Difference between revisions of "Packaged survival meal"

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(Updated deterioration rate.)
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| preferability = Fine
 
| preferability = Fine
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 0.25
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| deterioration rate base = 0.5
 
| flammability base = 1.0
 
| flammability base = 1.0
 
| market value base = 30
 
| market value base = 30

Revision as of 06:44, 16 October 2017


Packaged survival meal

Packaged survival meal a.png

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
0.9
Taste
Simple

Base Stats

Deterioration Rate
0.25
Flammability
1
Market Value
24
Mass
0.3
Max Hit Points
50

Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore 0.9 saturation.

When eaten, they provide the same mood buff as fine meals.

As of Alpha 17 after researching Packaged Meals, they can also be crafted with 0.5 nutrition worth of animal products and 0.5 nutrition worth of plant ingredients. This is rather wasteful, so don't use it to prepare meals for your colony. For the same price you can make a lavish meal which is more satisfying and provides a better mood boost (+10 vs +5), or 36 pemmican which doesn't last indefinitely but provide double the nutrition in total.

They do not expire, meaning they do not require cold storage.