Difference between revisions of "Pack animal"

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m (After Discussion (see), reverting table back. Keeping link to Thrumbo.)
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[[File:Packanimals.png|frame|Pack animal carrying capacity in 1.1.2610]]
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'''Pack animals''' refer to animals that you can bring along on a [[caravan]] to carry extra weight. The current pack animals in the game are [[Alpaca]]s, [[Bison]], [[Donkey]]s, [[Dromedary|Dromedaries]], [[Elephant]]s, [[Horse]]s, [[Muffalo]], and [[Yak]]s. Below you will see a table that will help you decide what will be the most appropriate pack animal for you.
Pack Animals refer to animals that you can bring along on a [[caravan]] to carry extra weight. The current pack animals in the game are [[Alpaca|Alpacas]], [[Bison]], [[Donkey|Donkeys]], [[Dromedary|Dromedaries]], [[Elephant|Elephants]], [[Horse|Horses]], [[Muffalo]], and [[Yak|Yaks]]. Below you will see a table that will help you decide what will be the most appropriate pack animal for you.
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Animal !! Weight Capacity (Kg) !! Mass* (Kg) !! Health Scale !! Melee DPS !! Hunger Rate !! Wildness || Riding Speed  
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! Animal !! Carry Capacity (kg) !! Health Scale !! Melee DPS !! Hunger Rate !! Carry Capacity <br>/ Hunger rate !! Mass{{ref label|Mass|1}} (kg) !! Carry Capacity <br>/ Mass !! Wildness || Riding Speed || Move Speed
 
|-
 
|-
| [[Alpaca]]    || {{Q|Alpaca|Pack Capacity}}  || {{Q|Alpaca|Mass - Adult}} || {{Q|Alpaca|Health Scale}}   || {{Q|Alpaca|Mob Average DPS}}   || {{#expr: {{Q|Alpaca|Base Hunger Rate}} * 1.6}}   || {{Q|Alpaca|Wildness}}|| {{#if:{{Q|Alpaca|Riding Speed}}|{{Q|Alpaca|Riding Speed}}|-}}
+
| [[Alpaca]]     
 +
| {{Q|Alpaca|Pack Capacity}}   
 +
| {{Q|Alpaca|Health Scale}}  
 +
| {{Q|Alpaca|Mob Average DPS}}
 +
| {{#expr: {{Q|Alpaca|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Alpaca|Pack Capacity}} / ({{Q|Alpaca|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Alpaca|Mass - Adult}}  
 +
    | {{#expr: {{Q|Alpaca|Pack Capacity}} / {{Q|Alpaca|Mass - Adult}} round 2}}
 +
| {{Q|Alpaca|Wildness}}
 +
| {{Q|Alpaca|Riding Speed|-}}
 +
| {{Q|Alpaca|Move Speed Base|-}}
 
|-
 
|-
| [[Bison]]    || {{Q|Bison|Pack Capacity}} || {{Q|Bison|Mass - Adult}} || {{Q|Bison|Health Scale}}     || {{Q|Bison|Mob Average DPS}}   || {{#expr: {{Q|Bison|Base Hunger Rate}} * 1.6}}     || {{Q|Bison|Wildness}}|| {{#if:{{Q|Bison|Riding Speed}}|{{Q|Bison|Riding Speed}}|-}}
+
| [[Bison]]     
 +
| {{Q|Bison|Pack Capacity}}
 +
| {{Q|Bison|Health Scale}}  
 +
| {{Q|Bison|Mob Average DPS}}
 +
| {{#expr: {{Q|Bison|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Bison|Pack Capacity}} / ({{Q|Bison|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Bison|Mass - Adult}}  
 +
    | {{#expr: {{Q|Bison|Pack Capacity}} / {{Q|Bison|Mass - Adult}} round 2}}
 +
| {{Q|Bison|Wildness}}
 +
| {{Q|Bison|Riding Speed|-}}
 +
| {{Q|Bison|Move Speed Base|-}}
 
|-
 
|-
| [[Donkey]]    || {{Q|Donkey|Pack Capacity}} || {{Q|Donkey|Mass - Adult}} || {{Q|Donkey|Health Scale}}   || {{Q|Donkey|Mob Average DPS}}   || {{#expr: {{Q|Donkey|Base Hunger Rate}} * 1.6}}   || {{Q|Donkey|Wildness}}|| {{#if:{{Q|Donkey|Riding Speed}}|{{Q|Donkey|Riding Speed}}|-}}
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| [[Donkey]]     
 +
| {{Q|Donkey|Pack Capacity}}
 +
| {{Q|Donkey|Health Scale}}  
 +
| {{Q|Donkey|Mob Average DPS}}
 +
| {{#expr: {{Q|Donkey|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Donkey|Pack Capacity}} / ({{Q|Donkey|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Donkey|Mass - Adult}}  
 +
    | {{#expr: {{Q|Donkey|Pack Capacity}} / {{Q|Donkey|Mass - Adult}} round 2}}
 +
| {{Q|Donkey|Wildness}}
 +
| {{Q|Donkey|Riding Speed|-}}
 +
| {{Q|Donkey|Move Speed Base|-}}
 
|-
 
|-
| [[Dromedary]] || {{Q|Dromedary|Pack Capacity}} || {{Q|Dromedary|Mass - Adult}} || {{Q|Dromedary|Health Scale}} || {{Q|Dromedary|Mob Average DPS}}|| {{#expr: {{Q|Dromedary|Base Hunger Rate}} * 1.6}} || {{Q|Dromedary|Wildness}}|| {{#if:{{Q|Dromedary|Riding Speed}}|{{Q|Dromedary|Riding Speed}}|-}}
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| [[Dromedary]]  
 +
| {{Q|Dromedary|Pack Capacity}}
 +
| {{Q|Dromedary|Health Scale}}  
 +
| {{Q|Dromedary|Mob Average DPS}}
 +
| {{#expr: {{Q|Dromedary|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Dromedary|Pack Capacity}} / ({{Q|Dromedary|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Dromedary|Mass - Adult}}  
 +
    | {{#expr: {{Q|Dromedary|Pack Capacity}} / {{Q|Dromedary|Mass - Adult}} round 2}}
 +
| {{Q|Dromedary|Wildness}}
 +
| {{Q|Dromedary|Riding Speed|-}}
 +
| {{Q|Dromedary|Move Speed Base|-}}
 
|-
 
|-
| [[Elephant]]  || {{Q|Elephant|Pack Capacity}}  || {{Q|Elephant|Mass - Adult}} || {{Q|Elephant|Health Scale}} || {{Q|Elephant|Mob Average DPS}} || {{#expr: {{Q|Elephant|Base Hunger Rate}} * 1.6}} || {{Q|Elephant|Wildness}}|| {{#if:{{Q|Elephant|Riding Speed}}|{{Q|Elephant|Riding Speed}}|-}}
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| [[Elephant]]   
 +
| {{Q|Elephant|Pack Capacity}}   
 +
| {{Q|Elephant|Health Scale}}  
 +
| {{Q|Elephant|Mob Average DPS}}
 +
| {{#expr: {{Q|Elephant|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Elephant|Pack Capacity}} / ({{Q|Elephant|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Elephant|Mass - Adult}}  
 +
    | {{#expr: {{Q|Elephant|Pack Capacity}} / {{Q|Elephant|Mass - Adult}} round 2}}
 +
| {{Q|Elephant|Wildness}}
 +
| {{Q|Elephant|Riding Speed|-}}
 +
| {{Q|Elephant|Move Speed Base|-}}
 
|-
 
|-
| [[Horse]]    || {{Q|Horse|Pack Capacity}}   || {{Q|Horse|Mass - Adult}} || {{Q|Horse|Health Scale}}     || {{Q|Horse|Mob Average DPS}}   || {{#expr: {{Q|Horse|Base Hunger Rate}} * 1.6}}     || {{Q|Horse|Wildness}}|| {{#if:{{Q|Horse|Riding Speed}}|{{Q|Horse|Riding Speed}}|-}}
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| [[Horse]]     
 +
| {{Q|Horse|Pack Capacity}}
 +
| {{Q|Horse|Health Scale}}  
 +
| {{Q|Horse|Mob Average DPS}}
 +
| {{#expr: {{Q|Horse|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Horse|Pack Capacity}} / ({{Q|Horse|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Horse|Mass - Adult}}  
 +
    | {{#expr: {{Q|Horse|Pack Capacity}} / {{Q|Horse|Mass - Adult}} round 2}}
 +
| {{Q|Horse|Wildness}}
 +
| {{Q|Horse|Riding Speed|-}}
 +
| {{Q|Horse|Move Speed Base|-}}
 
|-
 
|-
| [[Muffalo]]   || {{Q|Muffalo|Pack Capacity}} || {{Q|Muffalo|Mass - Adult}} || {{Q|Muffalo|Health Scale}}   || {{Q|Muffalo|Mob Average DPS}} || {{#expr: {{Q|Muffalo|Base Hunger Rate}} * 1.6}}   || {{Q|Muffalo|Wildness}}|| {{#if:{{Q|Muffalo|Riding Speed}}|{{Q|Muffalo|Riding Speed}}|-}}
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| [[Human]]  
 +
| {{Q|Human|Pack Capacity}}{{ref label|Mass|2}}
 +
| {{Q|Human|Health Scale}}    
 +
| {{Q|Human|Mob Average DPS}}{{ref label|Melee|3}}
 +
| {{#expr: {{Q|Human|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Human|Pack Capacity}} / ({{Q|Human|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Human|Mass - Adult}}
 +
    | {{#expr: {{Q|Human|Pack Capacity}} / {{Q|Human|Mass - Adult}} round 2}}
 +
| n/a
 +
| {{Q|Human|Riding Speed|-}}
 +
| {{Q|Human|Move Speed Base|-}}
 +
|-
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| [[Muffalo]] 
 +
| {{Q|Muffalo|Pack Capacity}} 
 +
| {{Q|Muffalo|Health Scale}}  
 +
| {{Q|Muffalo|Mob Average DPS}}
 +
| {{#expr: {{Q|Muffalo|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Muffalo|Pack Capacity}} / ({{Q|Muffalo|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Muffalo|Mass - Adult}}
 +
    | {{#expr: {{Q|Muffalo|Pack Capacity}} / {{Q|Muffalo|Mass - Adult}} round 2}}
 +
| {{Q|Muffalo|Wildness}}
 +
| {{Q|Muffalo|Riding Speed|-}}
 +
| {{Q|Muffalo|Move Speed Base|-}}
 +
|-
 +
| [[Thrumbo]] 
 +
| {{Q|Thrumbo|Pack Capacity|(n/a)}}{{ref label|Mass|4}}  
 +
| {{Q|Thrumbo|Health Scale}}   
 +
| {{Q|Thrumbo|Mob Average DPS}}
 +
| {{#expr: {{Q|Thrumbo|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Thrumbo|Pack Capacity|0}} / ({{Q|Thrumbo|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Thrumbo|Mass - Adult}}
 +
    | {{#expr: {{Q|Thrumbo|Pack Capacity|0}} / {{Q|Thrumbo|Mass - Adult}} round 2}}
 +
| {{Q|Thrumbo|Wildness}}
 +
| {{Q|Thrumbo|Riding Speed|-}}
 +
| {{Q|Thrumbo|Move Speed Base|-}}
 +
|-
 +
| [[Yak]]     
 +
| {{Q|Yak|Pack Capacity}} 
 +
| {{Q|Yak|Health Scale}}   
 +
| {{Q|Yak|Mob Average DPS}}
 +
| {{#expr: {{Q|Yak|Base Hunger Rate}} * 1.6}}
 +
    | {{#expr: {{Q|Yak|Pack Capacity}} / ({{Q|Yak|Base Hunger Rate}} * 1.6) round 2}}
 +
| {{Q|Yak|Mass - Adult}}
 +
    | {{#expr: {{Q|Yak|Pack Capacity}} / {{Q|Yak|Mass - Adult}} round 2}}
 +
| {{Q|Yak|Wildness}}
 +
| {{Q|Yak|Riding Speed|-}}
 +
| {{Q|Yak|Move Speed Base|-}}
 
|-
 
|-
| [[Yak]]      || {{Q|Yak|Pack Capacity}} || {{Q|Yak|Mass - Adult}} || {{Q|Yak|Health Scale}}      || {{Q|Yak|Mob Average DPS}}      || {{#expr: {{Q|Yak|Base Hunger Rate}} * 1.6}}      || {{Q|Yak|Wildness}}|| {{#if:{{Q|Yak|Riding Speed}}|{{Q|Yak|Riding Speed}}|-}}
 
 
|}
 
|}
  
:* Note re animal Mass: No one is going to carry a pack animal on their back, however, in the late game, there are flying machines that can, and have a load limit.
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:{{note|Mass|1}} While no one is going to carry a pack animal on their back, [[transport pod]]s and [[shuttle]]s{{RoyaltyIcon}} do have weight limits of 150 and 1000 kg respectively. Thus animal mass must be taken into account when planning caravans that involve them for one or more leg of the journey.
 +
:{{note|Mass|2}} Before [[equipment]] weight.
 +
:{{note|Melee|3}} This value represents the melee damage of a healthy [[human]]'s natural melee attacks. See [[Weapons]] for other {{DPS}} options.
 +
:{{note|Mass|4}} [[Thrumbo]]s will refuse to carry packs, making them not ''technically'' a "pack animal", but they can be ridden, providing a speed factor of {{Q|Thrumbo|Riding Speed}} to their rider in a caravan on the world map.
  
 
== Additional ==
 
== Additional ==
* [[Thrumbo]]s can also be ridden, providing a speed factor of {{Q|Thrumbo|Riding Speed}} to their rider, though they will refuse to carry packs.
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* All of the current pack animals in the game are herbivorous. As a result, provided the season and terrain allow, they can sustain themselves through grazing while in a caravan.
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* You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, take note of the following:
* The higher the hunger rate, the more the animal eats, Be careful about bringing many animals or large animals such as Elephants on long winter trips when it is too cold for them to graze.
+
** All of the pack animals currently in the game are herbivorous. As a result, provided the season and terrain allow, they can sustain themselves through grazing while in a caravan. They will not be able to graze outside of the growing season however. Be careful about bringing many animals or large animals, such as Elephants, during this time.
 +
** Colonists will [[foraging|forage]] for [[berries]]/[[agave fruit]]/etc proportional to their [[Foraged Food Amount]] stat, with Tribal pawns recieving a 170% bonus. This food can supplement both the pawn and the pack animals food needs.
 +
** Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay.
 
* The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one.
 
* The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one.
* You need to take into account the distance you're going, and the return trip's length and bring food accordingly for your colonists and animals.
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* Horses offer the fastest riding speed as well as boasting {{Q|Horse|Pack Capacity}} kg of weight capacity as well as only {{Q|Horse|Real Hunger Rate}} hunger rate, arguably making them the best pack animal.
* Horses offer the fastest speed as well as boasting {{#expr:35*{{Q|Horse|Body Size}} round 0}}kg of weight limit as well as only {{Q|Horse|Real Hunger Rate}} hunger rate, arguably making them the best pack animal.
 
  
[[Category:Pack Animal| ]]
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[[Category:Animals|#Pack animal]]

Revision as of 14:31, 22 April 2022

Pack animals refer to animals that you can bring along on a caravan to carry extra weight. The current pack animals in the game are Alpacas, Bison, Donkeys, Dromedaries, Elephants, Horses, Muffalo, and Yaks. Below you will see a table that will help you decide what will be the most appropriate pack animal for you.

Animal Carry Capacity (kg) Health Scale Melee DPS Hunger Rate Carry Capacity
/ Hunger rate
Mass[1] (kg) Carry Capacity
/ Mass
Wildness Riding Speed Move Speed
Alpaca 35 1 2.28 0.44 79.55 60 0.58 0.25 - 4.1
Bison 84 1.75 3.12 0.856 98.13 144 0.58 0.6 - 4.7
Donkey 49 1.45 2.39 0.52 94.23 84 0.58 0 1.3 5
Dromedary 73.5 1.6 2.74 0.856 85.86 126 0.58 0.25 1.3 4.3
Elephant 140 3.6 5.35 2.568 54.52 240 0.58 0.75 1.3 4.8
Horse 84 1.75 2.06 0.68 123.53 144 0.58 0.35 1.6 5.8
Human 35[2] 1     2.29[3] 1.6 21.88 60 0.58 n/a - 4.6
Muffalo 84 1.75 3.1 0.856 98.13 144 0.58 0.6 - 4.5
Thrumbo (n/a)[4]   8 6.33 2.8 0 240 0 0.985 1.6 5.5
Yak 73.5 1.5 2.47 0.856 85.86 126 0.58 0.2 - 3.2
^1 While no one is going to carry a pack animal on their back, transport pods and shuttlesContent added by the Royalty DLC do have weight limits of 150 and 1000 kg respectively. Thus animal mass must be taken into account when planning caravans that involve them for one or more leg of the journey.
^2 Before equipment weight.
^3 This value represents the melee damage of a healthy human's natural melee attacks. See Weapons for other DPS options.
^4 Thrumbos will refuse to carry packs, making them not technically a "pack animal", but they can be ridden, providing a speed factor of 1.6 to their rider in a caravan on the world map.

Additional

  • You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, take note of the following:
    • All of the pack animals currently in the game are herbivorous. As a result, provided the season and terrain allow, they can sustain themselves through grazing while in a caravan. They will not be able to graze outside of the growing season however. Be careful about bringing many animals or large animals, such as Elephants, during this time.
    • Colonists will forage for berries/agave fruit/etc proportional to their Foraged Food Amount stat, with Tribal pawns recieving a 170% bonus. This food can supplement both the pawn and the pack animals food needs.
    • Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay.
  • The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one.
  • Horses offer the fastest riding speed as well as boasting 84 kg of weight capacity as well as only 0.68 hunger rate, arguably making them the best pack animal.