Difference between revisions of "Pump shotgun"

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m (cleared up further; instances of semicolon overuse.)
(Updated format; will update graphs soonTM)
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|type2 = Weapons
 
|type2 = Weapons
 
|class = Modern
 
|class = Modern
|damage = 20
+
|damage = 18
 
|range = 16
 
|range = 16
 
|warmup = 54
 
|warmup = 54
|cooldown = 75.333
+
|cooldown = 75
 
|accuracyTouch = 80
 
|accuracyTouch = 80
 
|accuracyShort = 87
 
|accuracyShort = 87
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|DPS = DPS
 
|DPS = DPS
 
|velocity = 55
 
|velocity = 55
|sell = {{icon|silver|265}}
+
|sell = {{icon|silver|285}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|mass base = 3.4
 
|mass base = 3.4
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{Info|The pump shotgun is a moderately-heavy, single-shot weapon with slightly higher damage per shot, a slightly shorter time between shots, high accuracy, and short range.}}
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{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; high accuracy and short range.}}
Due to these attributes, the pump shotgun makes a great early-mid game close combat weapon due to its impressive damage output, but the handicapped range will be a limiting factor as more powerful, better-equipped enemies take to raiding your settlement. As typical with a short-ranged, faster-firing weapon, the pump shotgun's effectiveness won't be too badly hindered if it were to be equipped by a less accurate (<95% post-processed accuracy) shooter - and it benefits more from a trigger-happy than a careful shooter as a result. Its high stopping power also means that it's effective at crippling, or even outright destroying limbs and organs.
+
===Combat Performance===
 +
It'll take 3 shots to the torso to kill an unarmored human with a pump shotgun, or around 5 shots against a human with a normal armor vest. The pump shotgun can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human.
  
  
As [[raider#Tribals|tribal raiders]] don't get any better-equipped than plain [[tribalwear]], and possibly a [[parka]] (which still offers little protection), the pump shotgun is a great counter against them as there will be little-to-no resistance from its impressive raw damage output.
+
Owing to its short range, decent base accuracy and fairly quick fire rate, the pump shotgun is a somewhat skill-friendly weapon. A healthy level 2 traitless shooter, level 0 careful shooter or level 6 trigger-happy can somewhat efficiently use the pump shotgun up to 11 cells. However, a level 8 traitless shooter, level 10 trigger-happy or level 4 careful shooter is advisable to efficiently use the pump shotgun up to its maximum range of 16 cells.
 +
 
 +
 
 +
On average, the pump shotgun is best paired with a careful shooter until level 7, then with a trigger-happy shooter beyond that point.
 +
 
 +
 
 +
====Melee Combat====
 +
A pump shotgun has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 +
 
 +
 
 +
All possible melee attacks with a pump shotgun:
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
!Armored DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9.69
 +
!1.869s
 +
!-
 +
!5.181
 +
!4.767
 +
|- newline
 +
|Stock
 +
|Smash
 +
|Blunt
 +
|9
 +
|1.8s
 +
|31%
 +
|5
 +
|4.6
 +
|- newline
 +
|Barrel
 +
|Smash
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|10
 +
|1.9s
 +
|34.5%
 +
|5.263
 +
|4.842
 +
|}
  
 
===Obtaining===
 
===Obtaining===
Pump shotguns can be purchased from outlander combat suppliers and towns, and orbital weapon traders for a moderate price - or obtained via incapacitating a pump shotgun-wielding [[raider#Outlanders|outlanders]], [[raider#Pirates|pirates]], and [[raider#Mercenaries|mercenaries]]. Pump shotguns can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed for 60 steel, 3 components, and {{ticks|30000}} of work.
+
Pump shotguns can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 +
 
 +
'''Pirates:'''
 +
* Scavenger - 10.2% chance (poor [[quality]] on average, 20-90% health)
 +
* Pirate - 9.5% chance (normal quality on average, 40-150% health)
 +
 
 +
'''Outlanders:'''
 +
* Town Guard - 7.8% chance (poor quality on average, 20-200% health)
 +
 
 +
'''Mercenaries:'''
 +
* Mercenary Gunner - 10.4% chance (normal quality on average, 70-230% health)
 +
 
 +
'''Spacers:'''
 +
* Space Soldier - 8.8% chance (good quality on average, 100% health)
 +
 
 +
 
 +
Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research is completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|30000}} of work.
  
  
 
===Conclusion & Comparison===
 
===Conclusion & Comparison===
Overall, when put up against other weapons in RimWorld, the pump shotgun really is just middle-of-the-road in its class: it's considerably better than the cheaper [[machine pistol]] in terms of damage output and accuracy, but still has a significantly shorter range which'll put the machine pistol at an advantage. However, the more expensive [[heavy SMG]] has a significantly higher (~32%) higher average useful DPS than the pump shotgun, as well as a slightly longer range - and the [[LMG]] has a significantly longer range than the pump shotgun, although the pump shotgun's useful DPS is actually slightly higher (~14.8%) than that of the LMG's.
+
Being obtainable so early-game since it only requires gunsmithing to be researched in order to be produced, the pump shotgun is a fairly solid weapon at that stage. However, it quickly gets knocked off the pace by the more advanced yet cheaper [[machine pistol]] - especially damaging to the pump shotgun's appeal since the latter is very commonly-equipped by scavengers which are often encountered in the early to early-mid game. This means that the [[heavy SMG]] and [[charge rifle]] will significantly outperform the pump shotgun.
 +
 
 +
 
 +
Due to its 18 points of damage per shot, the pump shotgun can instantly render hands, feet and spines useless since they hit 0% efficiency after one hit. This doesn't change how it fares against the other above weapons since they spray out many more projectiles owing to the fact that they fire in bursts.
  
  
Against its brand new burst-firing cousin, that is the [[chain shotgun]], things get more interesting: while the pump shotgun has superior range to the chain shotgun, the chain shotgun still has higher overall accuracy than the pump-action shotgun - 3 times 41.1% (~123.3%) versus 82.5% at 8 tiles, the most likely range that both of these weapons would see a lot of use at - and the chain shotgun also has a higher damage output, and there's even more to come as the chain shotgun has a lot of unrealised potential in normal combat scenarios - but there's more information on that matter on the chain shotgun's page. However, the chain shotgun is considerably more expensive and also rarer than the pump shotgun.
+
When it comes to 1 vs. 1 battles between two stark naked, healthy baseline level 8 shooters behind granite chunks with 12 cells between then, the pump shotgun trades blows with the machine pistol, but the machine pistol wins more often than not. When both shooters wear normal armor vests and simple helmets though, things get much more competitive and it's almost a 50-50 split.
  
  
 
==Graphs==
 
==Graphs==
 +
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
  
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[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 
 
==Trivia==
 
*The pump shotgun seems to have the appearance of a variant of the Remington 870.
 
*In-game visuals depict it as firing a blast of pellets rather than a singular slug; however, it deals damage as if the target is hit by 1 shot.
 
  
  

Revision as of 01:27, 28 November 2017

Pump shotgun

"Ancient design. Deadly, but short range."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
75 ticks (1.25 secs)
Range
16 tile(s)
Accuracy
80% - 87% - 77% - 64%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
8.37 (Expression error: Unexpected / operator.)

The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; high accuracy and short range.

Combat Performance

It'll take 3 shots to the torso to kill an unarmored human with a pump shotgun, or around 5 shots against a human with a normal armor vest. The pump shotgun can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human.


Owing to its short range, decent base accuracy and fairly quick fire rate, the pump shotgun is a somewhat skill-friendly weapon. A healthy level 2 traitless shooter, level 0 careful shooter or level 6 trigger-happy can somewhat efficiently use the pump shotgun up to 11 cells. However, a level 8 traitless shooter, level 10 trigger-happy or level 4 careful shooter is advisable to efficiently use the pump shotgun up to its maximum range of 16 cells.


On average, the pump shotgun is best paired with a careful shooter until level 7, then with a trigger-happy shooter beyond that point.


Melee Combat

A pump shotgun has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.


All possible melee attacks with a pump shotgun:

Tool Attack Damage Type Power Cooldown Likelihood Base DPS Armored DPS
Overall - - 9.69 1.869s - 5.181 4.767
Stock Smash Blunt 9 1.8s 31% 5 4.6
Barrel Smash Blunt 10 1.9s 34.5% 5.263 4.842
Barrel Poke Blunt 10 1.9s 34.5% 5.263 4.842

Obtaining

Pump shotguns can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

Pirates:

  • Scavenger - 10.2% chance (poor quality on average, 20-90% health)
  • Pirate - 9.5% chance (normal quality on average, 40-150% health)

Outlanders:

  • Town Guard - 7.8% chance (poor quality on average, 20-200% health)

Mercenaries:

  • Mercenary Gunner - 10.4% chance (normal quality on average, 70-230% health)

Spacers:

  • Space Soldier - 8.8% chance (good quality on average, 100% health)


Pump shotguns can also be crafted at a machining table once the gunsmithing research is completed; from 60 steel, 3 components and 30,000 ticks (8.33 mins) of work.


Conclusion & Comparison

Being obtainable so early-game since it only requires gunsmithing to be researched in order to be produced, the pump shotgun is a fairly solid weapon at that stage. However, it quickly gets knocked off the pace by the more advanced yet cheaper machine pistol - especially damaging to the pump shotgun's appeal since the latter is very commonly-equipped by scavengers which are often encountered in the early to early-mid game. This means that the heavy SMG and charge rifle will significantly outperform the pump shotgun.


Due to its 18 points of damage per shot, the pump shotgun can instantly render hands, feet and spines useless since they hit 0% efficiency after one hit. This doesn't change how it fares against the other above weapons since they spray out many more projectiles owing to the fact that they fire in bursts.


When it comes to 1 vs. 1 battles between two stark naked, healthy baseline level 8 shooters behind granite chunks with 12 cells between then, the pump shotgun trades blows with the machine pistol, but the machine pistol wins more often than not. When both shooters wear normal armor vests and simple helmets though, things get much more competitive and it's almost a 50-50 split.


Graphs

The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Pump shotgun's accuracy with various shooters without any trait. Pump shotgun's DPS with various shooters without any trait.

Pump shotgun's accuracy with various shooters with careful shooter. Pump shotgun's DPS with various shooters with careful shooter.

Pump shotgun's accuracy with various shooters with trigger-happy. Pump shotgun's DPS with various shooters with trigger-happy.