Difference between revisions of "Nutrient paste dispenser"

From RimWorld Wiki
Jump to navigation Jump to search
m (clean up)
(14 intermediate revisions by the same user not shown)
Line 15: Line 15:
 
</onlyinclude>
 
</onlyinclude>
  
{{info|A '''nutrient paste dispenser''' is an electrical device that converts [[raw food]] placed in an adjacent [[hopper]] into [[nutrient paste meal]]s. Unlike production benches, this process does not require you to add bills. When a colonist is hungry and there are no better alternatives available, they will approach the dispenser and instantaneously generate their paste meal.}}
+
{{info|The '''nutrient paste dispenser''' is an electrical device that converts [[raw food]] placed in an adjacent [[hopper]] into [[nutrient paste meal]]s; the machine accepts all food except [[hay]]. The meals are produced on demand, when a colonist or prisoner uses the machine. No work bills or tasks can be performed at the machine, and no skills are necessary to use it. Animals can not use the machine, but will eat the produced meals if they are fed to them by other means.}}
  
 
== Usage ==
 
== Usage ==
 +
The paste dispenser will be used automatically if it is available, accessible and powered up.  Pawns will always prefer a more tasty food, and only use the dispenser if no better option is available.
  
The nutrient paste dispenser is helpful, but not necessarily vital for survival. It is the most efficient way to prepare raw food in the game, increasing the nutritional value of its raw inputs by 200%. If you find yourself in a desolate biome where food is scarce, or your existing cooks can't produce meals fast enough to feed your population, nutrient paste dispensers can prove crucial in avoiding starvation. The nutrient paste dispenser never causes food poisoning, and has unlimited food production capabilities.
+
It is possible to trick a pawn into producing an arbitrary amount of meals (see below).
  
However, consuming a nutrient paste meal gives your colonist an [[Thoughts#Ate awful meal|''“Ate awful meal”'']] bad thought, reducing mood by -4. This is still better than the -7 mood [[Thoughts#Ate raw food|''"Ate raw food"'']] thought from eating unprepared raw food.
+
At least one [[hopper]] needs to be attached to the dispenser, and the hopper needs to be filled with sufficient raw food to produce at least one meal.  All food except ''hay'' is usable by the machine. Hoppers act like ''storage zones'', and are configured in the same way. Colonists will deliver food to the hopper as a hauling task, just like supplying storage zones with items.
  
Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.
+
'''Note:''' ''Unbutchered bodies will be consumed by the machine, and only a single meal will be produced.  The body will disappear without trace''.  If you build hoppers, eg. inside a freezer room, on top of an existing corpse, the corpse will be fed through the hopper into the paste dispenser.  Make sure to clear any space for a new hopper if you do not want this to happen.
 +
 
 +
The dispenser will process ''insect meat'' and ''human meat'' at the full nutritional value, but eating the produced meals will incur the same mood effects as if the ingredients were cooked (eg. ''Cooked cannibalism'' for a nutrient paste meal made from human meat).
 +
 
 +
The paste dispenser acts like a wall that will separate rooms.  Usually one will put the rear end (where the hoppers are attached) inside a refrigerated zone, so the raw ingredients will not spoil. The length of the device even allows for refrigerated and non-refrigerated hoppers on the same machine.
  
One hidden property of the dispenser is that it functions as a wall capable of separating rooms, accepting conduits and blocking temperature. This allows you to place hoppers in a [[cooler|refrigerated]] space to prevent rot, or to point a dispenser into a prison where colonists can safely fill the hopper from outside the prison while the [[prisoner]]s can feed themselves whenever they want without a warden needing to bring them food, though this prevents colonists from using the dispenser as it is reserved for prisoners. Strangely, the dispenser does ''not'' block light.
+
If the front end of the machine is inside a prison cell, only prisoners will be allowed to use it (just like with food that is stored in the prison cell).
  
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
Line 33: Line 38:
 
</gallery>
 
</gallery>
  
==Large-Scale Paste Production==
+
== Strategy ==
You can process entire Hopper's worth of ingredients into Nutrient Paste in a single sitting with just one hungry pawn:
+
The nutrient paste dispenser is helpful, but not necessary for survival, unless the colony is in an extremely unforgiving environment, such as an ''ice sheet''.
 +
 
 +
It is ''by far'' the most efficient way to prepare raw food in the game, increasing the nutritional value of its raw inputs by 200%. The nutrient paste dispenser never causes food poisoning, and will always instantly produce food on demand, as long as raw ingredients are available.
 +
 
 +
Building a paste dispenser early on will speed up colony development substantially.  This is because it not only makes a cook unnecessary, it also uses the raw food far more efficiently than cooking does.  Therefore, far fewer work hours will be required to produce the raw food (from hunting animals or growing plants).  Also, early colonies often struggle with ''food poisoning'', especially if no competent cook is available.  This, too, is completely avoided if a dispenser is used exclusively.
 +
 
 +
However, consuming a nutrient paste meal gives your colonist an [[Thoughts#Ate awful meal|''“Ate awful meal”'']] bad thought, reducing mood by -4 (this is still better than the -7 mood [[Thoughts#Ate raw food|''"Ate raw food"'']] thought).  Compared to preparing [[fine meal]]s for your colonists at all times, you will incur a net -9 mood penalty if you only serve nutrient paste; this is a substantial drawback of the dispenser.  Especially at higher difficulties it might not be practical to use only nutrient paste for an entire campaign.
 +
 
 +
Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.
 +
 
 +
== Manually producing meals ==
 +
Using the paste dispenser is an automatic task that can not be explicitely triggered.  It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.
 +
 
 +
You need at least one pawn to be hungry enough to demand a meal.  This will happen at least once per day, per pawn.
 +
 
 +
You will also have to forbid all other foods, so the pawn will be forced to use the nutrient paste dispenser.  If you do not want to forbid a lot of possible food stacks on the map (or change the food policy), you can instead create a temporary zone restriction that will force the pawn next to the paste dispenser, and away from any other food sources.
 +
 
 +
Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are ''drafted'':
 +
 
 +
When the pawn walks to the dispenser, she will produce a single meal and begin to eat it.  At this point, '''pause''' the game and '''draft''' the pawn.  This will make the pawn stop eating and drop the meal right next to them.  '''Forbid''' the meal that was just dropped, resulting in a forbidden stack of 1 nutrient paste meal.  Now, repeatedly '''draft''' and '''undraft''' the pawn, which will make them produce an additional meal each time you undraft them, and they will drop it on the existing (forbidden) stack when re-drafted.  You can simply hold down the ''draft'' hotkey in order to rapidly fill up a stack of meals.
  
After ensuring that there are no food sources better than Nutrient Paste available, find a Pawn whose hunger bar is below the first mark.
+
If you produce more than one full stack of 10 meals this way, you will have to forbid any new stacks that are created, or else the process will get stuck in a loop.  New meal stacks will be created even if the pawn is completely surrounded by stacks.  The new stacks will simply appear at the next available location.
  
#Draft the hungry pawn and march them over to the Dispenser nozzle and '''pause the game'''.
+
You can repeat this until the food hoppers are depleted. The entire process will require no in-game time, since the game is paused all the way.
#Un-draft them and they will grab a meal.
 
#Draft them, and they drop the meal on the floor.
 
#Forbid this meal.
 
#Un-draft them, and they grab another meal.
 
#Draft them again, and they drop the meal onto the same forbidden stack. ''(This is what makes the trick work)''
 
#Un-draft them and they grab a new meal.
 
#Repeat steps 6 & 7 (hold down R key for rapid toggling) until forbidden stack is full and they start picking up their dropped meal.
 
#Go to step 1, and repeat until hoppers are empty.  Be amazed at the great distance at which meals can be "dropped" by a drafted pawn.
 
  
Now you can have as many Nutrient Paste meals as your heart desires!   
+
Now you can have as many nutrient paste meals as your heart desires!   
 
Enough to take with you on cold journeys!
 
Enough to take with you on cold journeys!
 
Enough to make an emergency food stockpile!
 
Enough to make an emergency food stockpile!
Line 54: Line 70:
  
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
File:Rimworld Nutrient Paste Start.jpg|Hoppers loaded and ready.
+
File:Rimworld Nutrient Paste Start.jpg|The pawn has just grabbed a meal from the dispenser, and wants to eat it. The game is paused at this point. If you draft the pawn now, he will drop the meal on the floor.
File:Rimworld Nutrient Paste Middle.jpg|Draft and forbid.
+
File:Rimworld Nutrient Paste Middle.jpg|This is how it looks like after a couple of stacks have been produced, simply by drafting and undrafting the pawn. The game remains paused all the way. When a new stack appears, it has to be forbidden for the process to continue.
File:Rimworld Nutrient Paste End.jpg|Beyond 3 tiles, you don't even need to forbid any more.
+
File:Rimworld Nutrient Paste End.jpg|Beyond 3 tiles, you do not even need to forbid stacks any more.
 
</gallery>
 
</gallery>
 
{{nav|production|wide}}
 
{{nav|production|wide}}

Revision as of 04:37, 8 October 2019

Nutrient paste dispenser

Nutrient paste dispenser

Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.

Base Stats

Type
ProductionFood
HP
350

Building

Size
3
Placeable
Yes
Power
- 200 W


The nutrient paste dispenser is an electrical device that converts raw food placed in an adjacent hopper into nutrient paste meals; the machine accepts all food except hay. The meals are produced on demand, when a colonist or prisoner uses the machine. No work bills or tasks can be performed at the machine, and no skills are necessary to use it. Animals can not use the machine, but will eat the produced meals if they are fed to them by other means.

Usage

The paste dispenser will be used automatically if it is available, accessible and powered up. Pawns will always prefer a more tasty food, and only use the dispenser if no better option is available.

It is possible to trick a pawn into producing an arbitrary amount of meals (see below).

At least one hopper needs to be attached to the dispenser, and the hopper needs to be filled with sufficient raw food to produce at least one meal. All food except hay is usable by the machine. Hoppers act like storage zones, and are configured in the same way. Colonists will deliver food to the hopper as a hauling task, just like supplying storage zones with items.

Note: Unbutchered bodies will be consumed by the machine, and only a single meal will be produced. The body will disappear without trace. If you build hoppers, eg. inside a freezer room, on top of an existing corpse, the corpse will be fed through the hopper into the paste dispenser. Make sure to clear any space for a new hopper if you do not want this to happen.

The dispenser will process insect meat and human meat at the full nutritional value, but eating the produced meals will incur the same mood effects as if the ingredients were cooked (eg. Cooked cannibalism for a nutrient paste meal made from human meat).

The paste dispenser acts like a wall that will separate rooms. Usually one will put the rear end (where the hoppers are attached) inside a refrigerated zone, so the raw ingredients will not spoil. The length of the device even allows for refrigerated and non-refrigerated hoppers on the same machine.

If the front end of the machine is inside a prison cell, only prisoners will be allowed to use it (just like with food that is stored in the prison cell).

Strategy

The nutrient paste dispenser is helpful, but not necessary for survival, unless the colony is in an extremely unforgiving environment, such as an ice sheet.

It is by far the most efficient way to prepare raw food in the game, increasing the nutritional value of its raw inputs by 200%. The nutrient paste dispenser never causes food poisoning, and will always instantly produce food on demand, as long as raw ingredients are available.

Building a paste dispenser early on will speed up colony development substantially. This is because it not only makes a cook unnecessary, it also uses the raw food far more efficiently than cooking does. Therefore, far fewer work hours will be required to produce the raw food (from hunting animals or growing plants). Also, early colonies often struggle with food poisoning, especially if no competent cook is available. This, too, is completely avoided if a dispenser is used exclusively.

However, consuming a nutrient paste meal gives your colonist an “Ate awful meal” bad thought, reducing mood by -4 (this is still better than the -7 mood "Ate raw food" thought). Compared to preparing fine meals for your colonists at all times, you will incur a net -9 mood penalty if you only serve nutrient paste; this is a substantial drawback of the dispenser. Especially at higher difficulties it might not be practical to use only nutrient paste for an entire campaign.

Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.

Manually producing meals

Using the paste dispenser is an automatic task that can not be explicitely triggered. It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.

You need at least one pawn to be hungry enough to demand a meal. This will happen at least once per day, per pawn.

You will also have to forbid all other foods, so the pawn will be forced to use the nutrient paste dispenser. If you do not want to forbid a lot of possible food stacks on the map (or change the food policy), you can instead create a temporary zone restriction that will force the pawn next to the paste dispenser, and away from any other food sources.

Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are drafted:

When the pawn walks to the dispenser, she will produce a single meal and begin to eat it. At this point, pause the game and draft the pawn. This will make the pawn stop eating and drop the meal right next to them. Forbid the meal that was just dropped, resulting in a forbidden stack of 1 nutrient paste meal. Now, repeatedly draft and undraft the pawn, which will make them produce an additional meal each time you undraft them, and they will drop it on the existing (forbidden) stack when re-drafted. You can simply hold down the draft hotkey in order to rapidly fill up a stack of meals.

If you produce more than one full stack of 10 meals this way, you will have to forbid any new stacks that are created, or else the process will get stuck in a loop. New meal stacks will be created even if the pawn is completely surrounded by stacks. The new stacks will simply appear at the next available location.

You can repeat this until the food hoppers are depleted. The entire process will require no in-game time, since the game is paused all the way.

Now you can have as many nutrient paste meals as your heart desires! Enough to take with you on cold journeys! Enough to make an emergency food stockpile! Enough to use as animal fodder!