Editing More Traits (mod)
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|logo = | |logo = | ||
|forum = 20166 | |forum = 20166 | ||
− | |author = TheFlameTouched | + | |author = [[User:TheFlameTouched|TheFlameTouched]] |
− | |version = v1 | + | |version = v1 |
− | |comp = | + | |comp = Alpha 13 |
|firstrelease = 2016-05-16 | |firstrelease = 2016-05-16 | ||
}} | }} | ||
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. <br/> | Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. <br/> | ||
− | These are traits added by TheFlameTouched in his mod called More Traits | + | These are traits added by TheFlameTouched in his mod called More Traits v1 |
− | + | =All traits(so far)= | |
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− | =All traits | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
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| NAME has become accustomed to the harsh reality of death and the horrible things that sometimes need to be done. This has made HIM more mentally stable. | | NAME has become accustomed to the harsh reality of death and the horrible things that sometimes need to be done. This has made HIM more mentally stable. | ||
| Mental break threshold -3 | | Mental break threshold -3 | ||
− | Mood not affected by sight of death, unburied | + | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, sleeping outside <br/> |
+10 mood for killing strangers <br/> | +10 mood for killing strangers <br/> | ||
+3 mood for being wounded in action | +3 mood for being wounded in action | ||
| Psychopath | | Psychopath | ||
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|- | |- | ||
! Veteran | ! Veteran | ||
| NAME is no stranger to battle and death, HE doesn't mind the sight of death or killing. | | NAME is no stranger to battle and death, HE doesn't mind the sight of death or killing. | ||
| Melee skill +3, Shooting skill +3, Medicine skill -3, Growing skill -3, Crafting skill -3 <br/> | | Melee skill +3, Shooting skill +3, Medicine skill -3, Growing skill -3, Crafting skill -3 <br/> | ||
− | Mood not affected by sight of death or unburied | + | Mood not affected by sight of death or unburied colonists <br/> |
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+3 mood for being wounded in action | +3 mood for being wounded in action | ||
| Psychopath | | Psychopath | ||
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| Melee skill +2, Shooting skill +2 <br/> | | Melee skill +2, Shooting skill +2 <br/> | ||
Melee hit chance +10% <br/> | Melee hit chance +10% <br/> | ||
− | 5% Faster aiming, 5% Higher accuracy | + | 5% Faster aiming, 5% Higher accuracy |
− | + | | Elite | |
− | + | Hardened <br/> | |
+ | Numb | ||
|- | |- | ||
! Elite | ! Elite | ||
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| Melee skill +6, Shooting skill +6 <br/> | | Melee skill +6, Shooting skill +6 <br/> | ||
Melee hit chance +50% <br/> | Melee hit chance +50% <br/> | ||
− | 25% Faster aiming, 25% Higher accuracy | + | 25% Faster aiming, 25% Higher accuracy |
− | + | | - | |
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|- | |- | ||
! Commando | ! Commando | ||
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Melee hit chance +100% <br/> | Melee hit chance +100% <br/> | ||
50% Faster aiming, 50% Higher accuracy <br/> | 50% Faster aiming, 50% Higher accuracy <br/> | ||
− | Mental break threshold -7%, Movement speed +20% | + | Mental break threshold -7%, Movement speed +20% |
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|- | |- | ||
! Marksman | ! Marksman | ||
| NAME has a natural affinity with any ranged weapon and has spent HIS time honing HIS natural abilities further. | | NAME has a natural affinity with any ranged weapon and has spent HIS time honing HIS natural abilities further. | ||
| Melee skill -6, Shooting skill +8 <br/> | | Melee skill -6, Shooting skill +8 <br/> | ||
− | 25% Higher accuracy | + | 25% Higher accuracy |
− | + | | - | |
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|- | |- | ||
! Reaver | ! Reaver | ||
| NAME prefers to be where the blood flows most freely in battle. In accordance with this HE has focused on mastering melee weapons. | | NAME prefers to be where the blood flows most freely in battle. In accordance with this HE has focused on mastering melee weapons. | ||
| Melee skill +8, Shooting skill -6 <br/> | | Melee skill +8, Shooting skill -6 <br/> | ||
− | Melee hit chance +75% | + | Melee hit chance +75% |
− | + | | - | |
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|- | |- | ||
! Combat Medic | ! Combat Medic | ||
| NAME has been training to heal the men he serves with from a young age, HE is proficient in both healing and killing, creating a deadly combo for the unsuspecting foe. | | NAME has been training to heal the men he serves with from a young age, HE is proficient in both healing and killing, creating a deadly combo for the unsuspecting foe. | ||
| Medicine skill +6, Shooting skill +4 <br/> | | Medicine skill +6, Shooting skill +4 <br/> | ||
− | 5% Faster aiming, 5% Higher accuracy | + | 5% Faster aiming, 5% Higher accuracy |
− | + | | - | |
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|- | |- | ||
! Animal Lover | ! Animal Lover | ||
| NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible. | | NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible. | ||
− | | Animal skill +4, Social skill -2 | + | | Animal skill +4, Social skill -2 |
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! Medical Savant | ! Medical Savant | ||
| NAME understands the art of medicine like no one else can. However, they don't understand people half as well. | | NAME understands the art of medicine like no one else can. However, they don't understand people half as well. | ||
| Medicine skill +6, Social skill -4, Artistic skill -4 | | Medicine skill +6, Social skill -4, Artistic skill -4 | ||
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! Technical Savant | ! Technical Savant | ||
| NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people. | | NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people. | ||
| Crafting skill +6, Social skill -4, Artistic skill -4 | | Crafting skill +6, Social skill -4, Artistic skill -4 | ||
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! Artistic Savant | ! Artistic Savant | ||
| NAME has always been able to reach people on an emotional level with HIS work. | | NAME has always been able to reach people on an emotional level with HIS work. | ||
| Artistic skill +6, Social skill -4, Crafting skill -4 | | Artistic skill +6, Social skill -4, Crafting skill -4 | ||
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! DIY Enthusiast | ! DIY Enthusiast | ||
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| Social skill +2 | | Social skill +2 | ||
Permanent +12 mood modifier | Permanent +12 mood modifier | ||
− | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando | + | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando |
|- | |- | ||
! Numb | ! Numb | ||
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Permanent -2 mood modifier | Permanent -2 mood modifier | ||
| Psychopath | | Psychopath | ||
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! Focused | ! Focused | ||
| NAME has an easy time staying focused, and gets things done faster than the average person. | | NAME has an easy time staying focused, and gets things done faster than the average person. | ||
| Work speed +10% | | Work speed +10% | ||
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! Forgetful | ! Forgetful | ||
| NAME is forgetful at the worst of times, reducing overall work speed. | | NAME is forgetful at the worst of times, reducing overall work speed. | ||
| Work speed -10% | | Work speed -10% | ||
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! RimWorlder | ! RimWorlder | ||
| For most people the Rimworlds are a dangerous, hostile place. Not for NAME, as no decision is too dark, no situation can not provide either profit or humour for HIM, often at the expense of others. Where others think HE's gone too far, HECAP doesnt think HE's gone far enough yet. This is HIS planet, it just doesn't know it yet. | | For most people the Rimworlds are a dangerous, hostile place. Not for NAME, as no decision is too dark, no situation can not provide either profit or humour for HIM, often at the expense of others. Where others think HE's gone too far, HECAP doesnt think HE's gone far enough yet. This is HIS planet, it just doesn't know it yet. | ||
− | | Mental break threshold -7% | + | | Mental break threshold -7% |
− | + | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer | |
− | | Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer | ||
|- | |- | ||
! Slaver | ! Slaver | ||
| For NAME, people are money and as such HECAP hates seeing good merchandise damaged. | | For NAME, people are money and as such HECAP hates seeing good merchandise damaged. | ||
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! Killer | ! Killer | ||
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| Melee skill +4, Shooting skill +4 <br/> | | Melee skill +4, Shooting skill +4 <br/> | ||
Melee hit chance +25% <br/> | Melee hit chance +25% <br/> | ||
− | 10% Faster aiming, 10% Higher accuracy | + | 10% Faster aiming, 10% Higher accuracy |
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! Silver Tongue | ! Silver Tongue | ||
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| Social skill +6, Shooting skill -6, Melee skill -6 | | Social skill +6, Shooting skill -6, Melee skill -6 | ||
| Psychopath | | Psychopath | ||
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! Hero | ! Hero | ||
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Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3 | Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3 | ||
| Psychopath | | Psychopath | ||
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! Born Leader | ! Born Leader | ||
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| Social skill +6 | | Social skill +6 | ||
| Psychopath | | Psychopath | ||
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! Strong | ! Strong | ||
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| Melee skill +4 | | Melee skill +4 | ||
Mental break threshold -4% <br/> | Mental break threshold -4% <br/> | ||
− | Comfy Temp. Min/Max: -14 / +14 | + | Comfy Temp. Min/Max: -14 / +14 |
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! Ignorant | ! Ignorant | ||
| NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation. | | NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation. | ||
− | | Social skill -4, Research skill -4 | + | | Social skill -4, Research skill -4 |
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! Paranoid | ! Paranoid | ||
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| Social skill -2 | | Social skill -2 | ||
Mental break threshold +5% | Mental break threshold +5% | ||
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! Confident | ! Confident | ||
| NAME is fairly confident that everything is going to be alright. | | NAME is fairly confident that everything is going to be alright. | ||
| Social skill +2 | | Social skill +2 | ||
− | Mental break threshold - | + | Mental break threshold -50% |
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|- | |- | ||
! Survivor | ! Survivor | ||
| NAME can and will do anything to survive... | | NAME can and will do anything to survive... | ||
| Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3 | | Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3 | ||
− | + | | Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder | |
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− | | Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder | ||
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! Pragmatist | ! Pragmatist | ||
| NAME is practical, and will cross any line if it serves HIM best. HE isn't bothered by limiting moral choices, after all, HE is just looking out for number 1. | | NAME is practical, and will cross any line if it serves HIM best. HE isn't bothered by limiting moral choices, after all, HE is just looking out for number 1. | ||
− | | Social skill -2 | + | | Social skill -2 |
− | + | | Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder | |
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− | | Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder | ||
|- | |- | ||
! Doomsday Prepper | ! Doomsday Prepper | ||
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| NAME is set in HIS ways of doing as little as possible, as slow as possible. | | NAME is set in HIS ways of doing as little as possible, as slow as possible. | ||
| Work speed -10%, Movement speed -10% | | Work speed -10%, Movement speed -10% | ||
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! Photophobia | ! Photophobia | ||
| NAME has an aversion to light, prefering the safety of the dark. | | NAME has an aversion to light, prefering the safety of the dark. | ||
− | | +3 mood when in darkness | + | | +3 mood when in darkness |
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| NAME has a fear of open spaces, while HE can manage relatively fine in them, HE is much more comfortable indoors. | | NAME has a fear of open spaces, while HE can manage relatively fine in them, HE is much more comfortable indoors. | ||
| Minor cabin fever gives +7 mood(instead of normal -7 mood) | | Minor cabin fever gives +7 mood(instead of normal -7 mood) | ||
− | Serious cabin fever | + | Serious cabin fever give +15 mood(instead of normal -15 mood) |
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