Difference between revisions of "Orbital trade beacon"

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An '''Orbital trade beacon''' structure required for orbital trading.  
 
An '''Orbital trade beacon''' structure required for orbital trading.  
  

Revision as of 00:26, 8 April 2021

Orbital trade beacon

Orbital trade beacon

Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.

Base Stats

Type
MiscellaneousTrade
Market Value
111 Silver [Note]
Mass
5 kg
HP
75
Flammability
50%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
15%
Power
- 40 W

Creation

Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 40 + Component 1
Deconstruct yield
Steel 30

An Orbital trade beacon structure required for orbital trading.

Acquistion

Requires Microelectronics to be researched.

Constructon cost, skill?

Analysis

Orbital trade beacon range.

To initiate the trade a ship must be in range, which a colonist can communicate with using the comms console. All silver and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons.

Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs.

Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. Drop pod raiders will also preferentially drop near an unroofed beacon.

Trade beacons do not need to be placed in range of your comms console. You can place them wherever you want throughout your colony.

Version History

  • 0.3.410 - Landing pad replaced by Orbital Trade Beacon.