Difference between revisions of "Orbital trade beacon"

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Trade beacons do not need to be placed in range of your comms console. You can place them wherever you want throughout your colony.
 
Trade beacons do not need to be placed in range of your comms console. You can place them wherever you want throughout your colony.
  
40% of centerdrop [[pirate]] [[raids]] will target a powered, unroofed orbital trade beacon if one is present, but will default to regular behavior if one is not present.
+
40% of centerdrop [[pirate]] [[raids]] will target a powered, unroofed orbital trade beacon if one is present, but will default to regular behavior if one is not present.{{Check Tag|Outlanders?|What about other factions that can do drop pod raids?}}
 
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Revision as of 06:26, 11 September 2022

Orbital trade beacon

Orbital trade beacon

Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.

Base Stats

Type
BuildingMisc
Market Value
111 Silver [Note]
Mass
5 kg
HP
75
Flammability
50%
Path Cost
14

Building

Size
1 × 1
Minifiable
True
Placeable
True
Cover Effectiveness
15%
Terrain Affordance
Light
Power
-40 W

Creation

Required Research
Microelectronics
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 40 + Component 1
Deconstruct yield
Steel 20 + Component 0 - 1
Destroy yield
nothing
Technical
thingCategories
BuildingsMisc


An orbital trade beacon is a miscellaneous structure that allows items stored within its range to be used for trading with orbital traders.

Acquisition

Orbital trade beacons can be constructed once the Microelectronics research project has been completed. They require Steel 40 Steel, Component 1 Component and 800 ticks (13.33 secs) of work.

Summary

Orbital trade beacon range. 15 tiles in diameter.

To initiate the trade a ship must be in range, which a colonist can communicate with using the comms console. All silver and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons.

Trade beacons will work outdoors or under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs.

Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. Drop pod raiders will also preferentially drop near an unroofed beacon.

Trade beacons do not need to be placed in range of your comms console. You can place them wherever you want throughout your colony.

40% of centerdrop pirate raids will target a powered, unroofed orbital trade beacon if one is present, but will default to regular behavior if one is not present.[Outlanders?]

Analysis

Version history

  • 0.3.410 - Landing pad replaced by Orbital Trade Beacon.