Machining|Machining]]
+
| [[#Electricity|Electricity]]
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Tox gas]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Basic mechtech"
 
|- id="Basic mechtech"
! Basic mechtech {{BiotechIcon}}
+
! Basic mechtech{{BiotechIcon}}
| The technology needed for your [[mechanitor]] to create and control basic-tier mechanoids.
+
| The technology needed for your mechanitor to create and control basic-tier mechanoids.
 
| 200
 
| 200
 
| 200
 
| 200
Line 908: Line 800:
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Simple (Mechanitor)
 
| Simple (Mechanitor)
| style="text-align:left;" | {{#ask: [[Required Research::Basic mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
+
 
  
 
|- id="Standard mechtech"
 
|- id="Standard mechtech"
! Standard mechtech {{BiotechIcon}}
+
! Standard mechtech{{BiotechIcon}}
| The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a [[diabolus]] threat.
+
| The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a diabolus threat.
 
| 1000
 
| 1000
 
| 1000
 
| 1000
 
| 2000
 
| 2000
 
| [[#Basic mechtech|Basic mechtech]]
 
| [[#Basic mechtech|Basic mechtech]]
| Simple (Mechanitor)<br/>1x [[Signal chip]]
+
| Simple (Mechanitor)<br>1x [[Signal chip]]
| style="text-align:left;" | {{#ask: [[Required Research::Standard mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="High mechtech"
 
|- id="High mechtech"
! High mechtech {{BiotechIcon}}
+
! High mechtech{{BiotechIcon}}
| The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a [[war queen]] threat.
+
| The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a war queen threat.
 
| 3000
 
| 3000
 
| 3000
 
| 3000
 
| 6000
 
| 6000
| [[#Standard mechtech|Standard mechtech]]<br/>[[#Multi-analyzer|Multi-analyzer]]
+
| [[#Standard mechtech|Standard mechtech]]]<br>[[#Multi-analyzer|Multi-analyzer]]
| Hi-tech (Multi-analyzer)<br/>1x [[Powerfocus chip]]
+
| Hi-tech (Multi-analyzer)<br>1x [[Powerfocus chip]]
| style="text-align:left;" | {{#ask: [[Required Research::High mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Wastepack atomizer"
 
|- id="Wastepack atomizer"
! Wastepack atomizer {{BiotechIcon}}
+
! Wastepack atomizer{{BiotechIcon}}
| Build [[wastepack atomizer]]s which can safely dispose of [[toxic wastepack]]s by decomposing them at the molecular level.
+
| Build [[wastepack atomizer]]s which can safely dispose of toxic wastepacks by decomposing them at the molecular level.
 
| 5000
 
| 5000
 
| 5000
 
| 5000
 
| 10000
 
| 10000
 
| [[#Advanced fabrication|Advanced fabrication]]
 
| [[#Advanced fabrication|Advanced fabrication]]
| Simple<br/>1x [[Nano structuring chip]]
+
| Simple<br>1x [[Nano structuring chip]]
| style="text-align:left;" | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|}
 
|}
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
+
:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked  
+
:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked  
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
+
:{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
  
=== Spacer Research Projects ===
+
===Spacer Research Projects===
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
Line 953: Line 842:
 
! Required Research
 
! Required Research
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
! width="250px" | Unlocks
 
  
|- id="Cryptosleep casket"
+
|- id="Cryptosleep caskets"
! Cryptosleep casket
+
! Cryptosleep caskets
 
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation.
 
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation.
 
| 2000
 
| 2000
Line 963: Line 851:
 
| [[#Multi-analyzer|Multi-analyzer]]
 
| [[#Multi-analyzer|Multi-analyzer]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Cryptosleep casket]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Recon armor"
 
|- id="Recon armor"
Line 971: Line 858:
 
| 6000
 
| 6000
 
| 12000
 
| 12000
| [[#Fabrication|Fabrication]]<br/>[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Recon armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Marine armor"
 
|- id="Marine armor"
Line 981: Line 867:
 
| 6000
 
| 6000
 
| 12000
 
| 12000
| [[#Recon armor|Recon armor]]<br/>[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Recon armor|Recon armor]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Marine armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Pulse charged munitions"
 
|- id="Pulse charged munitions"
Line 991: Line 876:
 
| 3000
 
| 3000
 
| 6000
 
| 6000
| [[#Fabrication|Fabrication]]<br/>[[#Precision rifling|Precision rifling]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}}
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Pulse charged munitions]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Bionic replacements"
 
|- id="Bionic replacements"
 
! Bionic replacements
 
! Bionic replacements
| Build high-tech [[bionic]] body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach.
+
| Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach.
 
| 2000
 
| 2000
 
| 2000
 
| 2000
 
| 4000?
 
| 4000?
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Bionic replacements]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Starflight basics"
 
|- id="Starflight basics"
Line 1,013: Line 896:
 
| [[#Advanced fabrication|Advanced fabrication]]
 
| [[#Advanced fabrication|Advanced fabrication]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Starflight basics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Starflight sensors"
 
|- id="Starflight sensors"
Line 1,021: Line 903:
 
| 4000
 
| 4000
 
| 8000
 
| 8000
| [[#Starflight basics|Starflight basics]]<br/>[[#Long-range mineral scanner|Long-range mineral scanner]]
+
| [[#Starflight basics|Starflight basics]]<br />[[#Long-range mineral scanner|Long-range mineral scanner]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Starflight sensors]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Vacuum cryptosleep casket"
 
|- id="Vacuum cryptosleep casket"
Line 1,031: Line 912:
 
| 2800
 
| 2800
 
| 5600
 
| 5600
| [[#Starflight basics|Starflight basics]]<br/>[[#Cryptosleep casket|Cryptosleep casket]]
+
| [[#Starflight basics|Starflight basics]]<br />[[#Cryptosleep casket|Cryptosleep casket]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Vacuum cryptosleep casket]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Starship reactor"
 
|- id="Starship reactor"
Line 1,043: Line 923:
 
| [[#Starflight basics|Starflight basics]]
 
| [[#Starflight basics|Starflight basics]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Starship reactor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Johnson-Tanaka drive"
 
|- id="Johnson-Tanaka drive"
Line 1,053: Line 932:
 
| [[#Starflight basics|Starflight basics]]
 
| [[#Starflight basics|Starflight basics]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Johnson-Tanaka drive]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Machine persuasion"
 
|- id="Machine persuasion"
 
! Machine persuasion
 
! Machine persuasion
| Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.
+
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.
 
| 3000
 
| 3000
 
| 3000
 
| 3000
Line 1,063: Line 941:
 
| [[#Starflight basics|Starflight basics]]
 
| [[#Starflight basics|Starflight basics]]
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
| style="text-align:left;" | {{#ask: [[Required Research::Machine persuasion]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Cataphract armor"
 
|- id="Cataphract armor"
Line 1,072: Line 949:
 
| 12000
 
| 12000
 
| [[#Marine armor|Marine armor]]
 
| [[#Marine armor|Marine armor]]
| Hi-tech (Multi-analyzer)<br/>2x Cataphract Armor [[Techprint]]
+
| Hi-tech (Multi-analyzer) <br />2x Cataphract Armor [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Cataphract armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Brain wiring"
 
|- id="Brain wiring"
Line 1,081: Line 957:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech<br/>1x Brain Wiring [[Techprint]]
+
| Hi-tech <br /> 1x Brain Wiring [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Brain wiring]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Specialized limbs"
 
|- id="Specialized limbs"
Line 1,091: Line 966:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]]
+
| [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]
| Hi-tech<br/>1x Specialized Limbs [[Techprint]]
+
| Hi-tech<br /> 1x Specialized Limbs [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Specialized limbs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Compact weaponry"
 
|- id="Compact weaponry"
Line 1,101: Line 975:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]]
+
| [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]
| Hi-tech<br/>1x Compact Weaponry [[Techprint]]
+
| Hi-tech<br /> 1x Compact Weaponry [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Compact weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Poison synthesis"
 
|- id="Poison synthesis"
Line 1,112: Line 985:
 
| 4000
 
| 4000
 
| [[#Compact weaponry|Compact weaponry]]
 
| [[#Compact weaponry|Compact weaponry]]
| Hi-tech<br/>1x Poison Synthesis [[Techprint]]
+
| Hi-tech<br /> 1x Poison Synthesis [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Poison synthesis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Toxin filtration"
 
|- id="Toxin filtration"
Line 1,121: Line 993:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]</br>[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
 
| Simple
 
| Simple
| style="text-align:left;" | {{#ask: [[Required Research::Toxin filtration]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Growth vats"
 
|- id="Growth vats"
 
! Growth vats {{BiotechIcon}}
 
! Growth vats {{BiotechIcon}}
| Construct growth vats which can gestate an embryo or accelerate a [[child]]'s growth.
+
| Construct growth vats which can gestate an embryo or accelerate a child's growth.
 
| 500
 
| 500
 
| 500
 
| 500
Line 1,133: Line 1,004:
 
| [[#Microelectronics|Microelectronics]]
 
| [[#Microelectronics|Microelectronics]]
 
| Hi-tech
 
| Hi-tech
| style="text-align:left;" | {{#ask: [[Required Research::Growth vats]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|}
 
|}
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
+
:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked  
+
:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked  
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
+
:{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
  
=== Ultra Research Projects ===
+
===Ultra Research Projects===
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
Line 1,148: Line 1,018:
 
! Required Research
 
! Required Research
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
! width="250px" | Unlocks
 
  
 
|- id="Artificial metabolism"
 
|- id="Artificial metabolism"
Line 1,156: Line 1,025:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]] {{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Artificial Metabolism [[Techprint]]
+
| Hi-tech (Multi-analyzer)<br />1x Artificial Metabolism [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Artificial metabolism]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Neural computation"
 
|- id="Neural computation"
Line 1,166: Line 1,034:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Neural Computation [[Techprint]]
+
| Hi-tech (Multi-analyzer)<br />1x Neural Computation [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Neural computation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Skin hardening"
 
|- id="Skin hardening"
Line 1,176: Line 1,043:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Skin Hardening [[Techprint]]
+
| Hi-tech (Multi-analyzer)<br />1x Skin Hardening [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Skin hardening]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Healing factors"
 
|- id="Healing factors"
Line 1,186: Line 1,052:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Healing Factors [[Techprint]
+
| Hi-tech (Multi-analyzer)<br />1x Healing Factors [[Techprint]
| style="text-align:left;" | {{#ask: [[Required Research::Healing factors]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Flesh shaping"
 
|- id="Flesh shaping"
 
! Flesh shaping {{RoyaltyIcon}}
 
! Flesh shaping {{RoyaltyIcon}}
| Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]].
+
| Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]]   [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]].
 
| 2000
 
| 2000
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Flesh Shaping [[Techprint]]
+
| Hi-tech (Multi-analyzer)<br />1x Flesh Shaping [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Flesh shaping]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Molecular analysis"
 
|- id="Molecular analysis"
Line 1,206: Line 1,070:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Molecular Analysis [[Techprint]]
+
| Hi-tech (Multi-analyzer)<br />1x Molecular Analysis [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Molecular analysis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Circadian influence"
 
|- id="Circadian influence"
Line 1,216: Line 1,079:
 
| 2000
 
| 2000
 
| 4000
 
| 4000
| [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}
+
| [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}
| Hi-tech (Multi-analyzer)<br/>1x Circadian Influence [[Techprint]]
+
| Hi-tech (Multi-analyzer)<br />1x Circadian Influence [[Techprint]]
| style="text-align:left;" | {{#ask: [[Required Research::Circadian influence]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
  
 
|- id="Ultra mechtech"
 
|- id="Ultra mechtech"
! Ultra mechtech {{BiotechIcon}}
+
! Ultra mechtech{{BiotechIcon}}
| The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an [[apocriton]] threat.
+
| The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an apocriton threat.
 
| 5000
 
| 5000
 
| 5000
 
| 5000
 
| 10000
 
| 10000
| [[#High mechtech|High mechtech]]<br/>[[#Fabrication|Fabrication]]
+
| [[#High mechtech|High mechtech]]<br>[[#Fabrication|Fabrication]]
| Hi-tech (Multi-analyzer)<br/>1x [[Nano structuring chip]]
+
| Hi-tech (Multi-analyzer)<br>1x [[Nano structuring chip]]
| style="text-align:left;" | {{#ask: [[Required Research::Ultra mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
 
|}
 
|}
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
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:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked  
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked  
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:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked  
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
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:{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.
  
 
== Anomaly ==
 
== Anomaly ==
Line 1,615: Line 1,476:
  
 
== Analysis ==
 
== Analysis ==
This is a rough suggestion of what technologies to research. Variations exist, and research order can change depending on current map and [[biome]], colonist skill, personal playstyle/goals, and [[difficulty]].
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{{Rewrite|section=1|reason=General, Cleanup, tone, etc}}
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These are something of an "average" of what veteran players recommend. Variations exist, and should depending on your current map and personal playstyle and game goals.
  
=== Industrial start ===
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==== Industrial start ====
 
The suggested research path for Industrials (i.e. a "Crashlanded" start) is:  
 
The suggested research path for Industrials (i.e. a "Crashlanded" start) is:  
# One of:{{Ref label|Power|1}}
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# [[Battery]]<sup>1</sup>
#* [[Batteries]] and [[solar generator]]s
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# [[Solar panel|Solar panels]]<sup>1</sup>
#* [[Watermill generator]]s
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# [[Research#Microelectronics|Microelectronics]]<sup>2</sup>
#* [[Geothermal generator]]
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# [[Multi-analyzer]]<sup>3</sup>
# [[Research#Microelectronics|Microelectronics]] {{Ref label|Micro|2}}
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# [[Fabrication bench|Fabrication]]<sup>3</sup>
# [[Multi-analyzer]] {{Ref label|Multi|3}}
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# [[Research#Advanced Fabrication|Advanced fabrication]]<sup>3</sup>.
# [[Fabrication bench|Fabrication]] {{Ref label|Multi|3}}
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After this, modern weapons<sup>4</sup> (at some level) should be researched, and the rest is up to you.
At any point, modern weapons{{Ref label|Weapons|4}} (Smithing, Machining, Gunsmithing, etc.) should be researched, up to a certain level. You may want to research towards guns as soon as you finish power. The rest is up to you.
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 +
: Notes:
 +
:: 1. If a [[World_generation#Rivers|river]] is nearby, the [[watermill generator]] should be prioritized instead of these two technologies. The watermill generator is a more reliable source of power for far fewer Research Points than Solar panel and Battery combined (700 vs. 1,000). In theory, researching the [[geothermal generator]] if you had a nearby [[geyser]] is also advisable. However, in terms of Research Points, the geothermal generator is very expensive (3,200 RP). This would create a long delay, and thus is not recommended for new players. Again, there are a variety of options depending on the specifics of your game and playstyle.
 +
 
 +
:: 2. Microelectronics is one of the best technology in game, not only getting you access to both the [[comms console]] and [[orbital trade beacon|Orbital Trade Beacon]], ''and'' [[EMP grenades]] for fighting [[mechanoids]], but ''also'' the [[hi-tech research bench]] for faster research in general, which makes researching ''everything'' else easier. However, at 3,000 Research Points, it's also a long march, easily a week and possibly three (depending). One or two of the cheap, earlier techs might be useful to get you through, like Smithing for better melee weapons (and the novelty wooden [[gladius]] for trading with Arms Dealers), or [[Beer|beer brewing]] for better morale and valuable trade. This delays the rest, but getting there is safer/easier.  As always... ymmv.
 +
 
 +
:: 3. You might not have the raw materials to build a [[multi-analyzer]] once you research that, and building one is a requisite to Advanced Fabrication, so you may have the opportunity to chase some other tribal/industrial research projects. But getting to Fabrication as soon ''as possible'', so you can make your own [[component]]s, and then to Advanced Fabrication for [[advanced component]]s, is the goal here.
  
'''Notes:'''
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:: 4. On a dangerous map, a quick detour to [[Research#Gunsmithing|Gunsmithing]] (for basic rifles/shotguns/revolvers) may be desirable as soon as possible, immediately after your power needs are met.
:{{Note label|Power|1}} You'll want some better source of [[power]]. Solar generators are easy to use, and with batteries, are a consistent source of power. [[Watermill generator]]s can only be used if a [[World_generation#Rivers|river]] (not ocean) is nearby. Water is more reliable than solar, for less research than batteries + solar.
 
:In theory, [[geothermal generator]]s provide much more power than either option, but its 3200 research cost makes it more difficult for newer players. Rushing to geothermal is still possible, especially if you rely on [[wind turbine]]s or [[wood-fired generator]]s.
 
:{{Note label|Micro|2}} Microelectronics gives access to [[hi-tech research bench]], which makes research 33% faster. It ''also'' gives access to the [[comms console]], an easy source for tradable items, and [[EMP grenades]], which are very powerful against [[mechanoid]]s.
 
:{{Note label|Multi|3}} A [[multi-analyzer]] boosts research by a further 10%, though you may not have the materials to create one. If you can't build a multi-analyzer or Fabrication's [[fabrication bench]] yet, then you'll gain the opportunity to chase some other tribal/industrial research projects. The ultimate goal is to reach Fabrication as soon as possible, so you can make your own [[component]]s.
 
:{{Note label|Weapons|4}} Defense. On a dangerous map, a quick detour to [[Research#Gunsmithing|Gunsmithing]] (for basic rifles/shotguns/revolvers) may be desirable as soon as possible. The ideal is to get to Gas Operation and/or Precision Rifling, and make guns unlocked from these research. The weapons given from the Crashlanded start, and any guns held by [[raider]]s, should suffice until then.
 
  
=== Tribal start ===
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==== Tribal start ====
 
For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like:
 
For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like:
# [[Clothing|Complex Clothing]] {{Ref label|Clothing|1}}
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# [[Clothing|Complex Clothing]]<sup>1</sup>
# [[Furniture|Complex Furniture]] {{Ref label|Furniture|2}}
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# [[Furniture|Complex Furniture]]<sup>2</sup>
# One or both of:
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# One of:
#* Stonecutting{{Ref label|Stone|3}}
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::*Stonecutting<sup>3</sup>
#* [[Fueled smithy|Smithing]] {{Ref label|Smithing|4}}
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::*[[Fueled smithy|Smithing]]<sup>4</sup>
 +
 
 +
Then the same as Industrial (above), but with Electricity prior to researching the rest.
 +
 
 +
: Notes:
 +
:: * The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players ignore quests and trade, scrape by on a minimal tribal morale and beeline straight to Electricity - a very long, very slow "beeline", but they swear by it. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling.  A very "ymmv" discussion.
  
Then the same as Industrial (above), but with Electricity prior to researching the rest. Air Conditioning is often a priority, too.
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:: 1. Unless you landed in a ''very'' forgiving climate, you'll need protective clothing against the Summer/Winter weather while you march toward Electricity.
  
'''Notes: '''
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:: 2. Beds (more comfortable than [[bedroll]]s, the latter may not be readily craftable), Dining Chairs, superior recreation ([[Poker table]]s) - yes, please.
The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players will rush to Electricity. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling.
 
:{{Note label|Clothing|1}} Unless you landed in a ''very'' forgiving climate, you'll need protective clothing against the Summer/Winter weather while you march toward Electricity.
 
:{{Note label|Furniture|2}} Increases comfort of your colonists. [[Bed]]s, [[end table]]s and [[dresser]]s, [[dining chair]]s, and [[poker table]]s are very useful for mood and other general buffs.
 
:{{Note label|Stone|3}} Stone is a common and nonflammable material, great for [[wall]]s. On some maps, it's quite possible to live underground (if you can mine that much). You can also use the very limited stone from [[ruin]]s, and/or make every building from wood (until it burns down).
 
:{{Note label|Smithing|4}} Superior melee weapons. Smithing is also a prerequisite for Machining.
 
  
=== Extreme starts ===
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:: 3. Stone is a common and nonflammable material. On some maps, it's quite possible to live underground (if you can mine that much) and/or make every building from wood (unless/until it burns down).
For hardcore 500% Randy runs, you may want to get to Greatbows. These are effectively cheap, low-wealth [[bolt-action rifle]]s, which can take out early [[siege]]s and other threats you need to snipe. Then, you'll want to get to Machining, Gas Operation, and Mortars.
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 +
:: 4. Superior melee weapons, which can also be traded.  Visiting Weapons Traders are not interested in trading their toys for your fur clothing, quaint sculptures or [[Game-of-Ur board|Ur boards]]. Smithing is also a prerequisite for Machining.
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 +
==== Extreme starts ====
 +
*For hardcore 500% Randy runs, after finishing the battery and solar panel research, rush down machining to weapons before microelectronics. Firepower can be a life-/game-saver.
  
 
== Gallery ==
 
== Gallery ==
[[File:Research tree core.png|thumb|800px|center|All research projects in the base game]]
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[[File:Research tree core.png|thumb|center|All research projects in the base game]]
 +
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research
 
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research
* Beta 19/1.0 - Split "Hospital beds" into [[#Sterile materials|Sterile materials]] and [[#Hospital bed|Hospital beds]] research projects.
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* Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects
* [[Version/1.3.3101|1.3.3101]] - [[#Bioregeneration|Bioregeneration]] research project added.
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* [[Version/1.3.3101|1.3.3101]] - Bioregeneration research project added.
* [[Version/1.3.3200|1.3.3200]] - [[#Brain wiring|Brain wiring]], [[#Compact weaponry|compact weaponry]], [[#Neural supercharger|neural supercharge]], [[#Biosculpting|biosculpting]], [[#Specialized limbs|specialized limbs]], [[#Poison synthesis|poison synthesis]] projects now require hi-tech research bench.
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* [[Version/1.3.3200|1.3.3200]] - Brain wiring, compact weaponry, neural supercharge, biosculpting, specialized limbs, poison synthesis projects now require hi-tech research bench.
* [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to [[#Advanced lights|Advanced lights]].
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* [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to Advanced Lighting.
* [[Version/1.4.3527|1.4.3527]] - [[#Tox gas|Tox gas]] research prerequisite: [[#Electricity|Electricity]] -> [[#Machining|Machining]].
 
* [[Version/1.4.3555|1.4.3555]] - Improved formatting of the research project content source line in the research UI.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Incorrect dialog when completing research other than active project in some modded cases. Fix: Inspect pane displaying incorrect power consumption with research.
 
 
 
 
[[Category:Research]]
 
[[Category:Research]]

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