Difference between revisions of "Raccoon"

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|type = Animals
 
|type = Animals
 
|type2 = Wild
 
|type2 = Wild
|bodysize = 0.2
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|healthscale = 0.4
 
|healthscale = 0.4
 
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|diet = omnivorous
 
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|lifespan = 20
 
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|marketvalue = 110
 
|marketvalue = 110
 
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Revision as of 04:55, 22 June 2017

Raccoon

Raccoon

"A small, hardy animal that ranges wide across forests and shrubland. Eats almost anything."

Base Stats

Type
AnimalsWild
Market Value
110 Silver

Pawn Stats

Move Speed
4.0 c/s
Health Scale
0.4
Body Size
0.3
Mass - Baby
3.6 kg
Mass - Juvenile
9 kg
Mass - Adult
18 kg
Carrying Capacity
23 kg
Filth Rate
1
Hunger Rate
0.51 Nutrition/Day
Diet
omnivorous
Life Expectancy
20 years
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.4.
Maturity Age
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Production

Meat Yield
42 raccoon meat
Leather Yield
19 raccoon leather
Gestation Period
12 days
Offspring Per Birth
1-5

Melee Combat

Attack 1
Front left paw
5 dmg (Scratch)
7 % AP
100 second cooldown
Attack 2
Front right paw
5 dmg (Scratch)
7 % AP
100 second cooldown
Attack 3
Teeth
6 dmg (Bite)
9 % AP
100 second cooldown
Average DPS
0.03

The raccoon is a small ground mammal which scavenges for most of its food.

Training

Racoons can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr