Difference between revisions of "Orbital trade beacon"

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<onlyinclude>
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<onlyinclude>{{infobox main|misc|
{{infobox main|misc|
 
 
|name = Orbital trade beacon
 
|name = Orbital trade beacon
 
|image = Drop Beacon.png|Orbital trade beacon
 
|image = Drop Beacon.png|Orbital trade beacon
|info =  Required for orbital trading.
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|description =  Required for orbital trading. You can only sell goods that are near an orbital trade beacon. It can be placed indoors.
 
|type = Misc{{!}}Miscellaneous
 
|type = Misc{{!}}Miscellaneous
 
|type2 = Trade
 
|type2 = Trade
 
|placeable = Yes
 
|placeable = Yes
|size = 1|1
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|size = 1 ˣ 1
 
|hp = 75
 
|hp = 75
 
|power = - 40
 
|power = - 40
|buy = {{icon|metal|50}}
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|resources to make = {{icon|metal|40}} + {{icon|component|1}}
|sell = {{icon|metal|38}}
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|deconstruct yield = {{icon|metal|30}}
}}
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|cover = 0.15
</onlyinclude>
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}}</onlyinclude>
Required for orbital trading and requesting caravans. To initiate the trade a ship must be in range, which a colonist can communicate with using the [[Comms_console|Comms Console]]. All silver and tradeable items within range of a beacon will then be available for trade.  Although its "orbital" name suggests otherwise, you need enough silver near a beacon to request a trade caravan.
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An '''Orbital trade beacon''' structure required for orbital trading.  
  
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==Acquistion==
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Constructon cost, [[skills|skill]] and [[research]]?
  
Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon. Putting a trade beacon inside a large room (with adequate roof support columns) works fine. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible.
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==Analysis==
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[[File:Orbital trade beacon range.png|thumb|left|Orbital trade beacon range.]]
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To initiate the trade a ship must be in range, which a colonist can communicate with using the [[comms console]]. All silver and tradeable items within range of a beacon will then be available for trade.  Payment towards factions for whatever reason also requires silver near beacons.
  
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Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs.
  
An orbital trade beacon has a range of 7 tiles:
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Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon.
 
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Drop pod [[raiders]] will also preferentially drop near an unroofed beacon.
 
 
<nowiki>. . . . ▒ ▒ ▒ ▒ ▒ ▒ ▒ . . . .
 
. . ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ . .
 
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
 
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ B ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒
 
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
 
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .
 
. . ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ . .
 
. . . . ▒ ▒ ▒ ▒ ▒ ▒ ▒ . . . .</nowiki>
 
 
 
 
 
Where 'B' is Beacon, '▒' is in range, and '.' is out of range.
 
  
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==Version History==
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*[[Version/0.3.410|0.3.410]] - Landing pad replaced by Orbital Trade Beacon.
  
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<gallery>
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Launch pad.png|Original landing pad sprite
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</gallery>
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 
[[Category:Trade]]
 
[[Category:Trade]]

Revision as of 00:29, 21 November 2020

Orbital trade beacon

Orbital trade beacon

Required for orbital trading. You can only sell goods that are near an orbital trade beacon. It can be placed indoors.

Base Stats

Type
MiscellaneousTrade
HP
75

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
15%
Power
- 40 W

Creation

Deconstruct yield
Steel 30

An Orbital trade beacon structure required for orbital trading.

Acquistion

Constructon cost, skill and research?

Analysis

Orbital trade beacon range.

To initiate the trade a ship must be in range, which a colonist can communicate with using the comms console. All silver and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons.

Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs.

Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. Drop pod raiders will also preferentially drop near an unroofed beacon.

Version History

  • 0.3.410 - Landing pad replaced by Orbital Trade Beacon.