Difference between revisions of "Recurve bow"

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<onlyinclude>
 
 
{{infobox main|weapon|
 
{{infobox main|weapon|
 
|name = Recurve bow
 
|name = Recurve bow
 
|image = RecurveBow.png|Recurve bow
 
|image = RecurveBow.png|Recurve bow
|description = An advanced recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
+
| description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
|type = Equipment
+
| type = Equipment
|type2 = Weapons
+
| type2 = Weapons
|class = Neolithic
+
| tech level = Neolithic
|damage = 14
+
| class = Neolithic
|range = 32
+
| damage = 14
|accuracyTouch = 90
+
| damage type = ArrowHighVelocity
|accuracyShort = 78
+
| armorPenetration = 21
|accuracyMedium = 65
+
| range = 25.9
|accuracyLong = 35
+
| accuracyTouch = 70
|mode = Single-Shot
+
| accuracyShort = 78
|warmup = 87
+
| accuracyMedium = 65
|cooldown = 100
+
| accuracyLong = 35
|burst = 1
+
| accuracyAvg = 72
|DPS = DPS
+
| mode = Single-Shot
|velocity = 56
+
| warmup = 87
|buy = {{icon|wood|40}}
+
| cooldown = 99
|sell = {{icon|silver|91}}
+
| burst = 1
|mass base = 0.85
+
| DPS = DPS
}}
+
| velocity = 56
</onlyinclude>
+
| production facility 1 = Crafting spot
{{info|The Recurve bow is a light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly higher accuracy and slightly longer range.}}
+
| production facility 2 = Fueled smithy
Unlike other bows in RimWorld, recurve bow arrows actually stab their victim rather than cut, owing to the higher velocity arrows having deeper penetration. As a result, targets struck by a recurve bow arrow will actually bleed out almost as quickly as if they were stuck by a [[great bow]]'s arrow.
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| production facility 3 = Electric smithy
 +
| research = Recurve bow
 +
| resource 1 = Wood
 +
| resource 1 amount = 40
 +
| marketvalue = 66
 +
| mass base = 1.3
 +
| stoppingPower = 1
 +
| work to make = 5000
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Limb
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = poke
 +
| meleeattack2part = Limb
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| MeleeWeaponAverageDPS = 4.5
 +
| MeleeWeaponAverageAP = 13
 +
| page verified for version =
 +
| skill 1 = Crafting
 +
| skill 1 level = 5
 +
| weaponTags = Neolithic, NeolithicRangedDecent
 +
}}{{info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
 +
== Acquisition ==
 +
Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#Recurve bow|Recurve Bow]] research has been completed; {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.
  
 +
Recurve bows can be [[trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
It'll take 3 shots to the torso to kill an unarmored human with a recurve bow, or around 6-7 against a human with a normal armor vest. The recurve bow can also instantly remove digits, cripple eyeballs, and cause lethal brain damage if the victim's skull is unprotected. Limbs will be crippled in 2 shots against an unarmored human.
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{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Hunter || 92.89% || Normal || 50-180%
 +
|}
  
 +
== Analysis ==
 +
The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows is useful for Tribal starts.
  
Having a comparatively long time between shots, being single-shot in nature and having a fairly long range, the recurve bow is best used in the hands of a skilled archer. A healthy level 8 traitless shooter, level 4 careful shooter or level 10 trigger-happy can somewhat efficiently use the recurve bow up to 22 tiles. However, a level 13 traitless shooter, level 10 careful shooter or level 15 trigger-happy is advisable to efficiently use the recurve bow up to its maximum range of 32 cells. Any less than the aforementioned skill/trait combinations, and you'll probably want to look to other weapons such as [[pila]].
+
Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. Overall damage and range are inferior to [[greatbow]], even with heavy armor, but the recurve bow is cheaper to craft and research. [[Shortbow]]s should be replaced with these whenever possible.
  
 +
Despite their inferior range, basic firearms such as [[autopistol]]s and [[revolver]]s are easily competitive with recurve bows, and are better at close quarters. As even Tribal starts can quickly loot said firearms, researching them with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might remain competitive in the early game.
  
On average, the recurve bow is best paired with a careful shooter until level 12, and with a trigger-happy shooter beyond that point.
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===Stats===
 +
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~21.5 seconds average) to incapacitate that human from pain shock.
  
 +
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
  
===Obtaining===
+
{{Weapon Quality Table}}
Recurve bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
 
 
'''Tribal:'''
 
* Hunter - 100% chance (normal [[quality]] on average, 50-180% health)
 
 
 
 
 
Recurve bows can also be manufactured at [[fueled smithy|a]] [[electric smithy|smithy]] or crafting spot once the [[research#RecurveBow|recurve bow]] research has been completed; from 40 [[wood]] and {{ticks|12000}} of work.
 
 
 
 
 
Being producible at a [[crafting spot]] and considering that you start with the required research to produce recurve bows with the 'Lost Tribe' scenario, the recurve bow is an easily-acquired weapon in any biome that isn't extreme (i.e. not extreme desert, ice sheet or sea ice).
 
 
 
 
 
===Conclusion & Comparison===
 
The recurve bow has a faster projectile speed than any other neolithic ranged weapon: ~33.6 c/s versus ~29.4 c/s for the greatbow; ~26.4 c/s for the short bow and ~15.6 c/s for a pilum. In terms of sustained damage output, it's considerably better than the short bow, but also falls considerably behind the more powerful and harder-to-get greatbow. The recurve bow also isn't able to cripple limbs or sever heads as quickly or efficiently as pila.
 
 
 
 
 
When stacking the recurve bow up against modern firearms, the bargain-basement [[revolver]] has a 46.5% better damage output than the recurve bow at 4 cells. However, this gap gradually narrows, with the DPS margin only being 17.6% in the revolver's favor at 26 cells. Still, both weapons get considerably overshadowed by better options by the later stages of the early game. However, like the great bow; the recurve bow has a better range than most modern firearms, only being surpassed by the [[bolt-action rifle]], [[doomsday rocket launcher]], [[triple rocket launcher]] and [[sniper rifle]].
 
 
 
  
 
==Graphs==
 
==Graphs==
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[[File:RecurveBowAccHappy.png|494px|Recurve bow's accuracy with various shooters with trigger-happy.]]
 
[[File:RecurveBowAccHappy.png|494px|Recurve bow's accuracy with various shooters with trigger-happy.]]
 
[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]
 
[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]
 +
 +
== Version history ==
 +
* [[Version/0.18.1722|0.18.1722]] - Added.
 +
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 14:48, 17 November 2022

Recurve bow

Recurve bow

A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
66 Silver
Mass
1.3 kg

Ranged Combat

Mode
Single-Shot
Damage
14 dmg (ArrowHighVelocity)
Armor penetration
21%
Warm-Up
87 ticks (1.45 secs)
Cooldown
99 ticks (1.65 secs)
Range
25.9 tile(s)
Accuracy
70% - 78% - 65% - 35%
Avg. accuracy
72%
Velocity
56 (m/s)
Burst Count
1 (per burst)
DPS
4.52 (3.25)
Stopping power
1

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Crafting spot / Fueled smithy / Electric smithy
Required Research
Recurve bow
Skill Required
Crafting 5
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Wood 40
Technical
weaponTags
Neolithic, NeolithicRangedDecent


The recurve bow is a light, single-shot ranged neolithic weapon which deals a slightly higher amount of damage per shot than a short bow, has a moderate time between shots, slightly better range and slightly higher overall accuracy.

Acquisition

Recurve bows can also be manufactured at any smithy or crafting spot once the Recurve Bow research has been completed; Wood 40 Wood and 5,000 ticks (1.39 mins) of work. Do note that you start with the required research project already completed with the lost tribe scenario. A crafting skill of at least 5 is required.

Recurve bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Hunter 92.89% Normal 50-180%

Analysis

The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows is useful for Tribal starts.

Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. Overall damage and range are inferior to greatbow, even with heavy armor, but the recurve bow is cheaper to craft and research. Shortbows should be replaced with these whenever possible.

Despite their inferior range, basic firearms such as autopistols and revolvers are easily competitive with recurve bows, and are better at close quarters. As even Tribal starts can quickly loot said firearms, researching them with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might remain competitive in the early game.

Stats

Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~21.5 seconds average) to incapacitate that human from pain shock.

Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Recurve bow Recurve bow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 12.6 18.9% 56% 62.4% 52% 28% 4.07 2.28 2.52 2.12 1.14 33 Silver
    Poor 14 21% 63% 70.2% 58.5% 31.5% 4.52 2.85 3.16 2.67 1.45 50 Silver
    Normal 14 21% 70% 78% 65% 35% 4.52 3.16 3.53 2.94 1.58 66 Silver
    Good 14 21% 77% 85.8% 71.5% 38.5% 4.52 3.48 3.89 3.25 1.76 83 Silver
    Excellent 14 21% 84% 93.6% 78% 42% 4.52 3.8 4.25 3.53 1.9 99 Silver
    Masterwork 17.5 26.25% 94.5% 100% 87.75% 47.25% 5.65 5.37 5.65 4.97 2.66 165 Silver
    Legendary 21 31.5% 100% 100% 97.5% 52.5% 6.78 6.78 6.78 6.64 3.59 330 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Recurve bow Recurve bow Limb (Blunt) Limb (Poke) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 33 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 50 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 66 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 83 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 99 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 165 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 330 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Graphs

    The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Recurve bow's accuracy with various shooters without any trait. Recurve bow's DPS with various shooters without any trait.

    Recurve bow's accuracy with various shooters with careful shooter. Recurve bow's DPS with various shooters with careful shooter.

    Recurve bow's accuracy with various shooters with trigger-happy. Recurve bow's DPS with various shooters with trigger-happy.

    Version history