Editing Psyfocus

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Royalty}}
 
{{Royalty}}
 
{{Stub|section=1|reason=Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others}}
 
{{Stub|section=1|reason=Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others}}
{{Quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}}
+
{{quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}}
  
'''Psyfocus''' is a medium-term limitor of [[psycast]] usage. Psyfocus can be regenerated by meditating.
+
'''Psyfocus''' is a medium-term limit of how often a pawn can use [[psycast]]s.
 
{{TOCright}}
 
{{TOCright}}
 
+
==Summary==
== Summary ==
+
Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a psylink, a value from 0% to 100%. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed.  
Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a [[psylink]]. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed.  
 
  
 
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:
 
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:
* Level 3-4 psycasts require a minimum of 25% psyfocus
+
*Level 3-4 psycasts require a minimum of 25% psyfocus
* Level 5-6 psycasts require a minimum of 50% psyfocus
+
*Level 5-6 psycasts require a minimum of 50% psyfocus
  
=== Degradation ===
+
===Degradation===
 
In addition to spending it to use psycasts, psyfocus naturally falls a certain amount per day. The amount depends on current psyfocus:
 
In addition to spending it to use psycasts, psyfocus naturally falls a certain amount per day. The amount depends on current psyfocus:
* Below 25% psyfocus, the psyfocus falls at 3.5% per day,
+
*Below 25% psyfocus, the psyfocus falls at 3.5% per day,
* Between 25 and 50%, it falls at 5.5% per day
+
*Between 25 and 50%, it falls at 5.5% per day
* Above 50%, it falls at 7.5% per day.
+
*Above 50%, it falls at 7.5% per day.
  
== Meditation ==
+
==Meditation==
With a few exceptions, psyfocus can only be gained by through '''meditation'''.  
+
With a few exceptions, psyfocus can only be gained by through meditation.  
  
Pawns gain a base rate of +50% psyfocus per full day, or +2.08% per hour, of pure meditation. Meditation foci further improve these rates by their listed strength. For example, a wall with the ''Minmalist'' foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day. Meditation also counts as Solitary recreation.
+
Pawns gain a default of +50% psyfocus per day, or 2.08% per hour, of pure meditation. Meditation foci further improve these rates by their listed strength. For example, a wall with the ''Minmalist'' foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day.
  
 
Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.
 
Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.
  
A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while scheduled to Recreation or Meditation, where the gizmo does not impact when pawns meditate.
+
A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "'''Anything'''". Meditation can also be performed while under Recreation or Meditation, but the gizmo will not stop the action.
 
 
The rate of psyfocus gain from meditation can further be increased in the following ways:
 
* Using [[Wake-up]] increases the psyfocus gain from meditation by {{+|20%}} per day for the [[Wake-up#Wake-up high|duration of its high]].
 
* The [[Persona traits#Psy-meditative|Psy-meditative]] persona trait grants an additional {{+|10%}} psyfocus gain per day of meditation, while the weapon is held in hand.
 
* Each [[psychofluid pump]]{{BiotechIcon}} increases {{+|5%}} psyfocus per day of meditation from a completed [[deathrest]], up to a maximum of {{+|20%}} from 4 pumps. This bonus lasts until the next deathrest.
 
* [[Genes#Psy-sensitive|Psy-sensitive]] and [[Genes#Super psy-sensitive|Super psy-sensitive]] genes{{BiotechIcon}} increase psyfocus gain per meditation day by {{+|10%}} and {{+|20%}} respectively. Note that these genes are mutually exclusive.
 
 
 
The maximum meditation psyfocus gain is therefore a non-tribal pawn meditating to a legendary sculpture surrounded by 8 other masterwork sculptures, wielding a Psy-meditative persona weapon, while high on wake-up, having deathrested with 4 psychofluid pumps and with the super psy-sensitive gene. This results in a psyfocus gain per day of meditation of {{#expr:50 + 44 + 10 + 20 + 20 + 20}}% or {{#expr:(50 + 44 + 10 + 20 + 20 + 20)/24 round 1}}% per hour.
 
  
== List of meditation foci ==
+
==List of meditation foci==
 +
<div style="float: left;">
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
! Meditation Focus !! Focus Type !! Base Strength !! Psyfocus/Hour<br/>@ Base|| Max Strength !! Psyfocus/Hour<br/>@ Max
+
|-
 +
! Meditation Focus !! Focus Type !! Base Strength !! Psyfocus/Hour<br>@ Base|| Max Strength !! Psyfocus/Hour<br>@ Max
 
|-  
 
|-  
 
! [[Anima tree]]
 
! [[Anima tree]]
Line 186: Line 179:
 
| +33%
 
| +33%
 
| {{#expr: (0.5+0.33)/0.24 round 1}}%  
 
| {{#expr: (0.5+0.33)/0.24 round 1}}%  
 +
|-
 
|}
 
|}
 +
</div> <br style="clear:both" />
  
Each pawn has one or more meditation types. Each type allows the pawn to use different objects as a focus. A pawn with multiple types can use any type available to them.
+
Each pawn has one or more meditiation types. Each type allows the pawn to use different objects as a focus. A pawn with multiple types can use any type available to them.
 +
 
 +
==Meditation types==
  
== Meditation types ==
 
 
=== Natural ===
 
=== Natural ===
----
+
Required: Most tribal Childhood [[Backstories]], including the Tribe Child backstory for any [[children]]{{BiotechIcon}} raised in a [[New Tribe]] start.<br>Note that as of [[Version/1.3.3117|1.3.3117]], player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. It is unclear if this is intended or a bug.  
Required: Most tribal Childhood [[Backstories]], including the Tribe Child backstory for any [[children]]{{BiotechIcon}} raised in a [[New Tribe]] start.<br/>Note that as of [[Version/1.3.3117|1.3.3117]], player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. It is unclear if this is intended or a bug.  
 
 
The following backstories are affected: Accursed Child, Sole Survivor (n.b. '''not''' the generic backstory of the same name), Forest Child.  
 
The following backstories are affected: Accursed Child, Sole Survivor (n.b. '''not''' the generic backstory of the same name), Forest Child.  
 
Additionally the following childhood backstories can be found on pawns that spawn as tribals, but also don't grant the focus: Mad Scientist, Youth Delinquent, Killer, Game Fanatic, Dusty Farm Hand, Ranger Child.
 
Additionally the following childhood backstories can be found on pawns that spawn as tribals, but also don't grant the focus: Mad Scientist, Youth Delinquent, Killer, Game Fanatic, Dusty Farm Hand, Ranger Child.
Line 200: Line 195:
  
 
'''[[Anima tree]]:'''
 
'''[[Anima tree]]:'''
[[{{Q|Anima tree|Image}}|64px|left|link=Anima tree]]
+
[[File:Anima tree.png|64px|left|link=Anima tree]]
Anima trees have a base meditation focus strength of +28%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles increases it by +1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Anima trees have a base meditation focus strength of 28%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, while each small or large natural shrine within 10 tiles increases it by 1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus +36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.  
+
The maximum meditation focus strength is thus 36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.  
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
+
<div style="float: left;">
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
! Artificial items in range
+
!Artificial items in range
! 0
+
!0
! 5
+
!5
! 10
+
!10
! 50
+
!50
 
|-  
 
|-  
! Strength Offset
+
!Strength Offset
 
| -0%
 
| -0%
 
| -8%
 
| -8%
Line 220: Line 215:
 
| -30%
 
| -30%
 
|}
 
|}
 
+
</div> <br style="clear:both" />
 
'''[[Animus stone]]:'''
 
'''[[Animus stone]]:'''
[[{{Q|Animus stone|Image}}|64px|left|link=Animus stone]]
+
[[File:AnimusStone.png|64px|left|link=Animus stone]]
Animus stones have a base meditation focus strength of +34%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles have no effect. Up to 4 additional stones can affect one stone. Like the [[anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Animus stones have a base meditation focus strength of 34%. Each animus stone up to a total of additional 4 stones within 10 tiles of an animus stone increases the meditation effectiveness by 2%, for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is +42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.
+
The maximum meditation focus strength is thus 42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.
 
+
<div style="float: left;">
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
! Artificial items in range
+
!Artificial items in range
! 0
+
!0
! 5  
+
!5
! 10
+
!10
! 50
+
!50
 
|-  
 
|-  
! Strength Offset
+
!Strength Offset
 
| -0%
 
| -0%
 
| -8%
 
| -8%
Line 242: Line 237:
 
| -34%
 
| -34%
 
|}
 
|}
 +
</div> <br style="clear:both" />
  
 
'''[[Small nature shrine]]:'''
 
'''[[Small nature shrine]]:'''
[[{{Q|Small nature shrine|Image}}|64px|left|link=Small nature shrine]]
+
[[File:Small nature shrine.png|64px|left|link=Small nature shrine]]
Small nature shrines have a base meditation focus strength of +22%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Small nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Small nature shrines have a base meditation focus strength of 22%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the small nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +30% bonus, but the player would be wasting animus stone bonuses.
+
The maximum meditation focus strength is thus 30% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
+
<div style="float: left;">
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
! Artificial items in range
+
!Artificial items in range
! 0
+
!0
! 5
+
!5
! 10
+
!10
! 50
+
!50
 
|-  
 
|-  
! Strength Offset
+
!Strength Offset
 
| -0%
 
| -0%
 
| -6%
 
| -6%
Line 264: Line 260:
 
| -22%
 
| -22%
 
|}
 
|}
 +
</div> <br style="clear:both" />
  
 
'''[[Large nature shrine]]:'''
 
'''[[Large nature shrine]]:'''
[[{{Q|Large nature shrine|Image}}|64px|left|link=Large nature shrine]]
+
[[File:Large nature shrine.png|64px|left|link=Large nature shrine]]
Large nature shrines have a base meditation focus strength of +30%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Large nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Large nature shrines have a base meditation focus strength of 30%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the large nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +38% bonus, but the player would be wasting animus stone bonuses.  
+
The maximum meditation focus strength is thus 38% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
+
<div style="float: left;">
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
! Artificial items in range
+
!Artificial items in range
! 0
+
!0
! 5
+
!5
! 10
+
!10
! 50
+
!50
 
|-  
 
|-  
! Strength Offset
+
!Strength Offset
 
| -0%
 
| -0%
 
| -8%
 
| -8%
Line 286: Line 283:
 
| -34%
 
| -34%
 
|}
 
|}
 +
</div> <br style="clear:both" />
  
=== Morbid ===
+
==== Morbid ====
----
+
Required: [[Psychopath]], [[Bloodlust]], [[Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]]
Required: [[Psychopath]], [[Bloodlust]], [[Cannibal (Trait)|Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]]
 
  
 
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.
 
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.
  
 
'''[[Grave]]:'''
 
'''[[Grave]]:'''
[[{{Q|Grave|Image}}|64px|left|link=Grave]]
+
[[File:GraveFull.png|64px|left|link=Grave]]
Graves have a base Meditation Focus Strength of +6%. This increases by +10% if the grave is full, and a further +10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.  
+
Graves have a base Meditation Focus Strength of 6%. This increases by 10% if the grave is full, and a further 10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.  
 
 
The maximum meditation focus strength is thus +34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
 
{{Clear}}
 
  
 +
The maximum meditation focus strength is thus 34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
 +
<br style="clear:both" />
 
'''[[Sarcophagus]]:'''
 
'''[[Sarcophagus]]:'''
[[{{Q|Sarcophagus|Image}}|64px|left|link=Sarcophagus]]
+
[[File:Sarcophagus.png|64px|left|link=Sarcophagus]]
Sarcophagi have a base Meditation Focus Strength of +10%. This increases by +10% if the sarcophagus is full, and a further +10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.  
+
Sarcophagi have a base Meditation Focus Strength of 10%. This increases by 10% if the sarcophagus is full, and a further 10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.  
  
The maximum meditation focus strength is thus +38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
+
The maximum meditation focus strength is thus 38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
{{Clear}}
+
<br style="clear:both" />
  
=== Artistic ===
+
==== Artistic ====
----
 
 
Incompatible: Ascetic, Tribal Childhood Backstory
 
Incompatible: Ascetic, Tribal Childhood Backstory
  
 
Artistic focus is the default focus for non-tribal pawns. It uses artwork as a focus, with higher quality art being most effective.
 
Artistic focus is the default focus for non-tribal pawns. It uses artwork as a focus, with higher quality art being most effective.
  
'''[[Small sculpture]] / [[Large sculpture]] / [[Grand sculpture]] / [[Terror sculpture]] {{IdeologyIcon}}:'''
+
'''[[Small sculpture]]/[[Large sculpture]]/[[Grand sculpture]]/[[Terror sculpture]] {{IdeologyIcon}}:'''
[[{{Q|Small sculpture|Image}}|64px|left|link=Sculptures]]
+
[[File:Sculpture small bust a.png|64px|left|link=Sculptures]]
All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of +28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of +16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.
+
All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of 28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of 16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.
  
The maximum meditation focus strength is thus +44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.  
+
The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.  
  
 +
<div style="float: left;">
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
! Quality
+
!Quality
! Awful
+
!Awful
! Poor
+
!Poor
! Normal
+
!Normal
! Good
+
!Good
! Excellent
+
!Excellent
! Masterwork
+
!Masterwork
! Legendary
+
!Legendary
 
|-  
 
|-  
! Base Strength
+
!Base Strength
 
| +12%
 
| +12%
 
| +16%
 
| +16%
Line 337: Line 333:
 
| +26%
 
| +26%
 
| +28%
 
| +28%
 +
|}
 +
</div> <br style="clear:both" />
 +
<div style="float: left;">
 +
{| {{STDT| c_07 text-center}}
 +
!Quality
 +
!Awful
 +
!Poor
 +
!Normal
 +
!Good
 +
!Excellent
 +
!Masterwork
 +
!Legendary
 
|-  
 
|-  
! Strength Offset
+
!Strength Offset
 
| +0%
 
| +0%
 
| +0%
 
| +0%
Line 347: Line 355:
 
| +2%
 
| +2%
 
|}
 
|}
 
+
</div> <br style="clear:both" />
 
'''[[Large stele]]:'''
 
'''[[Large stele]]:'''
[[{{Q|Large stele|Image}}|64px|left|link=Large stele]]
+
[[File:Largestele.png|64px|left|link=Large stele]]
Large steles have a base Meditation Focus Strength of +15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Large steles have a base Meditation Focus Strength of 15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
{{Clear}}
+
<br style="clear:both" />
  
 
'''[[Grand stele]]:'''
 
'''[[Grand stele]]:'''
[[{{Q|Grand stele|Image}}|64px|left|link=Grand stele]]
+
[[File:Grandstele.png|64px|left|link=Grand stele]]
Grand steles have a base Meditation Focus Strength of +18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Grand steles have a base Meditation Focus Strength of 18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
{{Clear}}
+
<br style="clear:both" />
  
=== Minimal ===
+
==== Minimal ====
----
 
 
Required: Ascetic
 
Required: Ascetic
  
Line 365: Line 372:
  
 
'''[[Wall]]:'''
 
'''[[Wall]]:'''
[[{{Q|Wall|Image}}|64px|left|link=Wall]]
+
[[File:Wall wall.png|64px|left|link=Wall]]
Walls have a base Meditation Focus Strength of +22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Walls have a base Meditation Focus Strength of 22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
{{Clear}}
+
<br style="clear:both" />
  
=== Flame ===
+
==== Flame ====
----
 
 
Required: Pyromaniac
 
Required: Pyromaniac
  
Line 376: Line 382:
  
 
'''[[Brazier]]:'''
 
'''[[Brazier]]:'''
[[{{Q|Brazier|Image}}|64px|left|link=Brazier]]
+
[[File:Brazier.png|64px|left|link=Brazier]]
Braziers have a base Meditation Focus Strength of +0% in their unlit state. This increases by +15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of 16%.  
+
Braziers have a base Meditation Focus Strength of 0% in their unlit state. This increases by 15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%.  
  
The maximum meditation focus strength is thus +31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus 31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.
{{Clear}}
 
  
 
'''[[Campfire]]:'''
 
'''[[Campfire]]:'''
[[{{Q|Campfire|Image}}|64px|left|link=Campfire]]
+
[[File:Campfire.png|64px|left|link=Campfire]]
Campfires have a base Meditation Focus Strength of +0% in their unlit state. This increases by +12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of +16%.  
+
Campfires have a base Meditation Focus Strength of 0% in their unlit state. This increases by 12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%.  
  
The maximum meditation focus strength is thus +28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus 28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.
{{Clear}}
 
  
 
'''[[Torch lamp]]:'''
 
'''[[Torch lamp]]:'''
[[{{Q|Torch lamp|Image}}|64px|left|link=Torch lamp]]
+
[[File:Torch lamp.png|64px|left|link=Torch lamp]]
Torch lamps have a base Meditation Focus Strength of +0% in their unlit state. This increases by +10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +1%, for a maximum bonus of +8%.  
+
Torch lamps have a base Meditation Focus Strength of 0% in their unlit state. This increases by 10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 1%, for a maximum bonus of 8%.  
  
The maximum meditation focus strength is thus +18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus 18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.
{{Clear}}
 
  
=== Dignified ===
+
==== Dignified ====
----
 
 
Required: [[Title]]
 
Required: [[Title]]
  
 
Dignified meditation is used by nobility. It requires a throne and its effectiveness is based on the throne room's quality.
 
Dignified meditation is used by nobility. It requires a throne and its effectiveness is based on the throne room's quality.
  
'''[[Meditation throne]] / [[Grand meditation throne]]:'''
+
'''[[Meditation throne]]/[[Grand meditation throne]]:'''
[[{{Q|Meditation throne|Image}}|64px|left|link=Throne]]
+
[[File:Throne_south.png|64px|left|link=Throne]]
Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of +15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by +8%.
+
Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of 15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by 8%. Additionally its effectiveness is affected by room [[Room_stats#Levels_of_impressiveness|impressiveness]].
  
Psyfocus gain is further affected by a room's [[impressiveness]], as seen below.
+
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase.  
  
<div><li style="display: inline-table;">
+
<div style="float: left;">
{{#vardefine:basesensitivitybonus|0.15}}
 
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
! Impressiveness Value
+
!Impressiveness Value
! 0
+
!0
! 30
+
!30
! 60
+
!60
! 100
+
!100
! 170+
+
!170
 
|-  
 
|-  
! Description at Value
+
!Description at Value
| Awful
+
|Awful
| Mediocre
+
|Mediocre
| Slightly Impressive
+
|Slightly Impressive
| Very Impressive
+
|Very Impressive
| Unbelievably Impressive  
+
|Unbelievably Impressive  
 
|-  
 
|-  
 
!Strength Offset
 
!Strength Offset
Line 432: Line 433:
 
| +10%
 
| +10%
 
|}
 
|}
 +
</div> <br style="clear:both" />
  
{| class="wikitable"
+
==Other ways to increase psyfocus==
! Graph
+
*Using [[Go-juice]] instantly gives 15% psyfocus when taken by psycasters.
|-
+
*Using [[Wake-up]] increases the psyfocus gain from meditation by 20% per day for the duration of the effect.
| {{Graph:Chart|width=400|height=100|type=line| xAxisTitle = Room Impressiveness | yAxisTitle = Strength Offset (%)|x=0, 30, 60, 100, 170, 200|y=-5, 0, 4, 8, 10, 10|xAxisMin = 0 |  xAxisMax = 200|  yAxisMin = -5 | yAxisMax = 12 |xGrid = |yGrid = }}
+
*Certain [[Ideoligion#Rituals|ritual]]s {{IdeologyIcon}} grant full psyfocus to all participants when completed with sufficient quality.
|}
+
*The Psy-meditative [[Persona_traits|persona trait]] grants an additional +10% psyfocus gain per day of meditation while the weapon is held in hand.
</li></div>
+
*The Kill-focused [[Persona_traits|persona trait]] grant an instant +20% psyfocus on killing an enemy. Note that psyfocus is gained for the killing blow, even on friendlies, so finishing off downed hostiles and even slaughtering colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Animal age and body size do not affect this rate either. This can be used to turn excess colony animals, especially from rapidly-breeding animals such as chickens, geese, and ducks into massive psyfocus gain, which can then be leveraged for high-psyfocus-cost utility psycasts such as [[Psycasts#Special_psycasts|Word of Inspiration]] or [[Psycasts#Special_psycasts|Word of Trust]].
'''N.B.''' The room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will give less than +4% psyfocus.
 
 
 
The dignified meditation focus has a maximum of +33% psyfocus / day in an Unbelievably impressive room that meets throne requirements.
 
 
 
== Other ways to increase psyfocus ==
 
Other than meditation, the following methods will increase a pawn's psyfocus:
 
* Using [[Go-juice]] instantly refills a psycaster's psyfocus by 15%.
 
* [[Ideoligion]] [[rituals]] {{IdeologyIcon}} can select the fully refilling the psyfocus of all participants as a reward for sufficiently high quality outcomes.{{Check Tag|Detail|Specific terms, mechanics, details etc. E.g. what outcomes specifically?}} .
 
* The Kill-focused [[Persona_traits|persona trait]] grant an instant 20% psyfocus on killing an enemy. Note that psyfocus is gained for directly killing a pawn. This includes killing wild animals, downed hostiles, friendly NPCs, colonists, and even [[Animals#Slaughtering|slaughtering]] colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Age and body size do not affect this rate. Excess colony animals, especially from rapidly-breeding animals such as [[chicken]]s, can thus be turned into into massive psyfocus gain, allowing continuous use of utility psycasts such as [[Psycasts#Word of inspiration|Word of Inspiration]] or [[Psycasts#Word of trust|Word of Trust]] or high cost combat options such as [[Psycasts#Berserk pulse|Berserk pulse]].
 
 
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - Fix: Just claimed artificial structures don't affect nature focus objects.
 
* [[Version/1.3.3200|1.3.3200]] - Fix: Psyfocus ritual reward does not recharge psyfocus to max.
 
* [[Version/1.4.3558|1.4.3558]] - Tribal [[babies]]{{BiotechIcon}} becoming [[children]]{{BiotechIcon}} get natural meditation focus.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: [[Children]]{{BiotechIcon}} generated at [[New Tribe|tribal game start]] don't have [[Psyfocus|natural meditation focus]].{{RoyaltyIcon}}
 
 
 
[[Category:Game mechanics]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: