Difference between revisions of "Psychite tea"

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<includeonly>''Main Article: [[Psychoid pekoe]]''</includeonly>
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<includeonly>''Main Article: [[Psychite tea]]''
<noinclude>{{stub}}
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</includeonly><noinclude>{{stub}}{{Define|Drug
{{Define|Drug
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| def name = PsychiteTea
| def name = PsychoidPekoe
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| label = psychite tea
| label = psychoid pekoe
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| description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. this tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often. Many tribes use psychite tea, both as a daily energizer and part of social and religious rituals
| description = A fragrant tea which can be drank to induce a weak euphoric effect. Very easy to produce, but be wary of addiction.
 
 
| work to make base = 7
 
| work to make base = 7
| market value base = 14
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| market value base = 10
 
| mass = 0.05
 
| mass = 0.05
 
| max hit points base = 50
 
| max hit points base = 50
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| tech level = neolithic
 
| tech level = neolithic
 
| joy offset = 0.40
 
| joy offset = 0.40
| drug category = Social
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| drug category = social
 
| rest offset = 0.1
 
| rest offset = 0.1
 
| addictiveness = 0.02
 
| addictiveness = 0.02
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| rest fall factor = 0.9
 
| rest fall factor = 0.9
 
| mood offset = 12
 
| mood offset = 12
}}</noinclude>
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}}</noinclude><includeonly>
 
 
<includeonly>
 
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
 
|-
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
|-
 
|-
|Addictiveness ||  {{#show: Psychoid pekoe | ?addictiveness | link=none }}%
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|Addictiveness ||  {{#expr: {{#show: Psychite tea | ?addictiveness | link=none }} * 100}}%
 
|-
 
|-
|Market value || ${{#show: Psychoid pekoe | ?Market Value Base | link=none }}.00
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|Market value || ${{#show: Psychite tea | ?Market Value Base | link=none }}.00
 
|-
 
|-
|Hit points || {{#show: Psychoid pekoe | ?Max Hit Points Base | link=none }}
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|Hit points || {{#show: Psychite tea | ?Max Hit Points Base | link=none }}
 
|-
 
|-
|Work to make || {{#show: Psychoid pekoe | ?Work To Make Base | link=none }}
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|Work to make || {{#show: Psychite tea | ?Work To Make Base | link=none }}
 
|}
 
|}
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
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!colspan="2" scope="col" style="text-align: left" | Drug effects
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
 
|-
 
|-
|Mood || +{{#expr:100*{{#show: Psychoid pekoe | ?Mood | link=none }}}}%
+
|Mood || +{{#expr:{{#show: Psychite tea | ?Mood Offset | link=none }}}}
 
|-
 
|-
|Joy || +{{#expr:100*{{#show: Psychoid pekoe | ?Joy Offset | link=none }}}}%
+
|Joy || +{{#expr:100*{{#show: Psychite tea | ?Joy Offset | link=none }}}}%
 
|-
 
|-
|Pain || x{{#expr:100*{{#show: Psychoid pekoe | ?Pain Factor | link=none }}}}%
+
|Pain || x{{#expr:100*{{#show: Psychite tea | ?Pain Factor | link=none }}}}%
 
|-
 
|-
|Rest || +{{#expr:100*{{#show: Psychoid pekoe | ?Rest Offset | link=none }}}}%
+
|Rest || +{{#expr:100*{{#show: Psychite tea | ?Rest Offset | link=none }}}}%
 
|-
 
|-
|Tiredness || x{{#expr:100*{{#show: Psychoid pekoe | ?Rest Fall | link=none }}}}%
+
|Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}%
 
|}
 
|}
</includeonly>
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</includeonly><noinclude>'''Psychite tea''' is a tea made at a [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual.
 
+
To produce it, a player should [[research]] Psychoid Brewing first.
<noinclude>
 
Psychoid pekoe is a tea made at a [[crafting spot]] using 4 [[psychoid leaves]]. It provides a simple +12 mood buff as well as slightly reduces pain and tiredness. Production of this drug gives skill points in Intellectual.
 
  
 +
== Comparison ==
 +
It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.
  
=== Comparison ===
+
It is also much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days without becoming addicted.
  
It is not as cost-efficient as [[flake]], which requires the same materials to make but is more potent. However, its minor research requirement makes it good for starting off, especially for tribes, and it can be rapidly produced.
+
==Withdrawal Symptoms==
 +
Like [[Yayo]] and [[Flake]], Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
  
It is significantly less addictive than other varieties of psychite with only 2% chance to be addicted per drink, and it is rather safe, too; a colonist can drink one every 1 days and 8 hours without getting addicted.
+
* Mood -35
 +
* Consciousness: -20%
 +
* Moving: -20%
 +
* Manipulation -20%
 +
* Rest Fall Rate +30%
 +
* Hard drug binges (''mtb of 40 days'')
 +
* Psychotic wandering (''mtb of 10 days'')
  
 +
== Version history ==
 +
* This drug was introduced in B18.
 +
* In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot.
  
 
{{nav/drugs}}
 
{{nav/drugs}}
 
</noinclude>
 
</noinclude>

Revision as of 03:19, 24 January 2021

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Psychite tea

Tea a.png

A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Deterioration Rate
6
Flammability
1
Market Value
10
Mass
0.05
Max Hit Points
50

Stat Modifiers

Psychite tea is a tea made at a fueled stove or electric stove using 4 psychoid leaves with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual.

To produce it, a player should research Psychoid Brewing first.

Comparison

It is less cost-efficient than the other psychoid drugs, flake and yayo, as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a drug lab. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.

It is also much less addictive than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as smokeleaf - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days without becoming addicted.

Withdrawal Symptoms

Like Yayo and Flake, Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:

  • Mood -35
  • Consciousness: -20%
  • Moving: -20%
  • Manipulation -20%
  • Rest Fall Rate +30%
  • Hard drug binges (mtb of 40 days)
  • Psychotic wandering (mtb of 10 days)

Version history

  • This drug was introduced in B18.
  • In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot.