Difference between revisions of "Reprocessor stomach"

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(Clarified the hunger reduction effect)
 
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{{Define|Body Part
+
{{Royalty}}{{infobox main|
| image = Artificial Organ
+
| name = Reprocessor stomach
| always haulable = true
+
| image = Health item bionic.png|Reprocessor stomach
| def name = Reprocessor stomach
+
| type = Medical Items
 +
| type2 = Body Parts
 +
| tech level = Spacer
 
| description = An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
 
| description = An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
| graphic class = Graphic_Single
+
| production facility 1 = Fabrication bench
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| research = Artificial metabolism
| is body part = true
+
| skill 1 = Crafting
| label = Reprocessor stomach
+
| skill 1 level = 8
| parent name = BodyPartBase
+
| resource 1 = Plasteel
| path cost = 10
+
| resource 1 amount = 15
| selectable = true
+
| resource 2 = Advanced component
| thing class = ThingWithComps
+
| resource 2 amount = 4
| ticker type = Never
+
| work to make = 26000
| use hit points = true
+
| mass base = 4
| flammability base = 1.0
+
| hp = 50
| market value base = 1030
+
| flammability = 1.0
| max hit points base = 50
+
| marketvalue  = 1030
| mass = 4
+
| thingSetMakerTags = RewardStandardLowFreq
 +
| tradeTags = Bionic, ImplantEmpireCommon
 +
| techHediffsTags = Advanced, ImplantEmpireCommon
 
}}
 
}}
The '''Reprocessor Stomach''' gives a pawn that's been implanted with it a bonus of 25% less hunger rate as well as immunity to Gut Worms.
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The '''Reprocessor Stomach''' is an [[artificial body part]] introduced by the [[Royalty DLC]] that improves the [[metabolism]] and [[Saturation#hunger rate|hunger rate]] of a pawn.
  
Shocking a pawn with this stomach using EMP will force them to vomit.
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== Acquisition ==
 +
Reprocessor stomachs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 +
Alternatively, they can purchased from [[traders]] and outlander and [[empire]] settlements.
  
 +
== Summary ==
 +
=== Body part ===
 +
A reprocessor stomach replaces the user's organic stomach. The reprocessor stomach has a part efficiency of 125%. This not only fully replaces the functionality of a normal stomach - when coupled with the stomach body part having a [[Metabolism]] importance of 50%, it results in an increase in metabolism of {{+|12.5%}} over natural. Metabolism, in turn, improves the [[rest rate multiplier]] by {{+|3.75%}}, meaning the colonist will require slightly less sleep.
  
{{nav/body_parts}}
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[[Eating]] capacity, [[eating speed]], and [[food poisoning]] chances are unaffected.
  
[[Category: Royalty]]
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=== Other effects ===
 +
A reprocessor stomach reduces the hunger rate of a pawn by {{Good|25%}}, meaning they only require 3/4 the [[food]] to live. Contrary to what is displayed on the item info card this effect is applied as an offset to the hunger rate instead of a multiplier. All artificial stomachs are immune to [[gut worms]], and installing one will instantly cure the disease. Unlike the [[bionic stomach]], but similar to the other Royalty DLC stomach replacements, [[EMP]]ing a pawn with a reprocessor stomach will force them to vomit.
 +
 
 +
=== Installation ===
 +
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 +
 
 +
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 +
 
 +
If the operation fails, the part will be destroyed.
 +
 
 +
== Analysis ==
 +
{{Stub|section=1|reason=General value proposition needed, not just comparisons to other stomachs}}
 +
The reprocessor stomach is a cheaper way to reduce time sleeping than upgrading to a [[royal bed]], however both can be combined.
 +
 
 +
While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using [[EMP grenades]] and melee attackers on [[Centipede]]s is a common and successful tactic. Having a reprocessor stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping [[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful as it downs the pawn, rather than merely causes temporary vomiting.
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As for the reduction in hunger rate, it is important to note that since it stacks ''additively'' with hunger offsets such as [[Smokeleaf joint#smokeleaf high|smokeleaf high]] and [[Neural supercharger#neural superchargers|neural superchargers]]{{IdeologyIcon}}, rather than multiplicatively, the effect may be much weaker than expected in combination of other modifiers.
 +
 
 +
=== Comparisons ===
 +
The [[Royalty DLC]] introduced a number of stomach replacements to complement the base [[bionic stomach]], each with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to [[EMP]], causing the pawn to vomit uncontrollably for a short length of time.
 +
 
 +
==== Bionic Stomach ====
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In comparison to the reprocessor stomach, the [[bionic stomach]] eliminates the vulnerability to EMP in exchange for requiring 33.3% more food.
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==== Sterilizing Stomach ====
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In comparison to the reprocessor stomach, the [[sterilizing stomach]] eliminates the risk of food poisoning in exchange for requiring 33.3% more food.
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 +
==== Nuclear Stomach ====
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The [[nuclear stomach]] combines the benefits of both the sterilizing and reprocessor stomachs, reducing the amount of food a pawn requires by a whopping 75% and eliminating the risk of food poisoning at the cost of inflicting torso [[cancer]] on average once 120 in-game days.
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{{Stomach Comparison Table}}
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{{nav|body parts|wide}}
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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 03:13, 9 March 2024

Reprocessor stomach

Reprocessor stomach

An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Artificial metabolismTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Reprocessor Stomach is an artificial body part introduced by the Royalty DLC that improves the metabolism and hunger rate of a pawn.

Acquisition[edit]

Reprocessor stomachs can be crafted at a Fabrication bench once the Artificial metabolism research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Alternatively, they can purchased from traders and outlander and empire settlements.

Summary[edit]

Body part[edit]

A reprocessor stomach replaces the user's organic stomach. The reprocessor stomach has a part efficiency of 125%. This not only fully replaces the functionality of a normal stomach - when coupled with the stomach body part having a Metabolism importance of 50%, it results in an increase in metabolism of +12.5% over natural. Metabolism, in turn, improves the rest rate multiplier by +3.75%, meaning the colonist will require slightly less sleep.

Eating capacity, eating speed, and food poisoning chances are unaffected.

Other effects[edit]

A reprocessor stomach reduces the hunger rate of a pawn by 25%, meaning they only require 3/4 the food to live. Contrary to what is displayed on the item info card this effect is applied as an offset to the hunger rate instead of a multiplier. All artificial stomachs are immune to gut worms, and installing one will instantly cure the disease. Unlike the bionic stomach, but similar to the other Royalty DLC stomach replacements, EMPing a pawn with a reprocessor stomach will force them to vomit.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part will be destroyed.

Analysis[edit]

The reprocessor stomach is a cheaper way to reduce time sleeping than upgrading to a royal bed, however both can be combined.

While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using EMP grenades and melee attackers on Centipedes is a common and successful tactic. Having a reprocessor stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping prisoners or rebellious slaves.Content added by the Ideology DLC For the latter two options however, use of an implant that causes brain shock may be more useful as it downs the pawn, rather than merely causes temporary vomiting.

As for the reduction in hunger rate, it is important to note that since it stacks additively with hunger offsets such as smokeleaf high and neural superchargersContent added by the Ideology DLC, rather than multiplicatively, the effect may be much weaker than expected in combination of other modifiers.

Comparisons[edit]

The Royalty DLC introduced a number of stomach replacements to complement the base bionic stomach, each with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.

Bionic Stomach[edit]

In comparison to the reprocessor stomach, the bionic stomach eliminates the vulnerability to EMP in exchange for requiring 33.3% more food.

Sterilizing Stomach[edit]

In comparison to the reprocessor stomach, the sterilizing stomach eliminates the risk of food poisoning in exchange for requiring 33.3% more food.

Nuclear Stomach[edit]

The nuclear stomach combines the benefits of both the sterilizing and reprocessor stomachs, reducing the amount of food a pawn requires by a whopping 75% and eliminating the risk of food poisoning at the cost of inflicting torso cancer on average once 120 in-game days.

  • Stomach Cost Metabolism Hunger Rate Food poisoning Gut Worms EMP Carcinoma Market Value
    Stomach Content from Rimworld core game only - 1x 1x Check.png Check.png Ex.png Ex.png -
    Bionic stomach Content from Rimworld core game only Plasteel 10+ Advanced component 3 1.125x 1x Check.png Ex.png Ex.png Ex.png Silver 785
    Sterilizing stomach Content added by the Royalty DLC Plasteel 15+ Advanced component 4 1.125x 1x Ex.png Ex.png Check.png Ex.png Silver 1,030
    Reprocessor stomach Content added by the Royalty DLC Plasteel 15+ Advanced component 4 1.125x 0.75x Check.png Ex.png Check.png Ex.png Silver 1,030
    Nuclear stomach Content added by the Royalty DLC Plasteel 15+ Advanced component 4 1.125x 0.25x Ex.png Ex.png Check.png Check.png Silver 1,030