Editing Orbital trade beacon
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[[Power]]ed orbital trade beacons are required to engage in [[Trade#Orbital|orbital trade]]. A [[comms console]] is required to find and contact trade ships. Beacons can be used to pay factions for ransom or [[persona core]] information. All [[silver]] and other tradeable items within a beacon's radius are available to offer. [[Animal]]s don't need to be within the beacon's radius to be traded away. | [[Power]]ed orbital trade beacons are required to engage in [[Trade#Orbital|orbital trade]]. A [[comms console]] is required to find and contact trade ships. Beacons can be used to pay factions for ransom or [[persona core]] information. All [[silver]] and other tradeable items within a beacon's radius are available to offer. [[Animal]]s don't need to be within the beacon's radius to be traded away. | ||
− | Trade beacons will work both when outdoors and under a [[roof]], and do not need to be placed in range of a comms console. Solid walls will break the area of influence of a trade beacon, but [[column]]s and other passible objects don't | + | Trade beacons will work both when outdoors and under a [[roof]], and do not need to be placed in range of a comms console. Solid walls will break the area of influence of a trade beacon, but [[column]]s and other passible objects don't bloock it. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs. |
40% of center drop pod [[raids]] will target a powered, unroofed orbital trade beacon if one is present, but will default to regular behavior otherwise. | 40% of center drop pod [[raids]] will target a powered, unroofed orbital trade beacon if one is present, but will default to regular behavior otherwise. |