Difference between revisions of "Pain"

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(Added noinclude tag for stat section. Stat tags should never be transcluded because they reference the current page, not the page they came from.)
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{{Stat
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{{Capacity
 
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<includeonly>:''Main Article: [[Pain]]''</includeonly>
 
<includeonly>:''Main Article: [[Pain]]''</includeonly>
Most biological creatures in Rimworld feel pain caused by [[Injury|injuries]]. Extreme pain causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|shock]]. Pain causes unhappy [[Thoughts_list|thoughts]]. Once pain passes 10%, it'll start to have an effect on consciousness.
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Most biological creatures including [[colonist]]s, [[raider]]s, and [[animals]] feel pain caused by [[Injury|injuries]].  A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy [[Thoughts list|thoughts]]. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their [[Pain Shock Threshold]] they'll go into [[Injury#Shock|shock]], unable to move. Pawns with the Wimp [[traits|trait]] will be incapacitated with only minor pain of 20%.
  
Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[Disease|diseases]] can cause long-term or permanent pain.  A [[Painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist [[Traits|trait]] get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
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Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain.  A [[painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
===Formula===
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Pain follows a somewhat painful formula:
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==Formula==
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Pain follows a somewhat complex formula:
  
 
{{math|big=1|''Pain'' {{=}} Number of Injuries &divide; [80.0 &times; Max Pain Level Multiplier<ref>This is 1.0 for humans.</ref> &times; Health Scale<ref>This is also 1.0 for humans</ref> + Extra Pain &divide; (80.0 &times; Max Pain Level Multiplier)]}}
 
{{math|big=1|''Pain'' {{=}} Number of Injuries &divide; [80.0 &times; Max Pain Level Multiplier<ref>This is 1.0 for humans.</ref> &times; Health Scale<ref>This is also 1.0 for humans</ref> + Extra Pain &divide; (80.0 &times; Max Pain Level Multiplier)]}}
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*50 crush damage would do {{math|<var>50 damage</var> &times; <var>1.0 crush pain</var> {{=}} ''50 extra pain''}}  
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*50 crush damage would do {{math|<var>50 damage</var> &times; <var>1.25 crush pain</var> {{=}} ''62.5 extra pain''}}  
*50 burn damage would do {{math|<var>50 damage</var> &times; <var>1.5 burn pain</var> {{=}} ''75 extra pain''}}
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*50 burn damage would do {{math|<var>50 damage</var> &times; <var>1.875 burn pain</var> {{=}} ''93.75 extra pain''}}

Revision as of 19:31, 12 July 2019

Pain is a pawn capacity: How much pain a person feels.

Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme. Even a little pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Pawns with the Wimp trait will be incapacitated with only minor pain of 20%.

Most pain is temporary, but scars and certain diseases can cause long-term pain. A painstopper implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.

Formula

Pain follows a somewhat complex formula:

Pain = Number of Injuries ÷ [80.0 × Max Pain Level Multiplier[1] × Health Scale[2] + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]


  1. This is 1.0 for humans.
  2. This is also 1.0 for humans


Extra pain is determined by individual injuries:

Extra Pain = Injury Damage × Injury Pain Value


  • 50 crush damage would do 50 damage × 1.25 crush pain = 62.5 extra pain
  • 50 burn damage would do 50 damage × 1.875 burn pain = 93.75 extra pain