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Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.

Base Stats

Market Value
109 Silver
4 kg

Ranged Combat

25 dmg (RangedStab)
Armor penetration
240 ticks (4 secs)
240 ticks (4 secs)
18.9 tile(s)
50% - 71% - 50% - 32%
Avg. accuracy
26 (m/s)
Burst Count
1 (per burst)
3.13 (1.89)
Stopping power

Melee Combat

Melee Attack 1
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration
Melee Attack 2 
9 dmg (Stab)
2.0 seconds cooldown
13% armor penetration
Melee Average DPS
Melee Average AP


Crafted At
Fueled smithy/Electric smithy
Required Research
Skill Required
Crafting 3
Work To Make
7,000 ticks (1.94 mins)
Resources to make
Wood 70
Neolithic, NeolithicRangedHeavy

Pila are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.

Note that pila, once equipped, can be thrown infinitely; they are not consumed by use.


Pila can be crafted at either a fueled or electric smithy once the Smithing research project has been completed. They require Wood 70 Wood, 7,000 ticks (1.94 mins) of work, and a Crafting skill of 3.

Alternatively, pila can be purchased from neolithic war merchants, orbital combat suppliers, tribal and outlander faction bases, or found on the following raiders kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 50.71% Normal 100%


There are two notable features of a thrown pilum. The first being its high damage amount (a double-edged sword in some cases), being higher than any other neolithic weapon's projectile and matching the sniper rifle. The second is their massive stopping power, only surpassed by shotguns and thump cannon, and not only able to stagger humans, but every other creature in the game except for following: Elephant, Megasloth, Rhinoceros, Thrumbo

Thanks to their aforementioned damage amount, as well as their tendency to strike internal body parts more often than other weapons, pila can easily maim (one hit can shatter a radius, femur, spine or cripple the pelvis) or even outright kill whoever's unlucky enough to be struck by them. This is a trait that's shared with the sniper rifle and the infamous charge lance. A thrown pilum's velocity is also very slow as to be expected, but the impact on overall DPS is relatively low in this weapon's case due to its extremely long warmup/cooldown cycle.

The Achille's heel of pila is undoubtedly their aforementioned warmup/cooldown cycle; missing a throw can be costly not only because of the long time between throws in general, but also because that colonist will be unable to perform any actions for the entire 4-second cooldown duration. As a result, pila are the worst neolithic weapons in terms of damage output, and even the short bow bests pila in head-on fights. On top of that, a pilum has the shortest range out of all neolithic weapons, and only outranges both shotguns in-game as well as all grenade variations. Armor penetration and close-up accuracy are also both very poor, with the latter making it less-than-ideal to equip low-skilled shooters with pila.

Pila are also the heaviest neolithic-tier ranged weapons, rivalling even somewhat heavy rifle-class firearms. However, this weapon's mass should still be low enough to not have any significant effect on the wielding colonist's ability to carry items in a caravan.

Pila are more suited towards being supporting weapons in combat due to their stopping power and ability to disable targets, since their DPS is simply insufficient to effectively assume a head-on engagement role. Hunting's also a bit of a mixed bag: while the per-hit damage is great for this purpose, the pila's long cooldown along with its short range means that problems could arise if the quarry turns manhunter.

Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~39.8 seconds average) to incapacitate that human from pain shock.

Overall, pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point.

Quality table


  • Quality Dam. AP Accuracy
    Market Value
    Awful Pila 22.5 9% 40% 57% 40% 26% 2.82 1.13 1.61 1.13 0.73 55 Silver
    Poor Pila 25 10% 45% 64% 45% 29% 3.13 1.41 2 1.41 0.91 82 Silver
    Normal Pila 25 10% 50% 71% 50% 32% 3.13 1.57 2.22 1.57 1 109 Silver
    Good Pila 25 10% 55% 78% 55% 35% 3.13 1.72 2.44 1.72 1.1 136 Silver
    Excellent Pila 25 10% 60% 85% 60% 38% 3.13 1.88 2.66 1.88 1.19 164 Silver
    Masterwork Pila 31.25 12.5% 68% 96% 68% 43% 3.91 2.66 3.76 2.66 1.68 270 Silver
    Legendary Pila 37.5 15% 75% 100% 75% 48% 4.7 3.52 4.7 3.52 2.25 545 Silver
    For the full effects of qualities, see Quality.
  • Melee

  • Material DPS[1] AP[1] Shaft (Blunt) Point (Stab) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Pila 3.6 10.4% 7.2 2s 10.4% 3.6 50% 7.2 2s 10.4% 3.6 50% 55 Silver
    Poor Pila 4.05 11.7% 8.1 2s 11.7% 4.05 50% 8.1 2s 11.7% 4.05 50% 82 Silver
    Normal Pila 4.5 13% 9 2s 13% 4.5 50% 9 2s 13% 4.5 50% 109 Silver
    Good Pila 4.95 14.3% 9.9 2s 14.3% 4.95 50% 9.9 2s 14.3% 4.95 50% 136 Silver
    Excellent Pila 5.4 15.6% 10.8 2s 15.6% 5.4 50% 10.8 2s 15.6% 5.4 50% 164 Silver
    Masterwork Pila 6.53 18.85% 13.05 2s 18.85% 6.53 50% 13.05 2s 18.85% 6.53 50% 270 Silver
    Legendary Pila 7.43 21.45% 14.85 2s 21.45% 7.43 50% 14.85 2s 21.45% 7.43 50% 545 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Pila vs. Comparable Weapons

    This section goes over how well pila fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.


    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have a skill level of 8 in shooting
    • No pawns have any traits that affect combat performance
    • All pawns are of 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather conditions are kept clear and no cover is used

    Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.


    For the unarmored testing, all pawns wore normal quality plainleather pants and plainleather button-down shirts.

    Pila vs. 3 7 12 18 25 32 40
    Short bow 17.80% 22.40% 33.95% 35.50% - - -
    Pump shotgun 6.00% 6.75% 10.75% - - - -

    Flak Armor

    For the flak armor testing, all pawns wore normal quality steel simple helmets, flak jackets, flak vests, plainleather button-down shirts and flak pants.

    Pila vs. 3 7 12 18 25 32 40
    Short bow 9.85% 15.20% 25.35% 27.40% - - -
    Pump shotgun 2.50% 2.65% 3.95% - - - -

    Marine Armor

    For the marine armor testing, all pawns wore normal quality marine helmets, marine armor, plainleather button-down shirts and plainleather pants.

    Pila vs. 3 7 12 18 25 32 40
    Short bow 10.25% 16.55% 28.20% 29.15% - - -
    Pump shotgun 2.15% 2.55% 2.85% - - - -


    The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Pila's accuracy with various shooters without any trait. Pila's DPS with various shooters without any trait.

    Pila's accuracy with various shooters with careful shooter. Pila's DPS with various shooters with careful shooter.

    Pila's accuracy with various shooters with trigger-happy. Pila's DPS with various shooters with trigger-happy.

    Version history

    • 0.4.460 - Damage nerfed from 45 to 30