Difference between revisions of "Pemmican"

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{{rewrite|reason=Format standardization}}{{Define|Meal
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{{rewrite|reason=Cleanup, expansion, possibly summary.}}
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{{Infobox main|food
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| name = Pemmican
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| image = Pemmican c.png
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| description = A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.
 +
<!-- Base Stats -->
 +
| type = Food
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| type2 = Meal
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| hp = 60
 +
| deterioration = 2
 +
| marketvalue = 1.4
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| mass base = 0.018
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| flammability = 0.6
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| stack limit = 75
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| path cost = 15
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<!-- Ingestion -->
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| taste = Simple
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| nutrition = 0.05
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| max num to ingest at once = 20
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| days to rot = 70
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<!-- Creation -->
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| production facility 1 = Campfire
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| production facility 2 = Fueled stove
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| production facility 3 = Electric stove
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| research = Pemmican
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| work to make = 700
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| skill 1 = cooking
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| resource 1 = Nutrition
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| resource 1 type = meat
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| resource 1 amount = 0.25
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| resource 2 = Nutrition
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| resource 2 type = vegan
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| resource 2 amount = 0.25
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| product amount = 16
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<!-- Technical -->
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| defName = Pemmican
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| bulk product amount = 64
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = Pemmican
 
| description = A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = pemmican
 
| label = pemmican
 
| parent name = OrganicProductBase
 
| parent name = OrganicProductBase
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
| social properness matters =
 
| stack limit = 75
 
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
 
| eat effect = EatVegetarian
 
| eat effect = EatVegetarian
| max num to ingest at once = 20
 
| nutrition = 0.05
 
 
| sound eat = Meal_Eat
 
| sound eat = Meal_Eat
| taste = Simple
 
| joy =
 
| preferability =
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 2
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}}
| flammability base = 0.6
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{{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It is produced from 0.25 nutrition each of meat and vegetables (0.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.}}
| market value base = 1.4
+
 
| max hit points base = 60
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Pemmican will [[deteriorate]] when left outside.
| work to make base = 12
+
 
| mass = 0.018
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== Acquisition ==
| days to rot = 70
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Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each batch of {{P|Product Amount}} requires a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables and {{Ticks|{{P|Work To Make}}}} of work. Alternatively, it can be made in batches of 64 at the cost of 1 nutrition of each type and {{ticks|2800}} of work.
}}[[Production Facility 1::Campfire]]
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{{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It can be [[Menus#cook|cooked]] (after [[Research#Pemmican|researched]]) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables, without cooking skill requirement, on a [[campfire]], [[fueled stove]] or an [[electric stove]]. A single batch produces 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total, and up to 20 can be consumed in one sitting. It can also be purchased from [[trade]]rs.}}
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There is no [[Cooking]] skill requirement, although it does increase that skill.
 +
 
 +
It can also be purchased from [[trade]]rs, or occasionally recovered from [[tribal]] [[raider]]s.
 +
 
 +
== Analysis ==
 +
Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result - a 60% net nutrition gain. Up to 20 can be consumed in one sitting.  
  
Cooking pemmican requires {{ticks|700}} of work for 16 units, or {{ticks|2800}} for 64.
+
Pemmican requires the [[Research#Pemmican|pemmican research]]; [[Scenario_system#New Tribe vs New Arrivals|New Tribe]] colonies start with it, but New Arrivals need to research it before it can be produced. It thus can be very useful for long-term food storage as a tribal before you get freezers, as it lasts 70 days unrefrigerated before rotting, has no minimum Cooking requirement, and you start with the technology already researched. For New Arrival colonies, the immediate availability of [[cooler]]s makes this less useful for food storage, and given the need to research it, and the fact that the research required for pemmican and [[packaged survival meal]]s is identical for New Arrivals, there is little reason to use it.  
  
Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting. Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result -- a 60% net nutrition gain. Pemmican requires the exact same ingredients as a [[fine meal]], but:
+
=== Comparisons ===
* A fine meal provides more nutrition (0.9 vs. 0.8)
+
; Pemmican vs. a Fine Meal:
* A fine meal provides a +5 mood boost
+
* The exact same ingredients (both .25 meat + .25 vegetables)
* A fine meal expires much faster (4 days vs. 70 days)
+
* Pemmican takes 50% more work to produce (12 vs. 8)
 +
* A fine meal provides ~11% more nutrition (0.9 vs. 0.8)
 +
* A fine meal provides a +5 [[mood]] boost
 +
* A fine meal spoils ''much'' faster (4 days vs. 70 days)
 
* A fine meal can store more nutrition in a full stack (9 vs 3.75)
 
* A fine meal can store more nutrition in a full stack (9 vs 3.75)
* A fine meal has a lower nutrition density ({{#expr:{{Q|Fine meal|Nutrition}}/{{Q|Fine meal|Mass Base}} round 3}} vs {{#expr:{{P|Nutrition}}/{{P|Mass Base}} round 3}})
+
* A fine meal has a lower nutrition density ({{#expr:{{Q|Fine meal|Nutrition}}/{{Q|Fine meal|Mass Base}} round 3}} vs {{#expr:{{P|Nutrition}}/{{P|Mass Base}} round 3}}), meaning pemmican gives you more nutrition for the same weight (for [[caravan]]s)
 +
* Pemmican gives ''exactly'' the amount of nutrition needed, while (any) meals have a potential for "waste" (see next)
  
While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and typically only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players.
+
; Pemmican vs. a Packaged survival meal:
 +
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
 +
* Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See "Benefits of discrete nutrition" below for details.
 +
* Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
 +
* Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
 +
* Packaged survival meals require 1/3 less work to make (8 vs. 12).
 +
* Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
 +
* Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
 +
 
 +
=== Benefits of discrete nutrition ===
 +
While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so a pawn will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and on average only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican (or [[kibble]], which works the same) an ideal option for feeding them high nutritional efficiency food.
 +
 
 +
This technique can also prove beneficial when a colonist is affected by an [[ailment]] or [[disease]] which causes frequent vomiting, such as [[food poisoning]] or [[gut worms]]. Vomiting interrupts the process of eating a full meal, but a colonist can quickly down a few bites of pemmican between "attacks", and so more easily avoid [[malnutrition]].
 +
 
 +
== Gallery ==
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<gallery>
 +
Pemmican a.png|One pemmican meal
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Pemmican b.png|Partial stack
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Pemmican c.png|Full stack
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</gallery>
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 +
 +
[[Category:Food]] [[Category:Processed Food]]

Revision as of 20:51, 1 February 2023

Pemmican

Pemmican

A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.

Base Stats

Type
FoodMeal
Market Value
1.4 Silver
Stack Limit
75
Mass
0.018 kg
HP
60
Deterioration Rate
2
Flammability
60%
Days To Start Rot
70
Path Cost
15

Ingestion

Nutrition
0.05
Taste
Simple
Maximum To Ingest
20

Creation

Crafted At
Campfire / Fueled stove / Electric stove
Required Research
Pemmican
Skill Required
Cooking
Work To Make
700 ticks (11.67 secs)
Resources to make
0.25 Nutrition (meat) + 0.25 Nutrition (vegan)
Product Amount
Pemmican 16
Technical
defName
Pemmican
Bulk Product Amount
Pemmican 16


Pemmican is a low-tech long-lasting food, ideal for caravan trips. It is produced from 0.25 nutrition each of meat and vegetables (0.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.

Pemmican will deteriorate when left outside.

Acquisition

Pemmican can be cooked at a Campfire, Fueled stove, or Electric stove once the Pemmican research project has been completed. Each batch of 16 requires a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables and 700 ticks (11.67 secs) of work. Alternatively, it can be made in batches of 64 at the cost of 1 nutrition of each type and 2,800 ticks (46.67 secs) of work.

There is no Cooking skill requirement, although it does increase that skill.

It can also be purchased from traders, or occasionally recovered from tribal raiders.

Analysis

Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result - a 60% net nutrition gain. Up to 20 can be consumed in one sitting.

Pemmican requires the pemmican research; New Tribe colonies start with it, but New Arrivals need to research it before it can be produced. It thus can be very useful for long-term food storage as a tribal before you get freezers, as it lasts 70 days unrefrigerated before rotting, has no minimum Cooking requirement, and you start with the technology already researched. For New Arrival colonies, the immediate availability of coolers makes this less useful for food storage, and given the need to research it, and the fact that the research required for pemmican and packaged survival meals is identical for New Arrivals, there is little reason to use it.

Comparisons

Pemmican vs. a Fine Meal
  • The exact same ingredients (both .25 meat + .25 vegetables)
  • Pemmican takes 50% more work to produce (12 vs. 8)
  • A fine meal provides ~11% more nutrition (0.9 vs. 0.8)
  • A fine meal provides a +5 mood boost
  • A fine meal spoils much faster (4 days vs. 70 days)
  • A fine meal can store more nutrition in a full stack (9 vs 3.75)
  • A fine meal has a lower nutrition density (2.045 vs 2.778), meaning pemmican gives you more nutrition for the same weight (for caravans)
  • Pemmican gives exactly the amount of nutrition needed, while (any) meals have a potential for "waste" (see next)
Pemmican vs. a Packaged survival meal
  • Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
  • Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See "Benefits of discrete nutrition" below for details.
  • Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
  • Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
  • Packaged survival meals require 1/3 less work to make (8 vs. 12).
  • Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
  • Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).

Benefits of discrete nutrition

While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting hungry, so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so a pawn will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and on average only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican (or kibble, which works the same) an ideal option for feeding them high nutritional efficiency food.

This technique can also prove beneficial when a colonist is affected by an ailment or disease which causes frequent vomiting, such as food poisoning or gut worms. Vomiting interrupts the process of eating a full meal, but a colonist can quickly down a few bites of pemmican between "attacks", and so more easily avoid malnutrition.

Gallery