Difference between revisions of "Pump shotgun"

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{{Info|The Pump shotgun is a close combat weapon mostly useful early to mid-game due to the fact that it has a relatively good damage output and a decent firing rate, but its main drawback is that it has a limited range (as typical with a shotgun). As a result of its attributes, the pump shotgun is generally a solid option for close-range combat throughout the game, but more-so in the early-to-mid game. There are generally better options for close-quarters weapons in the late game however, as weapons such as the [[charge rifle]] become more common. Due to the short range, decent weapon accuracy, and fast warmup and cooldown times; the pump shotgun is a great weapon for those with perhaps lower shooting skill, as they'll still be somewhat useful in close-range engagements - and this makes the pump shotgun a decent counter against [[Raider#Tribal|Tribals]] (particularly those with pila), partially due to their complete lack of body armor.
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{{Info|The pump shotgun is a moderately heavy, pump-action weapon with high damage per shot, a considerably high fire rate, high accuracy, and short range.}}
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Due to these attributes, the pump shotgun makes a great early-mid game close combat weapon due to its impressive damage output, but the handicapped range will be a limiting factor as more powerful, better-equipped enemies take to raiding your settlement. As typical with a short-ranged, faster-firing weapon; the pump shotgun's effectiveness won't be too badly hindered if it were to be equipped by a less accurate (<95% post-processed accuracy) shooter - and it benefits more from a trigger-happy than a careful shooter as a result. Its high stopping power also means that it's effective at crippling, or even outright destroying limbs and organs.
  
  
It's a somewhat common weapon (in the early-to-mid game) used by [[Raider#Pirates|Pirates]] and [[Raider#Outlanders|Outlanders]]. If you have weapons with medium-to-long range at your disposal, these raiders are usually out-ranged and may be shot down before they even get a chance to fire.  
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As [[raider#tribal|tribal raiders]] don't get any better-equipped than plain [[tribalwear]], and possibly a [[parka]] (which still offers little protection), the pump shotgun is a great counter against them as there will be little-to-no resistance from its impressive raw damage output.
  
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===Obtaining===
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Pump shotguns can be purchased from outlander combat suppliers and towns, and orbital weapon traders for a moderate price - or obtained via incapacitating a pump shotgun-wielding [[raider#outlanders|outlander]] [[raider#mercenaries|or]] [[raider#pirates|pirate]]. A pump shotgun can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed, for 60 steel, 3 components, and 30,000 ticks (500 secs) of work.
  
When this weapon is used at close range and lands a successful hit, the effects can be devastating: It's easily capable of killing or incapacitating most enemies within a couple or few successful hits. Because of this and its reasonably high damage per shot, it's not rare to destroy body parts or organs. It will more likely severely damage body parts and organs, making this a less suitable weapon in some respects for obtaining useful prisoners.}}
 
  
In Alpha 17 it has an automatic variant called the [[Chain shotgun]].
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===Conclusion & Comparison===
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Overall, when put up against other weapons in RimWorld; the pump shotgun really is just middle-of-the-road in its class: it's considerably better than the [[machine pistol]], but it overall falls short of the even-higher raw DPS, slightly longer-ranged [[heavy SMG]], and the considerably longer-ranged [[LMG]].
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Against its brand new burst-firing cousin, that is the [[chain shotgun]], things get more interesting: while the pump shotgun has superior range to the chain shotgun, the chain shotgun still has higher overall accuracy than the pump-action shotgun - 3 times 41.1% (~123.3%) versus 82.5% at 8 tiles, the most likely range that both of these weapons would see a lot of use at - and the chain shotgun also has a higher damage output, and there's even more to come as the chain shotgun has a lot of unrealised potential in normal combat scenarios - but there's more information on that matter on the chain shotgun's page. However, the chain shotgun is considerably more expensive and also rarer than the pump shotgun.
  
  

Revision as of 01:49, 28 May 2017

Pump shotgun

"Ancient design. Deadly, but short range."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
20 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
75.333 ticks (1.26 secs)
Range
16 tile(s)
Accuracy
80% - 87% - 77% - 64%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
9.28 (Expression error: Unexpected / operator.)

The pump shotgun is a moderately heavy, pump-action weapon with high damage per shot, a considerably high fire rate, high accuracy, and short range. Due to these attributes, the pump shotgun makes a great early-mid game close combat weapon due to its impressive damage output, but the handicapped range will be a limiting factor as more powerful, better-equipped enemies take to raiding your settlement. As typical with a short-ranged, faster-firing weapon; the pump shotgun's effectiveness won't be too badly hindered if it were to be equipped by a less accurate (<95% post-processed accuracy) shooter - and it benefits more from a trigger-happy than a careful shooter as a result. Its high stopping power also means that it's effective at crippling, or even outright destroying limbs and organs.


As tribal raiders don't get any better-equipped than plain tribalwear, and possibly a parka (which still offers little protection), the pump shotgun is a great counter against them as there will be little-to-no resistance from its impressive raw damage output.

Obtaining

Pump shotguns can be purchased from outlander combat suppliers and towns, and orbital weapon traders for a moderate price - or obtained via incapacitating a pump shotgun-wielding outlander or pirate. A pump shotgun can also be manufactured at a machining table once the machining research has been completed, for 60 steel, 3 components, and 30,000 ticks (500 secs) of work.


Conclusion & Comparison

Overall, when put up against other weapons in RimWorld; the pump shotgun really is just middle-of-the-road in its class: it's considerably better than the machine pistol, but it overall falls short of the even-higher raw DPS, slightly longer-ranged heavy SMG, and the considerably longer-ranged LMG.


Against its brand new burst-firing cousin, that is the chain shotgun, things get more interesting: while the pump shotgun has superior range to the chain shotgun, the chain shotgun still has higher overall accuracy than the pump-action shotgun - 3 times 41.1% (~123.3%) versus 82.5% at 8 tiles, the most likely range that both of these weapons would see a lot of use at - and the chain shotgun also has a higher damage output, and there's even more to come as the chain shotgun has a lot of unrealised potential in normal combat scenarios - but there's more information on that matter on the chain shotgun's page. However, the chain shotgun is considerably more expensive and also rarer than the pump shotgun.


Trivia

  • The pump shotgun seems to have the appearance of a variant of the Remington 870.
  • In-game visuals depict it as firing a blast of pellets rather than a singular slug; however, it deals damage as if the target is hit by 1 shot.