Psychic Sensitivity

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Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.

Acts as a scalar value for things such as Psychic Drones, some Psycasts Content added by the Royalty DLC, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.

Effects

Name Effect of Stat
Psychic Drones Multiplier on moodlet
Psychic suppressor Multipier on lost Consciousness
Psychic animal pulser N/A
Psychic insanity lance Immunity at 0%. No other effect.
Psychic shock lance Immunity at 0%. No other effect.
Psychic soothe pulser Multiplier on moodlet
Psychic emanator Multiplier on moodlet
Psychic reader Multiplier on Negotiation Ability and Trade Price Improvement gains
Psychic harmonizer Multiplier on applied moodlet, both positive and negative
Multipier on received moodlet, both positive and negative
Neural Heat Limit Multiplier on Limit
Psycasts [A] Multiplier on duration (the target's sensitivity is used)
^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See Psycasts for more information.

Factors

The following modifiers exist:

Name Type Psychic sensitivity bonus
Sight Capacity +0 - 50%[B]
Psychically hypersensitive Trait +80%
Psychically sensitive Trait +40%
Psychically dull Trait -50%
Psychically deaf Trait -100%
Eltex shirt Content added by the Royalty DLC Apparel +10%
Eltex vest Content added by the Royalty DLC Apparel +15%
Eltex robe Content added by the Royalty DLC Apparel +20%
Eltex helmet Content added by the Royalty DLC Apparel +15%
Eltex skullcap Content added by the Royalty DLC Apparel +40%
Psychic foil helmet Apparel -90%
Prestige recon armor Content added by the Royalty DLC Apparel +5%
Prestige recon helmet Content added by the Royalty DLC Apparel +5%
Prestige marine armor Content added by the Royalty DLC Apparel +5%
Prestige marine helmetContent added by the Royalty DLC Apparel +5%
Prestige cataphract armor Content added by the Royalty DLC Apparel +5%
Prestige cataphract helmet Content added by the Royalty DLC Apparel +5%
Psychic Hypersensitizer persona weapon [A] Content added by the Royalty DLC Weapon +40%
Psychic Sensitivity persona weapon [A] Content added by the Royalty DLC Weapon +20%
Psychic Quiet persona weapon [A] Content added by the Royalty DLC Weapon -15%
Psychic Fog persona weapon [A] Content added by the Royalty DLC Weapon -30%
Eltex staff Content added by the Royalty DLC Weapon +50%
Psychic sensitizer Content added by the Royalty DLC Implant +25%
Blinded with blind psysense Content added by the Ideology DLC Condition +30%[C]
Psy-sensitive Content added by the Biotech DLC Gene +20%
Super psy-sensitive Content added by the Biotech DLC Gene +40%
Psychic bond (Same Map) Content added by the Biotech DLC Condition +10%
Psychic bond distance (Different Map) Content added by the Biotech DLC Condition +5%
Deathrest exhaustion Content added by the Biotech DLC Condition -100%
Psychofluid rush Content added by the Biotech DLC Condition +25 - 100%[D]
^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity.
^C Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
^D This effect grants +25% sensitivity, stacking up to 4 times with 4 psychofluid pumps attached for a maximum total of +100%.