Difference between revisions of "Pump shotgun"

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{{infobox main|weapon|
 
{{infobox main|weapon|
 
|name = Pump shotgun
 
|name = Pump shotgun
|image = Shotgun.png|Pump shotgun
+
|image = Pump shotgun.png|Pump shotgun
|description = "Ancient design. Deadly, but short range."
+
|description = "An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
|class = Modern
+
|class = Industrial
|damage = 20
+
|damage = 18
|range = 16
+
|armorPenetration = 14
 +
|range = 15.9
 
|warmup = 54
 
|warmup = 54
|cooldown = 75.333
+
|cooldown = 75
 
|accuracyTouch = 80
 
|accuracyTouch = 80
 
|accuracyShort = 87
 
|accuracyShort = 87
 
|accuracyMedium = 77
 
|accuracyMedium = 77
 
|accuracyLong = 64
 
|accuracyLong = 64
 +
|accuracyAvg = 83.2
 
|mode = Single-Shot
 
|mode = Single-Shot
 
|burst = 1
 
|burst = 1
 
|DPS = DPS
 
|DPS = DPS
 
|velocity = 55
 
|velocity = 55
|sell = {{icon|silver|265}}
+
|sell = {{icon|silver|255}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|mass base = 3.4
 
|mass base = 3.4
 +
|stoppingPower = 3
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{Info|The pump shotgun is a moderately-heavy, single-shot weapon with slightly higher damage per shot; a slightly shorter time between shots; high accuracy; and short range.}}
+
{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; short range and very high overall accuracy.}}
Due to these attributes, the pump shotgun makes a great early-mid game close combat weapon due to its impressive damage output, but the handicapped range will be a limiting factor as more powerful, better-equipped enemies take to raiding your settlement. As typical with a short-ranged, faster-firing weapon, the pump shotgun's effectiveness won't be too badly hindered if it were to be equipped by a less accurate (<95% post-processed accuracy) shooter - and it benefits more from a trigger-happy than a careful shooter as a result. Its high stopping power also means that it's effective at crippling, or even outright destroying limbs and organs.
+
==Acquisition==
 +
Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Scavenger Gunner || 11.65% || Normal || 40-110%
 +
|-
 +
| Pirate Gunner || 22.62% || Normal || 70-230%
 +
|-
 +
| Town Guard || 18.90% || Normal || 60-200%
 +
|-
 +
| Mercenary Gunner || 12.13% || Normal || 70-320%
 +
|-
 +
| Ancient Soldier || 9.50% || Normal || 100%
 +
|}
  
As [[raider#Tribals|tribal raiders]] don't get any better-equipped than plain [[tribalwear]], and possibly a [[parka]] (which still offers little protection), the pump shotgun is a great counter against them as there will be little-to-no resistance from its impressive raw damage output.
 
  
===Obtaining===
+
Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
Pump shotguns can be purchased from outlander combat suppliers and towns, and orbital weapon traders for a moderate price - or obtained via incapacitating a pump shotgun-wielding [[raider#Outlanders|outlanders]], [[raider#Pirates|pirates]], and [[raider#Mercenaries|mercenaries]]. Pump shotguns can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed; for 60 steel, 3 components, and {{ticks|30000}} of work.
 
  
  
===Conclusion & Comparison===
+
==Analysis==
Overall, when put up against other weapons in RimWorld; the pump shotgun really is just middle-of-the-road in its class: it's considerably better than the cheaper [[machine pistol]] in terms of damage output and accuracy, but still has a significantly shorter range which'll put the machine pistol at an advantage. However, the more expensive [[heavy SMG]] has a significantly higher (~32%) higher average useful DPS than the pump shotgun, as well as a slightly longer range - and the [[LMG]] has a significantly longer range than the pump shotgun, although the pump shotgun's useful DPS is actually slightly higher (~14.8%) than that of the LMG's.
+
The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.
  
  
Against its brand new burst-firing cousin, that is the [[chain shotgun]], things get more interesting: while the pump shotgun has superior range to the chain shotgun, the chain shotgun still has higher overall accuracy than the pump-action shotgun - 3 times 41.1% (~123.3%) versus 82.5% at 8 tiles, the most likely range that both of these weapons would see a lot of use at - and the chain shotgun also has a higher damage output, and there's even more to come as the chain shotgun has a lot of unrealised potential in normal combat scenarios - but there's more information on that matter on the chain shotgun's page. However, the chain shotgun is considerably more expensive and also rarer than the pump shotgun.
+
This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.
 +
 
 +
 
 +
However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
 +
 
 +
 
 +
Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.
 +
 
 +
 
 +
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.
 +
 
 +
 
 +
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.  
 +
 
 +
 
 +
Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
 +
 
 +
 
 +
==Melee Combat==
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Stock
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|}
 +
 
 +
 
 +
==Pump Shotgun vs. Comparable Weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 +
 
 +
=== Methodology ===
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
 
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have skill levels of 14 in ranged and melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of at least 18 years of age and completely healthy
 +
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 +
* Weather is always kept clear
 +
* No cover is used for either team</div>
 +
</div>
 +
 
 +
 
 +
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 +
 
 +
 
 +
====Unarmored====
 +
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Chain Shotgun
 +
| style="background: #FF9B72" | 26.25% || style="background: #FF9B72" | 27.06% || style="background: #FF9B72" | 28.20% || - || - || - || -
 +
|-
 +
! Revolver
 +
| style="background: #CDFF7B" | 61.01% || style="background: #CDFF7B" | 62.96% || style="background: #CDFF7B" | 66.75% || - || - || - || -
 +
|-
 +
! Autopistol
 +
| style="background: #FFFF85" | 51.34% || style="background: #FFFF85" | 54.84% || style="background: #CDFF7B" | 63.22% || - || - || - || -
 +
|-
 +
! Machine Pistol
 +
| style="background: #FF9B72" | 23.56% || style="background: #FFCD7B" | 33.66% || style="background: #FFFF85" | 48.88% || - || - || - || -
 +
|-
 +
! Pila
 +
| style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || -
 +
|-
 +
|}
 +
 
 +
 
 +
====Armored====
 +
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Chain Shotgun
 +
| style="background: #FF9B72" | 25.89% || style="background: #FF9B72" | 26.14% || style="background: #FF9B72" | 23.16% || - || - || - || -
 +
|-
 +
! Revolver
 +
| style="background: #CDFF7B" | 57.57% || style="background: #CDFF7B" | 60.52% || style="background: #CDFF7B" | 66.60% || - || - || - || -
 +
|-
 +
! Autopistol
 +
| style="background: #FFFF85" | 48.56% || style="background: #FFFF85" | 53.06% || style="background: #CDFF7B" | 61.86% || - || - || - || -
 +
|-
 +
! Machine Pistol
 +
| style="background: #FF9B72" | 22.63% || style="background: #FF9B72" | 30.87% || style="background: #FFFF85" | 48.24% || - || - || - || -
 +
|-
 +
! Pila
 +
| style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || -
 +
|-
 +
|}
  
  
 
==Graphs==
 
==Graphs==
 +
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
  
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[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
 
==Trivia==
 
*The pump shotgun seems to have the appearance of a variant of the Remington 870.
 
*In-game visuals depict it as firing a blast of pellets rather than a singular slug; however, it deals damage as if the target is hit by 1 shot.
 
  
  

Revision as of 03:07, 18 May 2019

Pump shotgun

Pump shotgun

"An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range."

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg
Armor penetration
14%
Warm-Up
54 ticks (0.9 secs)
Cooldown
75 ticks (1.25 secs)
Range
15.9 tile(s)
Accuracy
80% - 87% - 77% - 64%
Avg. accuracy
83.2%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
8.37 (6.97)
Stopping power
3

The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; short range and very high overall accuracy.

Acquisition

Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 11.65% Normal 40-110%
Pirate Gunner 22.62% Normal 70-230%
Town Guard 18.90% Normal 60-200%
Mercenary Gunner 12.13% Normal 70-320%
Ancient Soldier 9.50% Normal 100%


Pump shotguns can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.


Analysis

The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the chain shotgun) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring elephants, thrumbos and megasloths. Accuracy is also excellent, technically out-performing even the ever-reliable bolt-action rifle in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.


This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.


However, as to be expected from shotguns, range is severely lacking; even hand-thrown pila can out-range a pump shotgun, let alone low-tier firearms such as the revolver, and the pump shotgun only out-ranges the chain shotgun, grenades and molotovs. Armor penetration is also quite poor, being in a similar league to the autopistol and greatbow.


Overall damage output also falls behind cheaper burst-firing weapons such as the machine pistol, though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.


All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as infestations due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.


Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.


Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50


Pump Shotgun vs. Comparable Weapons

This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have skill levels of 14 in ranged and melee
  • No pawns have any traits that affect combat performance
  • All pawns are of at least 18 years of age and completely healthy
  • Pawns are divided by walls to prevent stray shots from skewing results in any way
  • Weather is always kept clear
  • No cover is used for either team


Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.


Unarmored

For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

Other Weapon 3 7 12 18 25 32 40
Chain Shotgun 26.25% 27.06% 28.20% - - - -
Revolver 61.01% 62.96% 66.75% - - - -
Autopistol 51.34% 54.84% 63.22% - - - -
Machine Pistol 23.56% 33.66% 48.88% - - - -
Pila 92.90% 92.95% 90.78% - - - -


Armored

For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

Other Weapon 3 7 12 18 25 32 40
Chain Shotgun 25.89% 26.14% 23.16% - - - -
Revolver 57.57% 60.52% 66.60% - - - -
Autopistol 48.56% 53.06% 61.86% - - - -
Machine Pistol 22.63% 30.87% 48.24% - - - -
Pila 97.60% 97.05% 96.41% - - - -


Graphs

The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Pump shotgun's accuracy with various shooters without any trait. Pump shotgun's DPS with various shooters without any trait.

Pump shotgun's accuracy with various shooters with careful shooter. Pump shotgun's DPS with various shooters with careful shooter.

Pump shotgun's accuracy with various shooters with trigger-happy. Pump shotgun's DPS with various shooters with trigger-happy.