Orbital trade beacon

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Orbital trade beacon

Orbital trade beacon

Base Stats

Type
MiscellaneousTrade
HP
75

Building

Size
1
Placeable
Y
Power
- 40 W

Required for orbital trading. To initiate the trade a ship must be in range, which a colonist can communicate with using the Comms Console. All silver and tradeable items within range of a beacon will then be available for trade.


Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon. Putting a trade beacon inside a large room (with adequate roof support columns) works fine. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible.


An orbital trade beacon has a range of 7 tiles:


. . . . ▒ ▒ ▒ ▒ ▒ ▒ ▒ . . . .
. . ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ . .
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
▒ ▒ ▒ ▒ ▒ ▒ ▒ B ▒ ▒ ▒ ▒ ▒ ▒ ▒
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
. . ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ . .
. . . . ▒ ▒ ▒ ▒ ▒ ▒ ▒ . . . .


Where 'B' is Beacon, '▒' is in range, and '.' is out of range.