Editing Quality
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{{Stat|description = An item's quality is how well-made it is.}} | {{Stat|description = An item's quality is how well-made it is.}} | ||
− | Many [[Skills#Crafting|crafted]] items and some [[Skills#Construction|structures]] have a stat called ''quality''. This stat influences various attributes of the item, according to the | + | Many [[Skills#Crafting|crafted]] items and some [[Skills#Construction|structures]] have a stat called ''quality''. This stat influences various attributes of the item, according to the table below. |
− | == Effects of quality == | + | === Effects of quality on the item === |
− | = | + | {| {{STDT| sortable left}} |
− | + | ! Quality !! Beauty<br>Factor !! Comfort<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Ranged Damage<br>Factor!! Market Value<br>Factor !! Deterioration Rate<br>Factor | |
− | {| {{STDT|sortable | ||
− | ! Quality !! Beauty<br | ||
|- | |- | ||
− | + | |Awful || style="text-align:center;" | -0.1 || style="text-align:center;" | 0.76 || style="text-align:center;" | 0.6 || style="text-align:center;" | 0.8 || style="text-align:center;" | 0.8 || style="text-align:center;" | 80% || style="text-align:center;" | 100% || style="text-align:center;" | 0.5 || style="text-align:center;" | 2 | |
− | | -0. | ||
|- | |- | ||
− | + | |Poor || style="text-align:center;" | 0.5 || style="text-align:center;" | 0.88 || style="text-align:center;" | 0.8 || style="text-align:center;" | 0.9 || style="text-align:center;" | 0.9 || style="text-align:center;" | 90% || style="text-align:center;" | 100% || style="text-align:center;" | 0.75 || style="text-align:center;" | 1.5 | |
− | | 0. | ||
|- | |- | ||
− | + | |Normal || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1.0 || style="text-align:center;" | 1 || style="text-align:center;" | 100% || style="text-align:center;" | 100% || style="text-align:center;" | 1 || style="text-align:center;" | 1 | |
− | | 1.0 || 1 | ||
|- | |- | ||
− | + | |Good || style="text-align:center;" | 2 || style="text-align:center;" | 1.12 || style="text-align:center;" | 1.15 || style="text-align:center;" | 1.1 || style="text-align:center;" | 1.1 || style="text-align:center;" | 110% || style="text-align:center;" | 100% || style="text-align:center;" | 1.25 (max +500) || style="text-align:center;" | 0.8 | |
− | | | ||
|- | |- | ||
− | + | |Excellent || style="text-align:center;" | 3 || style="text-align:center;" | 1.24 || style="text-align:center;" | 1.3 || style="text-align:center;" | 1.2 || style="text-align:center;" | 1.2 || style="text-align:center;" | 120% || style="text-align:center;" | 100% || style="text-align:center;" | 1.5 (max +1000) || style="text-align:center;" | 0.6 | |
− | | 3. | ||
|- | |- | ||
− | + | |Masterwork || style="text-align:center;" | 5 || style="text-align:center;" | 1.45 || style="text-align:center;" | 1.45 || style="text-align:center;" | 1.5 || style="text-align:center;" | 1.45 || style="text-align:center;" | 135% || style="text-align:center;" | 125% || style="text-align:center;" | 2.5 (max +2000) || style="text-align:center;" | 0.3 | |
− | | 5. | ||
|- | |- | ||
− | + | |Legendary || style="text-align:center;" | 8 || style="text-align:center;" | 1.7 || style="text-align:center;" | 1.8 || style="text-align:center;" | 1.8 || style="text-align:center;" | 1.65 || style="text-align:center;" | 150% || style="text-align:center;" | 150% || style="text-align:center;" | 5 (max +3000) || style="text-align:center;" | 0.1 | |
− | | 8. | ||
|} | |} | ||
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− | + | ==== At higher quality levels ==== | |
− | + | If a crafted or built item is at least ''excellent'', a piece of random artwork will be engraved on it. This is only meant to add depth and has no further effect. | |
− | |||
− | + | If a crafted or built item is ''masterwork'', there will be a simple text notification at the top of the screen saying that a colonist has crafted a masterwork item. <br> | |
− | + | However, if the item is ''legendary'', there will be a proper notification letter. | |
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− | + | As of Beta 19/1.0 masterwork and legendary items never generate on enemies, traders, bases. They are only available through player creation or as quest rewards. | |
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− | = | + | === How quality is determined === |
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− | == How quality is determined == | ||
When an item requiring a quality is crafted or built, that is, when crafting ''finishes'', the quality is randomly determined using a standard distribution. Expected values by skill level of the crafter are given in the table below. | When an item requiring a quality is crafted or built, that is, when crafting ''finishes'', the quality is randomly determined using a standard distribution. Expected values by skill level of the crafter are given in the table below. | ||
* The column "Avg. Result" shows the mean quality for each skill level, where awful = 0, poor = 1, normal = 2, etc. The mean quality becomes "normal" at skill level 6, however already at skill level 4 the character will have a 50% chance to craft something that is at least of "normal" quality (median quality). | * The column "Avg. Result" shows the mean quality for each skill level, where awful = 0, poor = 1, normal = 2, etc. The mean quality becomes "normal" at skill level 6, however already at skill level 4 the character will have a 50% chance to craft something that is at least of "normal" quality (median quality). | ||
* The "Avg. Value" column gives the average market value multiplier for that skill level. At skill level 6 you can expect a character to stop wasting material value from crafting. | * The "Avg. Value" column gives the average market value multiplier for that skill level. At skill level 6 you can expect a character to stop wasting material value from crafting. | ||
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{| {{STDT| sortable center}} style = 'width: auto' | {| {{STDT| sortable center}} style = 'width: auto' | ||
Line 168: | Line 53: | ||
! Masterwork | ! Masterwork | ||
! Avg. Result | ! Avg. Result | ||
− | ! Avg. Value | + | ! Avg. Value |
|- | |- | ||
− | ! 0 Barely heard of it | + | !0 Barely heard of it |
− | | 64. | + | |64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style="background-color:#F8696B;" | x0.60 |
|- | |- | ||
− | ! 1 Utter beginner | + | !1 Utter beginner |
− | | 43. | + | |43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style="background-color:#F98283;" | x0.68 |
|- | |- | ||
− | ! 2 Beginner | + | !2 Beginner |
− | | 20. | + | |20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style="background-color:#FA9B9C;" | x0.77 |
|- | |- | ||
− | ! 3 Basic familiarity | + | !3 Basic familiarity |
− | | 9. | + | |9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style="background-color:#FBB4B5;" | x0.84 |
|- | |- | ||
− | ! 4 Some familiarity | + | !4 Some familiarity |
− | | 4. | + | |4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style="background-color:#FCCDCD;" | x0.89 |
|- | |- | ||
− | ! 5 Significant familiarity | + | !5 Significant familiarity |
− | | 2. | + | |2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style="background-color:#FDE6E6;" | x0.94 |
|- | |- | ||
− | ! 6 Capable amateur | + | !6 Capable amateur |
− | | 0.98% || 24. | + | |0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00 |
|- | |- | ||
− | ! 7 Weak professional | + | !7 Weak professional |
− | | 0.38% || 15. | + | |0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style="background-color:#F3FAF5;" | x1.05 |
|- | |- | ||
− | ! 8 Employable professional | + | !8 Employable professional |
− | | 0.13% || 9. | + | |0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style="background-color:#E8F5EC;" | x1.09 |
|- | |- | ||
− | ! 9 Solid professional | + | !9 Solid professional |
− | | 0.06% || 5. | + | |0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style="background-color:#DDF1E2;" | x1.13 |
|- | |- | ||
− | ! 10 Skilled professional | + | !10 Skilled professional |
− | | 0.02% || 3.33% || 40. | + | |0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style="background-color:#D2ECD9;" | x1.17 |
|- | |- | ||
− | ! 11 Very skilled professional | + | !11 Very skilled professional |
− | | 0.01% || 1.86% || 32. | + | |0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style="background-color:#C7E7CF;" | x1.21 |
|- | |- | ||
− | ! 12 Expert | + | !12 Expert |
− | | 0.00% || | + | |0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style="background-color:#BCE3C6;" | x1.25 |
|- | |- | ||
− | ! 13 Strong expert | + | !13 Strong expert |
− | | 0.00% || 0.63% || 19. | + | |0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style="background-color:#B1DEBD;" | x1.28 |
|- | |- | ||
− | ! 14 Master | + | !14 Master |
− | | 0.00% || 0. | + | |0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style="background-color:#A5D9B3;" | x1.30 |
|- | |- | ||
− | ! 15 Strong master | + | !15 Strong master |
− | | 0.00% || 0.24% || 12. | + | |0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style="background-color:#9AD5AA;" | x1.33 |
|- | |- | ||
− | ! 16 Region-known master | + | !16 Region-known master |
− | | 0.00% || 0.14% || 9.28% || 52. | + | |0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style="background-color:#8FD0A0;" | x1.36 |
|- | |- | ||
− | ! 17 Region-leading master | + | !17 Region-leading master |
− | | 0.00% || 0.08% || 6. | + | |0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style="background-color:#84CB97;" | x1.39 |
|- | |- | ||
− | ! 18 Planet-known master | + | !18 Planet-known master |
− | | 0.00% || 0.04% || | + | |0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style="background-color:#79C78D;" | x1.42 |
|- | |- | ||
− | ! 19 Planet-leading master | + | !19 Planet-leading master |
− | | 0.00% || 0. | + | |0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style="background-color:#6EC284;" | x1.45 |
|- | |- | ||
− | ! 20 Legendary master | + | !20 Legendary master |
− | | 0.00% || 0.01% || 2. | + | |0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style="background-color:#63BE7B;" | x1.49 |
|} | |} | ||
− | |||
− | == Legendary items == | + | === Inspired creativity and Legendary items === |
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− | + | ''Legendary'' items can only be made if the crafter currently has the [[mental inspiration]] ''Inspired Creativity''. Then the next item, structure or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance per inspiration to produce a ''legendary'' item. | |
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''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ||
Line 246: | Line 128: | ||
It is also possible to keep an unfinished item in stock, and wait for an ''inspiration'' to occur before actually finishing it; this will still reap the full effect, without requiring you to dedicate a lot of work during the 8-day time window of the inspiration. This strategy is particularly useful for work intensive projects that are always in demand (eg. [[marine armor]] or a [[grand sculpture]]) | It is also possible to keep an unfinished item in stock, and wait for an ''inspiration'' to occur before actually finishing it; this will still reap the full effect, without requiring you to dedicate a lot of work during the 8-day time window of the inspiration. This strategy is particularly useful for work intensive projects that are always in demand (eg. [[marine armor]] or a [[grand sculpture]]) | ||
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== Version history == | == Version history == | ||
* [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality. | * [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality. | ||
* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | * [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | ||
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