Difference between revisions of "Raw food"

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(→‎Raw Bad-tasting: preparing to use the SMW to display the table... But first the property pages need to be created.)
m (→‎Raw Bad-tasting: huh, the names of properties are both case-sensitive and different than plain-only parameter names -- Template:Define is the ultimate authority on those property names...)
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| ? = Name
 
| ? = Name
 
| ?Nutrition
 
| ?Nutrition
| ?deterioration_rate_base = Deterioration rate
+
| ?Deterioration Rate Base = Deterioration rate
| ?days_to_rot = Spoils / days
+
| ?Days To Start Rot Base = Spoils / days
 
| class = c_08 table sortable
 
| class = c_08 table sortable
 
}}
 
}}

Revision as of 02:57, 12 May 2019

Raw food is primarily used as ingredients for making meals at a stove or processed by a nutrient paste dispenser. Some foods taste good eaten raw, but most don't. Raw food must be stored at a temperature no greater than 0°C (32°F) to prevent spoilage and rot.

Raw Bad-tasting

The following food items will cause colonists to get the Ate raw food thought. Animals eat these items with no such effect.

Name Nutrition Deterioration rate Spoils / days
Agave fruit.png
Agave fruit 0.05 6 25
Corn.png
Corn 0.05 6 60
Potatoes.png
Potatoes 0.05 6 30
Rice.png
Rice 0.05 6 40
Egg small.png
Eggs
Meat big a.png
Meat 0.05 6 2


Raw Good-tasting

The following food items taste good eaten raw.

Name Nutrition Deterioration rate Spoils / days
Berries.png
Berries 0.05 6 14
Milk.png
Milk 0.05 10 14
Insect jelly b.png
Insect jelly 0.05 6 never

Animal Feed

The following raw food items are edible only to animals.

Name Nutrition Deterioration rate Spoils / days
Hay a.png
Hay 0.05 6 60