Difference between revisions of "Packaged survival meal"

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| always haulable = true
 
| always haulable = true
 
| def name = MealSurvivalPack
 
| def name = MealSurvivalPack
| description = A high-quality packaged meal, manufactured for use in survival situations.
+
| description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| nutrition = 0.90
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| sound eat = Meal_Eat
| taste = Fine
+
| taste = Simple
 
| joy offset = 0.02
 
| joy offset = 0.02
| preferability = Fine
+
| preferability = Simple
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 0.5
+
| deterioration rate base = 0.25
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 30
+
| market value base = 24
 
| max hit points base = 50
 
| max hit points base = 50
| mass = 0.4
+
| work to make base = 8
 +
| mass = 0.3
 
}}
 
}}
{{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked after research or found in crashed cargo pods. Packaged survival meals restore '''0.9 saturation''' and provide the same mood buff as [[fine meal]]s. They do not ever expire, meaning they do not require cold storage.}}
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{{Info|'''Packaged survival meals''' are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}}
  
They are made with 0.5 nutrition worth of animal ingredients and 0.5 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is rather wasteful, so don't use it to prepare meals for your colony. For the same price you can make a [[lavish meal]] which is more satisfying (1.0 vs 0.9) and provides a better mood boost (+10 vs +5), or 36 [[pemmican]] which doesn't last indefinitely but provide over 77% more nutrition in total. Even when preparing for long journeys pemmican is often enough.
+
Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.
 +
 
 +
Compared to [[pemmican]]:
 +
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
 +
* Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg)
 +
* Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack)
 +
* Packaged survival meals require less work to make (8 vs. 12)
 +
* Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen
 +
* Packaged survival meals are slightly less efficient in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$)
 +
 
 +
This makes packaged survival meals a good choice for travel or emergency rations once a colony has both the required stove and cook.
 +
{{nav|Food|wide}}

Revision as of 20:23, 29 January 2021


Packaged survival meal

Packaged survival meal a.png

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
0.9
Taste
Simple

Base Stats

Deterioration Rate
0.25
Flammability
1
Market Value
24
Mass
0.3
Max Hit Points
50

Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.

Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as fine meals, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.

Compared to pemmican:

  • Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
  • Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg)
  • Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack)
  • Packaged survival meals require less work to make (8 vs. 12)
  • Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen
  • Packaged survival meals are slightly less efficient in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$)

This makes packaged survival meals a good choice for travel or emergency rations once a colony has both the required stove and cook.