Difference between revisions of "Nutrient paste dispenser"

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If the front end of the machine is inside a prison cell, only prisoners will be allowed to use it (just like with food that is stored in the prison cell).
 
If the front end of the machine is inside a prison cell, only prisoners will be allowed to use it (just like with food that is stored in the prison cell).
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<gallery widths="300px" heights="300px" class="center" mode="nolines">
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File:Nutrient paste dispenser no hopper.png|'''When you build a NPD, the game will notify a hopper is needed'''
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File:Hopper storage cropped.png|'''Hopper storage menu to select ingredients'''
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File:Nutrient paste dispenser with hopper.png|'''Hopper mouse indicator will turn from red to green for correct placement and colonists will pick NP meals from the dispenser'''
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</gallery>
  
 
== Strategy ==
 
== Strategy ==
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Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.
 
Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.
  
<gallery widths="300px" heights="300px" class="center" mode="nolines">
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== Manually producing meals ==
File:Nutrient paste dispenser no hopper.png|'''When you build a NPD, the game will notify a hopper is needed'''
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Using the paste dispenser is an automatic task that can not be triggered by the player in any way. It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.
File:Hopper storage cropped.png|'''Hopper storage menu to select ingredients'''
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File:Nutrient paste dispenser with hopper.png|'''Hopper mouse indicator will turn from red to green for correct placement and colonists will pick NP meals from the dispenser'''
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You need at least one pawn to be hungry enough to demand a meal.  This will happen at least once per day, per pawn.
</gallery>
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You will also have to forbid all other foods, so the pawn will be forced to use the nutrient paste dispenser.  Colonists often carry a single meal with them; if that is the case, have the pawn drop it and forbid the item.
  
==Large-Scale Paste Production==
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When the pawn walks to the dispenser, she will produce a single meal and begin to eat it.  At this point, '''pause''' the game and '''draft''' the pawn.  This will make the pawn stop eating and drop the meal right next to them.  '''Forbid''' the meal that was just dropped, resulting in a forbidden stack of 1 nutrient paste meal.  Now, repeatedly '''draft''' and '''undraft''' the pawn, which will make them produce an additional meal each time you undraft them, and they will drop it on the existing (forbidden) stack when re-drafted.
You can process entire Hopper's worth of ingredients into Nutrient Paste in a single sitting with just one hungry pawn:
 
  
After ensuring that there are no food sources better than Nutrient Paste available, find a Pawn whose hunger bar is below the first mark.
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If you produce more than one full stack of 10 meals this way, you will have to forbid any new stacks that are created, or else the process will get stuck in a loop.  New meal stacks will be created even if the pawn is completely surrounded by stacks.  The new stacks will simply appear at the next available location.
  
#Draft the hungry pawn and march them over to the Dispenser nozzle and '''pause the game'''.
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You can repeat this until the food hoppers are depleted.
#Un-draft them and they will grab a meal.
 
#Draft them, and they drop the meal on the floor.
 
#Forbid this meal.
 
#Un-draft them, and they grab another meal.
 
#Draft them again, and they drop the meal onto the same forbidden stack. ''(This is what makes the trick work)''
 
#Un-draft them and they grab a new meal.
 
#Repeat steps 6 & 7 (hold down R key for rapid toggling) until forbidden stack is full and they start picking up their dropped meal.
 
#Go to step 1, and repeat until hoppers are empty.  Be amazed at the great distance at which meals can be "dropped" by a drafted pawn.
 
  
Now you can have as many Nutrient Paste meals as your heart desires!   
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Now you can have as many nutrient paste meals as your heart desires!   
 
Enough to take with you on cold journeys!
 
Enough to take with you on cold journeys!
 
Enough to make an emergency food stockpile!
 
Enough to make an emergency food stockpile!

Revision as of 04:00, 8 October 2019

Nutrient paste dispenser

Nutrient paste dispenser

Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.

Base Stats

Type
ProductionFood
HP
350

Building

Size
3
Placeable
Yes
Power
- 200 W


The nutrient paste dispenser is an electrical device that converts raw food placed in an adjacent hopper into nutrient paste meals; the machine accepts all food except hay. The meals are produced on demand, when a colonist or prisoner uses the machine. No work bills or tasks can be performed at the machine, and no skills are necessary to use it. Animals can not use the machine, but they will eat the produced meals if they are fed to them by other means.

Usage

The paste dispenser will be used automatically if it is available, accessible and powered up. Pawns will always prefer a more tasty food, and only use the dispenser if no better option is available.

It is possible to trick a pawn into producing an arbitrary amount of meals (see below).

At least one hopper needs to be attached to the dispenser, and the hopper needs to be filled with sufficient raw food to produce at least one meal. All food except hay is usable by the machine. The dispenser will process insect meat and human meat at the full nutritional value, but eating the produced meals will incur the same mood effects as if the ingredients were cooked (eg. Cooked cannibalism for a nutrient paste meal made from human meat).

The paste dispenser acts like a wall that will separate rooms. Usually one will put the rear end (where the hoppers are attached) inside a refrigerated zone, so the raw ingredients will not spoil. The length of the device even allows for refrigerated and non-refrigerated hoppers on the same machine.

If the front end of the machine is inside a prison cell, only prisoners will be allowed to use it (just like with food that is stored in the prison cell).

Strategy

The nutrient paste dispenser is helpful, but not necessary for survival, unless the colony is in an extremely unforgiving environment, such as an ice sheet.

It is by far the most efficient way to prepare raw food in the game, increasing the nutritional value of its raw inputs by 200%. The nutrient paste dispenser never causes food poisoning, and will always instantly produce food on demand, as long as raw ingredients are available.

Building a paste dispenser early on will speed up colony development substantially. This is because it not only makes a cook unnecessary, it also uses the raw food far more efficiently than cooking does. Therefore, far fewer work hours will be required to produce the raw food (from hunting animals or growing plants). Also, early colonies often struggle with food poisoning, especially if no competent cook is available. This, too, is completely avoided if a dispenser is used exclusively.

However, consuming a nutrient paste meal gives your colonist an “Ate awful meal” bad thought, reducing mood by -4 (this is still better than the -7 mood "Ate raw food" thought). Compared to preparing fine meals for your colonists at all times, you will incur a net -9 mood penalty if you only serve nutrient paste; this is a substantial drawback of the dispenser. Especially at higher difficulties it might not be practical to use only nutrient paste for an entire campaign.

Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.

Manually producing meals

Using the paste dispenser is an automatic task that can not be triggered by the player in any way. It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.

You need at least one pawn to be hungry enough to demand a meal. This will happen at least once per day, per pawn.

You will also have to forbid all other foods, so the pawn will be forced to use the nutrient paste dispenser. Colonists often carry a single meal with them; if that is the case, have the pawn drop it and forbid the item.

When the pawn walks to the dispenser, she will produce a single meal and begin to eat it. At this point, pause the game and draft the pawn. This will make the pawn stop eating and drop the meal right next to them. Forbid the meal that was just dropped, resulting in a forbidden stack of 1 nutrient paste meal. Now, repeatedly draft and undraft the pawn, which will make them produce an additional meal each time you undraft them, and they will drop it on the existing (forbidden) stack when re-drafted.

If you produce more than one full stack of 10 meals this way, you will have to forbid any new stacks that are created, or else the process will get stuck in a loop. New meal stacks will be created even if the pawn is completely surrounded by stacks. The new stacks will simply appear at the next available location.

You can repeat this until the food hoppers are depleted.

Now you can have as many nutrient paste meals as your heart desires! Enough to take with you on cold journeys! Enough to make an emergency food stockpile! Enough to use as animal fodder!