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== Legendary items == | == Legendary items == | ||
− | '''Legendary''' items can | + | '''Legendary''' items can ''not'' be made naturally, even by a level 20 craftsman - they require external modifiers to quality. In core RimWorld, legendary items can only be made with the [[mental inspiration]] ''[[Mental inspiration#Inspired creativity|Inspired Creativity]]''. Alternatively, [[Ideoligion#Production specialist|Production specialists]] in the [[Ideology DLC]]{{IdeologyIcon}} adds the chance to get to get "legendary" items without an inspiration. See [[#Production specialists|below]] for details. |
=== Inspired creativity === | === Inspired creativity === | ||
− | When a pawn | + | When a pawn is granted the ''Inspired Creativity'' inspiration, the next item, structure or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance per inspiration to produce a ''legendary'' item. |
''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. |