Difference between revisions of "Molotov cocktails"
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AlSweigart (talk | contribs) m (Note that molotovs can't be crafted.) |
PigeonGuru (talk | contribs) |
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|missRadius = 2.9 | |missRadius = 2.9 | ||
|blastRadius = 1.1 | |blastRadius = 1.1 | ||
+ | |buy = {{icon|cloth|25}} + {{icon|chemfuel|80}} | ||
|sell = {{icon|silver|200}} | |sell = {{icon|silver|200}} | ||
}} | }} | ||
Line 25: | Line 26: | ||
Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped ('''+''') zone on fire where it lands. | Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped ('''+''') zone on fire where it lands. | ||
− | Accuracy is poor on moving targets | + | Accuracy is poor on moving targets. |
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself. | A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself. | ||
+ | |||
+ | == Obtaining == | ||
+ | |||
+ | They can be crafted at a [[machining table]] for {{icon|cloth|25}} + {{icon|chemfuel|80}}. They are also a common drop from raiders. | ||
== Usage == | == Usage == | ||
− | * | + | * Equip a colonist with Molotov's |
− | * | + | * Draft the colonist |
− | * | + | * Press {{key|B}} to select target area. |
[[File:Molotov cocktails.png|900px]] | [[File:Molotov cocktails.png|900px]] | ||
+ | |||
+ | == Version history == | ||
+ | |||
+ | In 1.0 it received a crafting recipe. | ||
+ | |||
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] | ||
{{nav|weapon|wide}} | {{nav|weapon|wide}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 02:13, 15 December 2018
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.
Obtaining
They can be crafted at a machining table for 25 + 80. They are also a common drop from raiders.
Usage
- Equip a colonist with Molotov's
- Draft the colonist
- Press B to select target area.
Version history
In 1.0 it received a crafting recipe.