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* [[Comfort]]: people want to sit in comfortable chairs and sleep in cozy beds.  Otherwise they get mildly irritated, but when satisfied it makes them quite happy.
 
* [[Comfort]]: people want to sit in comfortable chairs and sleep in cozy beds.  Otherwise they get mildly irritated, but when satisfied it makes them quite happy.
 
* [[Outdoors]]: the need to be outside, ie. not under a roof or mountain top.  Pawns that are indoors for too long grow increasingly unhappy.
 
* [[Outdoors]]: the need to be outside, ie. not under a roof or mountain top.  Pawns that are indoors for too long grow increasingly unhappy.
* [[Indoors]]: the need to be inside, ie. under a roof or mountain top. Pawns that are outdoors for too long grows increasingly unhappy. Only appears and replaces Outdoors needs if pawn has the [[Undergrounder]] trait or the pawn has an [[ideoligion]]{{IdeologyIcon}} with the [[Ideoligion#Memes|Tunneler meme]].
 
* [[Chemical (Need)]]: the general need to consume [[social drugs|social]] and [[hard drugs]] of any kind, distinct from addictions. Pawns that spend too long without consuming drugs will become increasingly unhappy. Only appears if pawn has the [[Chemical interest]] or [[Chemical fascination]] trait.
 
* [[Learning]]: Present only in children.{{BiotechIcon}}  Children need new lessons and experiences to grow up well, and will become unhappy without them.  Children will only do learning activities when their schedule is set to Recreation or Anything.  A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments.
 
* [[Play]]: Present only in babies.{{BiotechIcon}}  Babies need to be played with by adults. If they aren't played with, they will become unhappy.
 
* [[Kill satiety]]:{{BiotechIcon}} Present only in specific genetically modified humans.{{BiotechIcon}}  Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.
 
* [[Deathrest]]:{{BiotechIcon}} Present only in specific genetically modified humans.{{BiotechIcon}}  People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead.  A variety of special buildings can connect to a deathresting person and give them bonuses upon waking.  Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities.
 
* [[Energy]]:{{BiotechIcon}} Presently only in mechanoids.{{BiotechIcon}}  A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly.
 
 
The following is not technically a need, but does have a lot of mechanical similarities in terms of decay, management, and effects. 
 
* [[Hemogen]]:{{BiotechIcon}} Present in [[Genes#Hemogenic|Hemogenic]] pawns. It decays over time, is consumed and required by hemogenic abilities, is refilled by [[Genes#Bloodfeeder|bloodfeeding]] or consuming [[hemogen pack]]s. When low, it inflict increasingly severe [[mood]], [[pain]], and [[consciousness]] penalties.
 
  
 
=== Drug addictions ===
 
=== Drug addictions ===
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The markers on the ''comfort'' and ''beauty'' bar are much less important, you will usually only look at them if you want to precisely examine how the current environment of the pawn impacts these needs.  The ''food'', ''rest'' and ''recreation'' bar do not even have markers: they are naturally falling towards zero, unless the pawn is eating, sleeping or relaxing – like fuel meters.
 
The markers on the ''comfort'' and ''beauty'' bar are much less important, you will usually only look at them if you want to precisely examine how the current environment of the pawn impacts these needs.  The ''food'', ''rest'' and ''recreation'' bar do not even have markers: they are naturally falling towards zero, unless the pawn is eating, sleeping or relaxing – like fuel meters.
 
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{{nav|status levels|wide}}
 
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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