Difference between revisions of "Orders"

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== Plan ==  
 
== Plan ==  
 
Place planning designations. These don't do anything except help you plan future expansions.
 
Place planning designations. These don't do anything except help you plan future expansions.
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== Claim ==
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Claim neutral structures for the colony, including ancient ruins and abandoned siege bases. claimed structures can be repaired and maintained by your colonists.
  
  

Revision as of 16:56, 14 August 2014


Most orders are used to allocate object interactions with the settlers.

Mine Haul things Cut plants Harvest food Chop wood Hunt Plan Claim


Mine

Designate areas of rock or mineral to be mined out.


Haul things

Mark debris and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable.


Cut plants

Mark plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested.


Harvest plants

Mark plants to be harvested. Food will be harvested as possible from plant, but the plant itself will remain.


Hunt

Mark animals to be hunted by your hunters.


Plan

Place planning designations. These don't do anything except help you plan future expansions.

Claim

Claim neutral structures for the colony, including ancient ruins and abandoned siege bases. claimed structures can be repaired and maintained by your colonists.



{{Template:TNTN|order|wide}} [[Category: Orders|*]] [[Category: Game mechanics]]