Difference between revisions of "Psychite tea"

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<includeonly>''Main Article: [[Psychite tea]]''</includeonly>
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<includeonly>''Main Article: [[Psychite tea]]''
<noinclude>{{stub}}
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</includeonly><noinclude>{{stub}}{{Define|Drug
{{Define|Drug
 
 
| def name = PsychiteTea
 
| def name = PsychiteTea
 
| label = psychite tea
 
| label = psychite tea
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| rest fall factor = 0.9
 
| rest fall factor = 0.9
 
| mood offset = 12
 
| mood offset = 12
}}</noinclude>
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}}</noinclude><includeonly>
 
 
<includeonly>
 
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
 
|-
 
|-
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|Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}%
 
|Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}%
 
|}
 
|}
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</includeonly><noinclude>'''Psychite tea''' is a tea made at a [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual.
 
 
<noinclude>
 
Psychite tea is a tea made at a [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual.
 
 
To produce it, a player should [[research]] Psychoid Brewing first.
 
To produce it, a player should [[research]] Psychoid Brewing first.
 
  
 
== Comparison ==
 
== Comparison ==
 
 
It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.  
 
It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.  
  
 
It is also much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days without becoming addicted.
 
It is also much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days without becoming addicted.
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 +
==Withdrawal Symptoms==
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Like [[Yayo]] and [[Flake]], Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
 +
 +
* Mood -35
 +
* Consciousness: -20%
 +
* Moving: -20%
 +
* Manipulation -20%
 +
* Rest Fall Rate +30%
 +
* Hard drug binges (''mtb of 40 days'')
 +
* Psychotic wandering (''mtb of 10 days'')
  
 
== Version history ==
 
== Version history ==

Revision as of 03:19, 24 January 2021

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Psychite tea

Tea a.png

A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Deterioration Rate
6
Flammability
1
Market Value
10
Mass
0.05
Max Hit Points
50

Stat Modifiers

Psychite tea is a tea made at a fueled stove or electric stove using 4 psychoid leaves with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual.

To produce it, a player should research Psychoid Brewing first.

Comparison

It is less cost-efficient than the other psychoid drugs, flake and yayo, as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a drug lab. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.

It is also much less addictive than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as smokeleaf - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days without becoming addicted.

Withdrawal Symptoms

Like Yayo and Flake, Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:

  • Mood -35
  • Consciousness: -20%
  • Moving: -20%
  • Manipulation -20%
  • Rest Fall Rate +30%
  • Hard drug binges (mtb of 40 days)
  • Psychotic wandering (mtb of 10 days)

Version history

  • This drug was introduced in B18.
  • In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot.