Orassans (mod)

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Revision as of 23:53, 2 September 2016 by DianaWinters (talk | contribs)
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Orassans1.png

Current Version: A14

Requires CCL?: Yes


Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not tolerate kidnapping their people and they may be upset due to you encroaching on their territory.

Requires new game for the faction to spawn unless you have Faction Discovery by Orion.

Two of the hairstyles were modified from Rimsenal Hairpack.


Coding thanks to 1000101 and Mrofa

XML advice from Shinzy


This can be included in modpacks. (So long as I am credited twice.)

Derivatives are not allowed.


Update: You can now start as an Orassan Enclave (similar to starting as Tribals); all your starting colonists will be Orassans instead of humans if you do this!

Update 2: Now with EPOE! (Patch)

Update 3: Now with Combat Realism! (Patch)

Update 4: Spacecats have been buffed

Update 5: Added Cat helmets

Update 6: Added Cat Armor + tweaks

Update 7: Cat weaponry added

Update 8: Added Cat backstories

Update 9: Added Cat LMG

Update 10: New Backstory and fixes

Update 11: New Storyteller (Note: To streamline updating you must now download patches instead of standalone versions for other mods.)

Update 12: New Backstory. Fixes.