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== Mechanics == | == Mechanics == | ||
− | + | {{Stub|section=1|reason=General,also base research points/unit time for each researcher before modifiers like research speed}} | |
− | Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill | + | A [[research bench]] is required to conduct research; some projects require more tech. Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Multiple benches can be used simultaneously with no penalties. |
− | + | Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. | |
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− | |||
+ | Your faction's [[tech level]] determines research point costs, and therefore time. [[New Arrivals]] start at an Industrial level, and have normal costs. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased. Researching Medieval-level tech, like Long Swords, takes 1.5x the research points to complete. Researching Industrial-level tech or above takes 2x the research. Tech levels also start with different research; [[Scenario]]s can add, but not remove, pre-researched topics. | ||
+ | |||
Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree. | Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree. | ||
− | + | ==Research Projects== | |
− | |||
− | |||
− | |||
− | + | ===Neolithic Research Projects=== | |
− | === Neolithic Research Projects === | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
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! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Psychoid brewing" | |- id="Psychoid brewing" | ||
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Tree sowing" | |- id="Tree sowing" | ||
Line 53: | Line 46: | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Beer brewing" | |- id="Beer brewing" | ||
Line 66: | Line 58: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Passive cooler" | |- id="Passive cooler" | ||
Line 72: | Line 63: | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
Line 86: | Line 76: | ||
| [[#Tree sowing|Tree sowing]] | | [[#Tree sowing|Tree sowing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 85: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 103: | Line 91: | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Recurve bow" | |- id="Recurve bow" | ||
Line 113: | Line 100: | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 132: | Line 118: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Complex clothing" | |- id="Complex clothing" | ||
Line 138: | Line 123: | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Complex furniture" | |- id="Complex furniture" | ||
Line 148: | Line 132: | ||
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Carpet making" | |- id="Carpet making" | ||
Line 162: | Line 145: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Smithing" | |- id="Smithing" | ||
Line 172: | Line 154: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Stonecutting" | |- id="Stonecutting" | ||
Line 178: | Line 159: | ||
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Long blades" | |- id="Long blades" | ||
Line 192: | Line 172: | ||
| [[#Smithing|Smithing]] | | [[#Smithing|Smithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Plate armor" | |- id="Plate armor" | ||
Line 200: | Line 179: | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | [[#Smithing|Smithing]]< | + | | [[#Smithing|Smithing]]</Br>[[#Complex clothing|Complex clothing]] |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
Line 212: | Line 190: | ||
| [[#Recurve bow|Recurve bow]] | | [[#Recurve bow|Recurve bow]] | ||
| Simple | | Simple | ||
− | |||
|- id="Noble apparel" | |- id="Noble apparel" | ||
Line 222: | Line 199: | ||
| [[#Complex clothing|Complex clothing]] | | [[#Complex clothing|Complex clothing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Royal apparel" | |- id="Royal apparel" | ||
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| 400 | | 400 | ||
| 600 | | 600 | ||
− | | [[#Noble apparel|Noble apparel]]<br/>[[#Smithing|Smithing]] {{ | + | | [[#Noble apparel|Noble apparel]]<br />[[#Smithing|Smithing]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Harp" | |- id="Harp" | ||
Line 242: | Line 217: | ||
| [[#Complex furniture|Complex furniture]] | | [[#Complex furniture|Complex furniture]] | ||
| Simple | | Simple | ||
− | |||
|- id="Harpsichord" | |- id="Harpsichord" | ||
Line 250: | Line 224: | ||
| 500 | | 500 | ||
| 750 | | 750 | ||
− | | [[#Harp|Harp]]< | + | | [[#Harp|Harp]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 268: | Line 241: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Drug production" | |- id="Drug production" | ||
Line 278: | Line 250: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Psychite refining" | |- id="Psychite refining" | ||
Line 288: | Line 259: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Wake-up production" | |- id="Wake-up production" | ||
Line 298: | Line 268: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Go-juice production" | |- id="Go-juice production" | ||
Line 308: | Line 277: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Penoxycyline production" | |- id="Penoxycyline production" | ||
Line 318: | Line 286: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 291: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 {{ | + | | 1600 {{ref label|Classic Start|B}} |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Battery" | |- id="Battery" | ||
Line 338: | Line 304: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Biofuel refining" | |- id="Biofuel refining" | ||
Line 348: | Line 313: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Watermill generator" | |- id="Watermill generator" | ||
Line 358: | Line 322: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Nutrient paste" | |- id="Nutrient paste" | ||
Line 364: | Line 327: | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Classic Start|B}} |
| 800 | | 800 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Solar panel" | |- id="Solar panel" | ||
Line 378: | Line 340: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Air conditioning" | |- id="Air conditioning" | ||
Line 384: | Line 345: | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Classic Start|B}} |
| 1000 | | 1000 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Autodoor" | |- id="Autodoor" | ||
Line 398: | Line 358: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Hydroponics" | |- id="Hydroponics" | ||
Line 408: | Line 367: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tube television" | |- id="Tube television" | ||
Line 416: | Line 374: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Packaged survival meal" | |- id="Packaged survival meal" | ||
Line 428: | Line 385: | ||
| [[#Nutrient paste|Nutrient paste]] | | [[#Nutrient paste|Nutrient paste]] | ||
| Simple | | Simple | ||
− | |||
|- id="Firefoam" | |- id="Firefoam" | ||
Line 438: | Line 394: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="IEDs" id="Ieds" | |- id="IEDs" id="Ieds" | ||
Line 448: | Line 403: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Geothermal power" | |- id="Geothermal power" | ||
Line 458: | Line 412: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Sterile materials" | |- id="Sterile materials" | ||
Line 468: | Line 421: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Advanced lights" | |- id="Advanced lights" | ||
Line 478: | Line 430: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Machining" | |- id="Machining" | ||
Line 486: | Line 437: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|- id="Smokepop packs" | |- id="Smokepop packs" | ||
Line 496: | Line 446: | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Complex clothing|Complex clothing]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Prosthetics" | |- id="Prosthetics" | ||
Line 508: | Line 457: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
Line 518: | Line 466: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flak armor" | |- id="Flak armor" | ||
! Flak armor | ! Flak armor | ||
− | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. | + | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Plate armor|Plate armor]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
Line 538: | Line 484: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Blowback operation" | |- id="Blowback operation" | ||
Line 548: | Line 493: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gas operation" | |- id="Gas operation" | ||
Line 558: | Line 502: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gun turrets" | |- id="Gun turrets" | ||
Line 568: | Line 511: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Microelectronics" | |- id="Microelectronics" | ||
! Microelectronics | ! Microelectronics | ||
− | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 588: | Line 521: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flatscreen television" | |- id="Flatscreen television" | ||
Line 596: | Line 528: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Tube television|Tube television]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Tube television|Tube television]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Moisture pump" | |- id="Moisture pump" | ||
Line 606: | Line 537: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Hospital bed" | |- id="Hospital bed" | ||
Line 616: | Line 546: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Sterile materials|Sterile materials]]{{ref label|Hidden Prerequisite|C}}</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Deep drilling" | |- id="Deep drilling" | ||
Line 628: | Line 557: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Ground-penetrating scanner" | |- id="Ground-penetrating scanner" | ||
Line 638: | Line 566: | ||
| [[#Deep drilling|Deep drilling]] | | [[#Deep drilling|Deep drilling]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Transport pod" | |- id="Transport pod" | ||
Line 646: | Line 573: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Biofuel refining|Biofuel refining]] {{ref label|Hidden Prerequisite|C}}</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Medicine production" | |- id="Medicine production" | ||
Line 656: | Line 582: | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Drug production|Drug production]]<br/>[[#Microelectronics|Microelectronics]] | + | | [[#Drug production|Drug production]]<br />[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Long-range mineral scanner" | |- id="Long-range mineral scanner" | ||
Line 666: | Line 591: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Shields" | |- id="Shields" | ||
Line 676: | Line 600: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Precision rifling" | |- id="Precision rifling" | ||
Line 686: | Line 609: | ||
| 1400 | | 1400 | ||
| 2800 | | 2800 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Autocannon turret" | |- id="Autocannon turret" | ||
Line 696: | Line 618: | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gun turrets|Gun turrets]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gun turrets|Gun turrets]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multibarrel weapons" | |- id="Multibarrel weapons" | ||
Line 706: | Line 627: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 636: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Vitals monitor" | |- id="Vitals monitor" | ||
Line 726: | Line 645: | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Hospital bed|Hospital bed]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Hospital bed|Hospital bed]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Fabrication" | |- id="Fabrication" | ||
Line 738: | Line 656: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Advanced fabrication" | |- id="Advanced fabrication" | ||
Line 748: | Line 665: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Uranium slug turret" | |- id="Uranium slug turret" | ||
Line 756: | Line 672: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | |[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{ | + | |[[#Multi-analyzer|Multi-analyzer]]<br />[[#Autocannon turret|Autocannon turret]] {{ref label|Hidden Prerequisite|C}}<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Piano" | |- id="Piano" | ||
Line 778: | Line 683: | ||
| [[#Harpsichord|Harpsichord]] | | [[#Harpsichord|Harpsichord]] | ||
| Simple | | Simple | ||
− | |||
|- id="Jump packs" | |- id="Jump packs" | ||
Line 786: | Line 690: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{ | + | | [[#Microelectronics|Microelectronics]]<br />[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x Jump packs [[Techprint]] | + | | Hi-tech<br />1x Jump packs [[Techprint]] |
− | |||
|- id="Gunlink" | |- id="Gunlink" | ||
Line 798: | Line 701: | ||
| [[#Fabrication|Fabrication]] | | [[#Fabrication|Fabrication]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Biosculpting" | |- id="Biosculpting" | ||
− | ! Biosculpting {{IdeologyIcon}} | + | ! Biosculpting{{IdeologyIcon}} |
− | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in | + | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in transhumanism. |
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
Line 808: | Line 710: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Bioregeneration" | |- id="Bioregeneration" | ||
− | ! Bioregeneration {{IdeologyIcon}} | + | ! Bioregeneration{{IdeologyIcon}} |
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | | Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Biosculpting|Biosculpting]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Biosculpting|Biosculpting]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Neural supercharger" | |- id="Neural supercharger" | ||
− | ! Neural supercharger {{IdeologyIcon}} | + | ! Neural supercharger{{IdeologyIcon}} |
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | | Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | ||
| 1500 | | 1500 | ||
Line 828: | Line 728: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Toxifier generator" | |- id="Toxifier generator" | ||
− | ! Toxifier generator {{BiotechIcon}} | + | ! Toxifier generator{{BiotechIcon}} |
− | | Create | + | | Create toxifier generators which generate electricity, but also spread pollution around themselves. |
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 838: | Line 737: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Xenogenetics" | |- id="Xenogenetics" | ||
− | ! Xenogenetics {{BiotechIcon}} | + | ! Xenogenetics{{BiotechIcon}} |
− | | Create | + | | Create xenogerms which can be implanted in a person to genetically modify them. Extract genepacks from living people using a gene extractor so you can reimplant their genes into someone else. |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 848: | Line 746: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gene processor" | |- id="Gene processor" | ||
− | ! Gene processor {{BiotechIcon}} | + | ! Gene processor{{BiotechIcon}} |
− | | Build | + | | Build gene processors, which allow a gene assembler to create xenogerms of higher genetic complexity. |
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Xenogenetics|Xenogenetics]]<br | + | | [[#Xenogenetics|Xenogenetics]]<br>[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Archogenetics" | |- id="Archogenetics" | ||
− | ! Archogenetics {{BiotechIcon}} | + | ! Archogenetics{{BiotechIcon}} |
− | | Allows a gene assembler to use | + | | Allows a gene assembler to use archite capsules to create seemingly-impossible genes. Archite genes and archite capsules can be obtained from traders. |
| 2500 | | 2500 | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Fabrication|Fabrication]]<br | + | | [[#Fabrication|Fabrication]]<br>[[#Gene Processor|Gene Processor]] |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
|- id="Deathrest" | |- id="Deathrest" | ||
− | ! Deathrest {{BiotechIcon}} | + | ! Deathrest{{BiotechIcon}} |
− | | Those with the | + | | Those with the deathrest gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple. |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 878: | Line 773: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Fertility procedures" | |- id="Fertility procedures" | ||
− | ! Fertility procedures {{BiotechIcon}} | + | ! Fertility procedures{{BiotechIcon}} |
− | | Perform the surgeries necessary to create a test tube | + | | Perform the surgeries necessary to create a test tube embryo from a fertile man and woman, then implant the embryo in a surrogate mother or growth vat. Also, perform sterilization surgeries on men and women. |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 888: | Line 782: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tox gas" | |- id="Tox gas" | ||
− | ! Tox gas {{BiotechIcon}} | + | ! Tox gas{{BiotechIcon}} |
− | | Produce weapons that utilize caustic | + | | Produce weapons that utilize caustic tox gas. |
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | [[# | + | | [[#Electricity|Electricity]] |
| Simple | | Simple | ||
− | |||
|- id="Basic mechtech" | |- id="Basic mechtech" | ||
− | ! Basic mechtech {{BiotechIcon}} | + | ! Basic mechtech{{BiotechIcon}} |
− | | The technology needed for your | + | | The technology needed for your mechanitor to create and control basic-tier mechanoids. |
| 200 | | 200 | ||
| 200 | | 200 | ||
Line 908: | Line 800: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple (Mechanitor) | | Simple (Mechanitor) | ||
− | + | ||
|- id="Standard mechtech" | |- id="Standard mechtech" | ||
− | ! Standard mechtech {{BiotechIcon}} | + | ! Standard mechtech{{BiotechIcon}} |
− | | The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a | + | | The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a diabolus threat. |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
| [[#Basic mechtech|Basic mechtech]] | | [[#Basic mechtech|Basic mechtech]] | ||
− | | Simple (Mechanitor)<br | + | | Simple (Mechanitor)<br>1x [[Signal chip]] |
− | |||
|- id="High mechtech" | |- id="High mechtech" | ||
− | ! High mechtech {{BiotechIcon}} | + | ! High mechtech{{BiotechIcon}} |
− | | The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a | + | | The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a war queen threat. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Standard mechtech|Standard mechtech]]<br | + | | [[#Standard mechtech|Standard mechtech]]]<br>[[#Multi-analyzer|Multi-analyzer]] |
− | | Hi-tech (Multi-analyzer)<br | + | | Hi-tech (Multi-analyzer)<br>1x [[Powerfocus chip]] |
− | |||
|- id="Wastepack atomizer" | |- id="Wastepack atomizer" | ||
− | ! Wastepack atomizer {{BiotechIcon}} | + | ! Wastepack atomizer{{BiotechIcon}} |
− | | Build [[wastepack atomizer]]s which can safely dispose of | + | | Build [[wastepack atomizer]]s which can safely dispose of toxic wastepacks by decomposing them at the molecular level. |
| 5000 | | 5000 | ||
| 5000 | | 5000 | ||
| 10000 | | 10000 | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
− | | Simple<br | + | | Simple<br>1x [[Nano structuring chip]] |
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 953: | Line 842: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep caskets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | ||
| 2000 | | 2000 | ||
Line 963: | Line 851: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Recon armor" | |- id="Recon armor" | ||
Line 971: | Line 858: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Fabrication|Fabrication]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Marine armor" | |- id="Marine armor" | ||
Line 981: | Line 867: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Recon armor|Recon armor]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Recon armor|Recon armor]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Pulse charged munitions" | |- id="Pulse charged munitions" | ||
Line 991: | Line 876: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Precision rifling|Precision rifling]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Bionic replacements" | |- id="Bionic replacements" | ||
! Bionic replacements | ! Bionic replacements | ||
− | | Build high-tech | + | | Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight basics" | |- id="Starflight basics" | ||
Line 1,013: | Line 896: | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight sensors" | |- id="Starflight sensors" | ||
Line 1,021: | Line 903: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Long-range mineral scanner|Long-range mineral scanner]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Long-range mineral scanner|Long-range mineral scanner]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Vacuum cryptosleep casket" | |- id="Vacuum cryptosleep casket" | ||
Line 1,031: | Line 912: | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Cryptosleep casket|Cryptosleep casket]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Cryptosleep casket|Cryptosleep casket]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starship reactor" | |- id="Starship reactor" | ||
Line 1,043: | Line 923: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Johnson-Tanaka drive" | |- id="Johnson-Tanaka drive" | ||
Line 1,053: | Line 932: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Machine persuasion" | |- id="Machine persuasion" | ||
! Machine persuasion | ! Machine persuasion | ||
− | | Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. | + | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 1,063: | Line 941: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Cataphract armor" | |- id="Cataphract armor" | ||
Line 1,072: | Line 949: | ||
| 12000 | | 12000 | ||
| [[#Marine armor|Marine armor]] | | [[#Marine armor|Marine armor]] | ||
− | | Hi-tech (Multi-analyzer)<br/>2x Cataphract Armor [[Techprint]] | + | | Hi-tech (Multi-analyzer) <br />2x Cataphract Armor [[Techprint]] |
− | |||
|- id="Brain wiring" | |- id="Brain wiring" | ||
Line 1,081: | Line 957: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x Brain Wiring [[Techprint]] | + | | Hi-tech <br /> 1x Brain Wiring [[Techprint]] |
− | |||
|- id="Specialized limbs" | |- id="Specialized limbs" | ||
Line 1,091: | Line 966: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]] |
− | | Hi-tech<br/>1x Specialized Limbs [[Techprint]] | + | | Hi-tech<br /> 1x Specialized Limbs [[Techprint]] |
− | |||
|- id="Compact weaponry" | |- id="Compact weaponry" | ||
Line 1,101: | Line 975: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]] |
− | | Hi-tech<br/>1x Compact Weaponry [[Techprint]] | + | | Hi-tech<br /> 1x Compact Weaponry [[Techprint]] |
− | |||
|- id="Poison synthesis" | |- id="Poison synthesis" | ||
Line 1,112: | Line 985: | ||
| 4000 | | 4000 | ||
| [[#Compact weaponry|Compact weaponry]] | | [[#Compact weaponry|Compact weaponry]] | ||
− | | Hi-tech<br/>1x Poison Synthesis [[Techprint]] | + | | Hi-tech<br /> 1x Poison Synthesis [[Techprint]] |
− | |||
|- id="Toxin filtration" | |- id="Toxin filtration" | ||
Line 1,121: | Line 993: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br | + | | [[#Fabrication|Fabrication]]</br>[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Growth vats" | |- id="Growth vats" | ||
! Growth vats {{BiotechIcon}} | ! Growth vats {{BiotechIcon}} | ||
− | | Construct growth vats which can gestate an embryo or accelerate a | + | | Construct growth vats which can gestate an embryo or accelerate a child's growth. |
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 1,133: | Line 1,004: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Ultra Research Projects === | + | ===Ultra Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,148: | Line 1,018: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Artificial metabolism" | |- id="Artificial metabolism" | ||
Line 1,156: | Line 1,025: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Artificial Metabolism [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Artificial Metabolism [[Techprint]] |
− | |||
|- id="Neural computation" | |- id="Neural computation" | ||
Line 1,166: | Line 1,034: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Neural Computation [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Neural Computation [[Techprint]] |
− | |||
|- id="Skin hardening" | |- id="Skin hardening" | ||
Line 1,176: | Line 1,043: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Skin Hardening [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Skin Hardening [[Techprint]] |
− | |||
|- id="Healing factors" | |- id="Healing factors" | ||
Line 1,186: | Line 1,052: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Healing Factors [[Techprint] | + | | Hi-tech (Multi-analyzer)<br />1x Healing Factors [[Techprint] |
− | |||
|- id="Flesh shaping" | |- id="Flesh shaping" | ||
! Flesh shaping {{RoyaltyIcon}} | ! Flesh shaping {{RoyaltyIcon}} | ||
− | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. | + | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Flesh Shaping [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Flesh Shaping [[Techprint]] |
− | |||
|- id="Molecular analysis" | |- id="Molecular analysis" | ||
Line 1,206: | Line 1,070: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Molecular Analysis [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Molecular Analysis [[Techprint]] |
− | |||
|- id="Circadian influence" | |- id="Circadian influence" | ||
Line 1,216: | Line 1,079: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Circadian Influence [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Circadian Influence [[Techprint]] |
− | |||
|- id="Ultra mechtech" | |- id="Ultra mechtech" | ||
− | ! Ultra mechtech {{BiotechIcon}} | + | ! Ultra mechtech{{BiotechIcon}} |
− | | The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an | + | | The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an apocriton threat. |
| 5000 | | 5000 | ||
| 5000 | | 5000 | ||
| 10000 | | 10000 | ||
− | | [[#High mechtech|High mechtech]]<br | + | | [[#High mechtech|High mechtech]]<br>[[#Fabrication|Fabrication]] |
− | | Hi-tech (Multi-analyzer)<br | + | | Hi-tech (Multi-analyzer)<br>1x [[Nano structuring chip]] |
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
== Anomaly == | == Anomaly == | ||
Line 1,615: | Line 1,476: | ||
== Analysis == | == Analysis == | ||
− | + | {{Rewrite|section=1|reason=General, Cleanup, tone, etc}} | |
+ | These are something of an "average" of what veteran players recommend. Variations exist, and should depending on your current map and personal playstyle and game goals. | ||
− | === Industrial start === | + | ==== Industrial start ==== |
The suggested research path for Industrials (i.e. a "Crashlanded" start) is: | The suggested research path for Industrials (i.e. a "Crashlanded" start) is: | ||
− | # | + | # [[Battery]]<sup>1</sup> |
− | + | # [[Solar panel|Solar panels]]<sup>1</sup> | |
− | # | + | # [[Research#Microelectronics|Microelectronics]]<sup>2</sup> |
− | + | # [[Multi-analyzer]]<sup>3</sup> | |
− | # [[Research#Microelectronics|Microelectronics]] | + | # [[Fabrication bench|Fabrication]]<sup>3</sup> |
− | # [[Multi-analyzer]] | + | # [[Research#Advanced Fabrication|Advanced fabrication]]<sup>3</sup>. |
− | # [[Fabrication bench|Fabrication]] | + | After this, modern weapons<sup>4</sup> (at some level) should be researched, and the rest is up to you. |
− | + | ||
+ | : Notes: | ||
+ | :: 1. If a [[World_generation#Rivers|river]] is nearby, the [[watermill generator]] should be prioritized instead of these two technologies. The watermill generator is a more reliable source of power for far fewer Research Points than Solar panel and Battery combined (700 vs. 1,000). In theory, researching the [[geothermal generator]] if you had a nearby [[geyser]] is also advisable. However, in terms of Research Points, the geothermal generator is very expensive (3,200 RP). This would create a long delay, and thus is not recommended for new players. Again, there are a variety of options depending on the specifics of your game and playstyle. | ||
+ | |||
+ | :: 2. Microelectronics is one of the best technology in game, not only getting you access to both the [[comms console]] and [[orbital trade beacon|Orbital Trade Beacon]], ''and'' [[EMP grenades]] for fighting [[mechanoids]], but ''also'' the [[hi-tech research bench]] for faster research in general, which makes researching ''everything'' else easier. However, at 3,000 Research Points, it's also a long march, easily a week and possibly three (depending). One or two of the cheap, earlier techs might be useful to get you through, like Smithing for better melee weapons (and the novelty wooden [[gladius]] for trading with Arms Dealers), or [[Beer|beer brewing]] for better morale and valuable trade. This delays the rest, but getting there is safer/easier. As always... ymmv. | ||
+ | |||
+ | :: 3. You might not have the raw materials to build a [[multi-analyzer]] once you research that, and building one is a requisite to Advanced Fabrication, so you may have the opportunity to chase some other tribal/industrial research projects. But getting to Fabrication as soon ''as possible'', so you can make your own [[component]]s, and then to Advanced Fabrication for [[advanced component]]s, is the goal here. | ||
− | + | :: 4. On a dangerous map, a quick detour to [[Research#Gunsmithing|Gunsmithing]] (for basic rifles/shotguns/revolvers) may be desirable as soon as possible, immediately after your power needs are met. | |
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− | === Tribal start === | + | ==== Tribal start ==== |
For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like: | For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like: | ||
− | # [[Clothing|Complex Clothing]] | + | # [[Clothing|Complex Clothing]]<sup>1</sup> |
− | # [[Furniture|Complex Furniture]] | + | # [[Furniture|Complex Furniture]]<sup>2</sup> |
− | # One | + | # One of: |
− | + | ::*Stonecutting<sup>3</sup> | |
− | + | ::*[[Fueled smithy|Smithing]]<sup>4</sup> | |
+ | |||
+ | Then the same as Industrial (above), but with Electricity prior to researching the rest. | ||
+ | |||
+ | : Notes: | ||
+ | :: * The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players ignore quests and trade, scrape by on a minimal tribal morale and beeline straight to Electricity - a very long, very slow "beeline", but they swear by it. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling. A very "ymmv" discussion. | ||
− | + | :: 1. Unless you landed in a ''very'' forgiving climate, you'll need protective clothing against the Summer/Winter weather while you march toward Electricity. | |
− | + | :: 2. Beds (more comfortable than [[bedroll]]s, the latter may not be readily craftable), Dining Chairs, superior recreation ([[Poker table]]s) - yes, please. | |
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− | === Extreme starts === | + | :: 3. Stone is a common and nonflammable material. On some maps, it's quite possible to live underground (if you can mine that much) and/or make every building from wood (unless/until it burns down). |
− | For hardcore 500% Randy runs, | + | |
+ | :: 4. Superior melee weapons, which can also be traded. Visiting Weapons Traders are not interested in trading their toys for your fur clothing, quaint sculptures or [[Game-of-Ur board|Ur boards]]. Smithing is also a prerequisite for Machining. | ||
+ | |||
+ | ==== Extreme starts ==== | ||
+ | *For hardcore 500% Randy runs, after finishing the battery and solar panel research, rush down machining to weapons before microelectronics. Firepower can be a life-/game-saver. | ||
== Gallery == | == Gallery == | ||
− | [[File:Research tree core.png|thumb | + | [[File:Research tree core.png|thumb|center|All research projects in the base game]] |
+ | |||
== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | * [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | ||
− | * Beta 19/1.0 - Split | + | * Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects |
− | * [[Version/1.3.3101|1.3.3101]] - | + | * [[Version/1.3.3101|1.3.3101]] - Bioregeneration research project added. |
− | * [[Version/1.3.3200|1.3.3200]] - | + | * [[Version/1.3.3200|1.3.3200]] - Brain wiring, compact weaponry, neural supercharge, biosculpting, specialized limbs, poison synthesis projects now require hi-tech research bench. |
− | * [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to | + | * [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to Advanced Lighting. |
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[[Category:Research]] | [[Category:Research]] |