Difference between revisions of "Molotov cocktails"

From RimWorld Wiki
Jump to navigation Jump to search
(Set correct damage type.)
(Set correct damage type.)
Line 8: Line 8:
 
|class = Modern
 
|class = Modern
 
|damage = 10
 
|damage = 10
|damage type = burn
+
|damage type = heat
 
|mode = Single Thrown
 
|mode = Single Thrown
 
|warmup = 108
 
|warmup = 108

Revision as of 04:20, 17 December 2017

Molotov cocktails

Molotov cocktails

Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Single Thrown
Damage
10 dmg (Heat)
Warm-Up
108 ticks (1.8 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
2.9 tile(s)
Blast Radius
1.1
DPS
2.24

Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.

Accuracy is poor on moving targets.

A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in , without burning the base itself.

Usage

  • Select a colonist and equip him/her with Molotov's
  • Make the colonist a soldier
  • Click the "B" to select target area.

Molotov cocktails.png