Editing Pollution stimulus

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Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 4 hours, in addition to any extra time spent on the polluted tile itself. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will regularly spend a few hours a day. Dining rooms and under workstation chairs are ideal at pawns will regularly visit them, but they risk exposing pawns that are sensitive to, and/or do not benefit from, pollution. Bedrooms and meditation spots are decent substitutes if not every colonist has the gene however the impact will typically wear off before they refresh it if the pawn is on a monophasic sleep schedule.
 
Severity increase is very rapid compared to its depletion. A single hour spent in polluted terrain will keep a pawn in the maximum tier for 4 hours, in addition to any extra time spent on the polluted tile itself. This means that relatively little polluted terrain is needed to maintain the bonuses. Place some under where a pawn will regularly spend a few hours a day. Dining rooms and under workstation chairs are ideal at pawns will regularly visit them, but they risk exposing pawns that are sensitive to, and/or do not benefit from, pollution. Bedrooms and meditation spots are decent substitutes if not every colonist has the gene however the impact will typically wear off before they refresh it if the pawn is on a monophasic sleep schedule.
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
  
 
[[Category:Health]]
 
[[Category:Health]]

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