Difference between revisions of "Nutrient paste meal"

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{{Infobox main|food
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| name = Nutrient paste meal
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| image = Nutrient paste meal.png
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| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
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<!-- Base Stats -->
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| type = Food
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| type2 = Meal
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| hp = 50
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| deterioration = 10
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| marketvalue = 10
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| mass base = 0.44
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| flammability = 1
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| stack limit = 10
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| path cost = 15
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<!-- Ingestion -->
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| taste = Awful
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| ingested direct thought = AteNutrientPasteMeal
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| max num to ingest at once = 1
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| days to rot = 0.75
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| nutrition = 0.9
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<!-- Creation -->
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| work to make = 0
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| production facility 1 = Nutrient paste dispenser
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| resource 1 = Nutrition
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| resource 1 type = any
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| resource 1 amount = 0.3
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<!-- Technical -->
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| defName = MealNutrientPaste
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| preferability = Awful
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<!-- Unused -->
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| always haulable = true
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| draw gui overlay = true
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| eat effect = EatVegetarian
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| graphic class = Graphic_Single
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| graphic path = Things/Item/Meal/NutrientPaste
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| label = nutrient paste meal
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| parent name = MealRottable
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| resource readout priority = Last
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| selectable = true
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| social properness matters = true
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| sound eat = Meal_Eat
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| thing class = Meal
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| ticker type = Rare
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| use hit points = true
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}}
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{{Info|A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.}}
  
A nutrient paste meal is produced from a [[nutrient paste dispenser]] by using 0.3 of any edible ingredients and each unit provides 0.9 nutrition. When consumed, it causes a -4 mood penalty thought [[thoughts list|''"Ate nutrient paste"'']]. No cooking skill is required to create this meal.
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==Summary==
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Nutrient paste meals are worth 0.9 nutrition, and consume 0.3 points of nutrition from raw food, for a nutrition efficency of 300%. When consumed, it gives a -4 mood penalty ("[[Thoughts#Eating|Ate awful meal]]"), which is still better than the raw food debuff. The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause [[food poisoning]]. The nutrient paste dispenser requires power to dispense a meal.
  
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Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten; they can't be produced by work bill, and animals won't use a dispenser. However, should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. This behaviour can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for a more in-depth strategy.
  
A nutrient paste meal has advantages over cooked meals:
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== Analysis ==
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Nutrient paste is the most efficent way to prepare a meal, noticably better (+66.67% improvement) than [[simple meal|simple]] and [[fine meal]]s. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
  
* Extremely efficient on food reserves as it requires less ingredients and provide more nutrition.
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However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones.  
* It never causes [[Ailments#Food_Poisoning|food poisoning]], while cooked meals always have a chance of causing [[Food_Poison_Chance| food poisoning]].
 
  
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The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their [[Ideoligion]]{{IdeologyIcon}}.
  
Colonists will prefer eating berries or simple meal instead only for a matter of taste.
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== Gallery ==
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<gallery>
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Nutrient paste a.png|One nutrient paste meal
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Nutrient paste b.png|Partial stack
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Nutrient paste c.png|Full stack
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</gallery>
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== Version history ==
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* [[Version/0.3.410|0.3.410]] - Pawns now try to eat nice meals when they have the choice over nutrient meals.
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<gallery>
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File:Nutrient Paste Meal Old.png|Texture as of some version before 1.0.2096
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</gallery>
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{{nav|Food|wide}}
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[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Revision as of 04:13, 29 September 2022

Nutrient paste meal

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

Base Stats

Type
FoodMeal
Market Value
10 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
0.75
Path Cost
15

Ingestion

Nutrition
0.9
Taste
Awful
Ingested Direct Thought
AteNutrientPasteMeal
Maximum To Ingest
1

Creation

Crafted At
Nutrient paste dispenser
Work To Make
ticks (0 secs)
Resources to make
0.3 Nutrition (any)
Technical
defName
MealNutrientPaste
Preferability
Awful


A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients.

Summary

Nutrient paste meals are worth 0.9 nutrition, and consume 0.3 points of nutrition from raw food, for a nutrition efficency of 300%. When consumed, it gives a -4 mood penalty ("Ate awful meal"), which is still better than the raw food debuff. The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause food poisoning. The nutrient paste dispenser requires power to dispense a meal.

Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten; they can't be produced by work bill, and animals won't use a dispenser. However, should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. This behaviour can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. See Nutrient paste dispenser for a more in-depth strategy.

Analysis

Nutrient paste is the most efficent way to prepare a meal, noticably better (+66.67% improvement) than simple and fine meals. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.

However, nutrient paste meals give a -4 mood debuff, which ends up being -9 net mood compared to fine meals. It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones.

The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their IdeoligionContent added by the Ideology DLC.

Gallery

Version history

  • 0.3.410 - Pawns now try to eat nice meals when they have the choice over nutrient meals.