Difference between revisions of "Quality"

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Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
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{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'
 
+
! Quality !! Beauty Factor!! Market Value Factor  
The possible qualities are:
 
 
 
{| {{STDT| sortable left}}
 
! Quality!! X value !! Beauty Factor!! Market Value Factor  
 
 
|-
 
|-
|Awful || 0 || -0.1 || | 0.4
+
|Awful     || -0.1 || 0.4
 
|-
 
|-
|Shoddy|| 1 || 0.1 || | 0.6  
+
|Shoddy     || 0.1 || 0.6  
 
|-
 
|-
|Poor|| 2 || 0.5 || | 0.8
+
|Poor       || 0.5 || 0.8
 
|-
 
|-
|Normal|| 3 || 1 || | 1
+
|Normal     || 1   || 1
 
|-
 
|-
|Good|| 4 || 1.5 || | 1.25
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|Good       || 1.5 || 1.25
 
|-
 
|-
|Superior|| 5 || 2 || | 1.5
+
|Superior   || 2   || 1.5
 
|-
 
|-
|Excellent|| 6 || 3 || | 2.5
+
|Excellent || 3   || 2.5
 
|-
 
|-
|Masterwork|| 7 || 5 || | 4.5
+
|Masterwork || 5   || 4.5
 
|-
 
|-
|Legendary|| 8 || 10 || | 10
+
|Legendary || 10   || 10
 
|}
 
|}
  
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
+
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 +
 
 +
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean based on the crafter's relevant skill level. Every skill level typically increases the average output by one-third of a quality level; however, the jumps from level 16 to 17 and 19 to 20 are twice as large as all others.
  
{| {{STDT| center }}
+
{| {{STDT| center }} style = 'width: auto'
 
|+ {{Block|black}} = 10% chance; {{Block|black|0.1}} = 1% &ndash; 9% chance; {{Block|black|0.01}} = <1% chance
 
|+ {{Block|black}} = 10% chance; {{Block|black|0.1}} = 1% &ndash; 9% chance; {{Block|black|0.01}} = <1% chance
 
|-
 
|-
! Level
+
!
! Name
+
!
 
! Awful
 
! Awful
 
! Shoddy
 
! Shoddy
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! Legendary
 
! Legendary
 
|-
 
|-
{{Skill Quality Level|  0 | Incapabale }}
 
{{Skill Quality Level|  1 | Incompetent }}
 
{{Skill Quality Level|  2 | Basic Awareness }}
 
 
{{Skill Quality Level|  3 | Basic Familiarity }}
 
{{Skill Quality Level|  3 | Basic Familiarity }}
 
{{Skill Quality Level|  4 | Amateur }}
 
{{Skill Quality Level|  4 | Amateur }}

Revision as of 06:44, 14 January 2015

Quality Beauty Factor Market Value Factor
Awful -0.1 0.4
Shoddy 0.1 0.6
Poor 0.5 0.8
Normal 1 1
Good 1.5 1.25
Superior 2 1.5
Excellent 3 2.5
Masterwork 5 4.5
Legendary 10 10

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

Quality of an item is determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean based on the crafter's relevant skill level. Every skill level typically increases the average output by one-third of a quality level; however, the jumps from level 16 to 17 and 19 to 20 are twice as large as all others.

= 10% chance;
= 1% – 9% chance;
= <1% chance
Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
3 Basic Familiarity
4 Amateur
5 Strong Amateur
6 Practitioner
7 Skilled Practitioner
8 Professional
9 Skilled Professional
10 Expert
11 Strong Expert
12 Very Strong Expert
13 Master
14 Strong Master
15 Planet-Class Master
16 System-Class Master
17 Revered Master
18 Visionary
19 Legendary
20 Godlike