Difference between revisions of "Mods"

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{{See also|Modding}}
 
{{See also|Modding}}
''This page discusses existing mods that are for the latest version (Version 1.0) only. If you want to learn how to make mods, see [[Modding Tutorials]].''
 
  
 +
'''Mods''' are player-made modifications to the game, they can add items, new functionally, and a variety of other things.
  
 +
''If you want to learn how to make mods, see [[Modding Tutorials]].''
  
'''Note:''' This page does not, and never will, contain the hundreds of available up-to-date mods and can only be used as reference. <br>
+
'''Note:''' With new mods coming out weekly if not daily, no manually edited page will ever contain the thousands of available up-to-date mods. A somewhat complete list can be found at the [https://ludeon.com/forums/index.php?board=12 Mods] [https://ludeon.com/forums/index.php?board=15 Released] section on the [https://ludeon.com/forums forum] and on the [https://steamcommunity.com/app/294100/workshop Steam Workshop], or on sites such as GitHub. Each of these will have exclusive mods as well. Found here: [https://github.com/topics/rimworld-mod?o=desc&s=updated recently updated RimWorld mods]
A somewhat complete list can be found at the [https://ludeon.com/forums/index.php?board=12 Mods]->[https://ludeon.com/forums/index.php?board=15 Released] section on the [https://ludeon.com/forums forum] and on the [https://steamcommunity.com/app/294100/workshop Steam Workshop]. Each of these will have exclusive mods as well. <br>
 
Mods for outdated versions can be found here [[List_of_mods]].
 
  
 +
== Selecting mods ==
 +
Unless a player is playing “vanilla” (using no mods) it would be unusual for any two players to have exactly the same mix of mods.  Each player picks and chooses what they want to “improve” their version of the game, according to their own preferences and play style, and what they think is “fun”. There is no “right/wrong” way to select the mods you want to use, or don't use. Use hundreds of mods, a select few, or none at all!
  
 +
And if the mod you're looking for doesn't exist, feel free to ''create'' it! In fact, Ludeon has utilities built-in to the game to make using and sharing mods easier, and this wiki hosts a number of [[Modding Tutorials|helpful tutorials]] to help you get started!
  
== Mod Libraries and Tools ==
+
Loosely speaking, there are three types of mods, although many fall into more than one category:
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !! Description !! Forum Link !! Steam Link !! Author !!
 
|-
 
!HugsLib
 
| Provides shared functionality for other mods || | {{LudeonThread|28066}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1181070440 Steam] || | UnlimitedHugs |||
 
|-
 
!Humanoid Alien Races 2.0
 
| Framework for Alien Races || | [https://github.com/erdelf/AlienRaces/releases/latest GitHub] || | [http://steamcommunity.com/workshop/filedetails/?id=839005762 Steam] || | erdelf ||
 
|-
 
!JecsTools
 
| Adds functions for other mods || | [https://github.com/jecrell/JecsTools GitHub] || | [https://steamcommunity.com/sharedfiles/filedetails/?id=932008009 Steam] || | Jecrell ||
 
|-
 
!Miscellaneous 'CORE'
 
| Contains core functions for other mods || | {{cross}} || | [https://steamcommunity.com/sharedfiles/filedetails/?id=704181221 Steam] || | Haplo ||
 
|-
 
|}
 
  
== Quality of Life and UI Mods==
+
* '''Cosmetic''': This category of mods, changes only how the game ''looks'', not how it ''plays''. Examples are hairstyles, clothing colors and styles, existing animals that come in a greater variety of coloration, an adaptation of an existing feature with simply a different appearance, etc. You could have a “vanilla” ''playing'' game that looks far from the vanilla game.
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!LongRangePodLauncher
 
| V 1.0 || | Sets max fuel from 150 to 600 for launch pads || | [https://ludeon.com/forums/index.php?topic=28678.0 Thread] || | [https://steamcommunity.com/sharedfiles/filedetails/?id=819435604 Steam] || | Hatti || | 2016-12-16 || | 2018-10-17 || | {{cross}}
 
|-
 
!QualityBuilder
 
| V 1.0 || | Set minimum expected quality to buildings. Only best builder will build || | [https://ludeon.com/forums/index.php?topic=28678.msg289086#msg289086 Thread] || | [https://steamcommunity.com/sharedfiles/filedetails/?id=754637870 Steam] || | Hatti || | 2016-08-29 || | 2018-11-21 || | {{cross}}
 
|-
 
!Path Avoid
 
| A18.1700 || | Path Avoid allows you to "nudge" the pathfinding system for your pawns || | {{LudeonThread|33027.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180719857 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Show hair for all hats
 
| A18.1700 || | Select which hats do hide hair from Mod Settings. || | {{LudeonThread|33027.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180826364 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Refugee Stats
 
| A18.1700 || | Adds a bit more detail to the refugee screen. || | {{LudeonThread|36276.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180847426 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Save Storage & Outfit Settings
 
| A18.1700|| | Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. || | {{LudeonThread|34075.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180718516 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Force Pawn to Do a Job
 
| A18.1700|| | Select any pawn, right click where you want the task to be done || | {{LudeonThread|33139.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180719500 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Impassable Map Maker
 
| A18.1700|| | Allows settlements on Impassable tiles. || | {{LudeonThread|31379.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180719335 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Colony Manager
 
| v0.18.00|| | Manage your Colony like a pro. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!Stack Merger
 
| v0.18.00|| | Haulers Merge partial Stacks in stockpiles. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!Blueprints
 
| v0.18.01|| | Blueprints allow the quick construction of repetitive rooms/areas. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!FollowMe
 
| v0.18.01|| | Gives the camera tracking capabilities. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!WorkTab
 
| v0.18.00|| | Provides a vastly more customizable work tab. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!Area Unlocker
 
| v0.18.00|| | Removes the (arbitrary) limit to the number of areas you can create. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!AnimalTab
 
| v0.18.01|| | Adds extra functionality to the Animals tab. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!MedicalTab
 
| v0.18.01|| | Adds a comprehensive medical overview tab, showing your colonists' health at a glance. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!RelationsTab
 
| v0.18.01|| | Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!EdB Prepare Carefully
 
| V 1.0.10 || | Extensively customize your colonists, gear, and animals before landing || | {{cross}} || | [https://steamcommunity.com/sharedfiles/filedetails/?id=735106432 Steam] || | edbmods || | 2016-07-31 || | 2018-10-17 || | {{cross}}
 
|-
 
|}
 
  
== Gameplay Mechanics Changing Mods ==
+
* '''User Interface''': There are many utility mods that add new, useful menus, lists and/or commands. These are “quality of life” improvements, which (usually) do not change how the game plays, but make playing the game ''much'' easier. Examples would be an expanded and detailed inventory, medical lists for all colonists/prisoners/animals/hostiles, or a 10-color “planning” overlay.
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!RunAndGun
 
| 1.0 || | Your colonists can never be a true Rambo if they cannot gun while they are running. || | {{LudeonThread|36061.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=83189 Roolo] || | 2017-10-27 || | 2017-10-27 || | {{cross}}
 
|-
 
!FluffyBreakdowns
 
| v0.18.00|| | Replaces random breakdowns with a maintenance requirement. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!BirdsAndBees
 
| v0.18.01|| | Adds reproductive organs to the animals, and then you, raiders and time can take them away again. So far Git only || | {{LudeonThread|16120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=12611 Fluffy (l2032) ] || | 2017-10-24 || | 2017-10-24 || | {{cross}}
 
|-
 
!Reclaim,Reuse,Recycle
 
| v0.18.01|| | Rimworld mod that allows extracting added parts (aka Bionics, Peg legs, etc) & implants from corpses. So far Git only || | {{LudeonThread|35322.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=70332 DoctorVanGogh] || | 2017-10-27 || | 2017-10-29 || | {{cross}}
 
|-
 
|}
 
  
== Content Mods ==
+
* '''Game changes''': These actually change the game itself, adding additional items and/or complexities. It might be as subtle as a new lighting item or orange jump-suits you can make for prisoners; a moderate change with a favorite new animal species, dog breed or furniture type. Or might be a mod that adds overpowered weapons that will instantly kill anyone when getting shot with. You can even have a “magical” RimWorld that replaces anything “technological” with spells and potions (although that ''could'' be a purely cosmetic change, depending on the mod). No one (except the authors themselves and player “peer review”) checks these for “game balance”, so anything is fair game, limited only by the creativity (and sanity) of fan coders. Consider before you slap in something like this, then enjoy your decision.
  
=== Furniture ===
+
Some mods might not work together, especially if they have overlap or add a lot of content to the game. Be wary of large mod collections from the steam workshop for this reason.
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!RimFridge
 
| A18.1700|| | Adds refrigerated racks to keep food and other perishables cold. || | {{LudeonThread|32980.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180721235 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
|}
 
  
=== Weapons ===
+
== Installing Mods ==
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
+
Mods can be acquired using the Steam workshop page (if using Steam version), through Ludeon Forums, or through third party websites (use at your own risk!). When using the Steam workshop, all you have to do is to “Subscribe” to a mod, and Steam will do the rest. It takes more effort to install mods from other places, however. This is done by downloading mods, then moving the mod files to the “local mods” folder in the game files. You can find the local mods folder in the same directory as where your game is installed. Type in %Appdata% in the search bar of the file explorer, going to the LocalLow folder, then opening the “Rimworld by Ludeon Studios” folder, here you can find the mod config and your save games.  
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
|}
 
 
 
=== Buildings ===
 
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
|}
 
 
 
=== Factions ===
 
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!Rimsenal - Federation Faction Pack
 
| 1.4 || | The Rimsenal: Federation mod is designed to provide you with an unprecedented form of threat. New enemies are after your settlement || | {{LudeonThread|11160.0}} || | [https://steamcommunity.com/workshop/filedetails/?id=736172213 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=19705 rooki1] || | 2015-03-03|| | 2019-02-05 || | {{cross}}
 
|-
 
|}
 
 
 
=== Others ===
 
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!Industrial Rollers
 
| 2.2.0 || | Lets you setup automated rollers to transfer items to stockpiles and free hauler's time. || | {{LudeonThread|26967.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=64587 historic_os] || | 2017-10-26 || | 2017-10-26 || | {{cross}}
 
|-
 
!Bone Mod
 
| 1.4 || | Build stuff out of bone! When butchering animals, you will now also receive some bone material. || | {{LudeonThread|32560.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=69149 ShivMan] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Trading Spot
 
| A18.1700|| | Control Where Traders Loiter || | {{LudeonThread|33669.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180719658 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Weapon Storage
 
| A18.1700|| | Stores weapons and allows weapons to be assigned to pawns for use in the field. || | {{LudeonThread|35503.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180720427 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Change Dresser
 
| A18.1700|| | Adds a Dresser and Mirror to the Furniture tab. || | {{LudeonThread|35632.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180720623 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
!Animal Costumes
 
| A18.1700|| | Included are Ears, Tails, and Hooded Costumes of Tanooki, Cats, and Dogs. || | {{LudeonThread|36189.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180720179 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=72439 Kiame] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
|}
 
 
 
== Medical Mods ==
 
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!DE Surgeries
 
| 0.18 || | Adds new surgeries to Rimworld. || | {{LudeonThread|22120.0}} || | {{cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=43580 kaptain_kavern] || | 2017-10-27 || | 2017-10-27 || | {{cross}}
 
|-
 
|}
 
 
 
== Races ==
 
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!Ni'Hal
 
| 1.0 || | Catfish Space Nazis. They like warm and wet climates.  || | {{LudeonThread|36270.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180686238 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=48747 Diana Winters ] || | 2017-10-26 || | 2017-10-26 || | {{cross}}
 
|-
 
!Orassans
 
| 2.0 || | Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans. || | {{LudeonThread|22336.0}} || | [http://steamcommunity.com/sharedfiles/filedetails/?id=1180673498 Steam] || | [https://ludeon.com/forums/index.php?action=profile;u=48747 Diana Winters ] || | 2017-10-26 || | 2017-10-26 || | {{cross}}
 
|-
 
!Fantasy Goblins
 
| V 1.0 || | Adds the race of sly and conniving goblins.  While physically weak they more than make up for it with their productivity and cunning. || | {{cross}} || | [https://steamcommunity.com/sharedfiles/filedetails/?id=1465072243 Steam] || | Vagabond || | 2018-08-04 || | 2018-11-21 || | {{cross}}
 
|-
 
!Star Trek: Trill
 
| 2.0 || |  A humanoid race from the Star Trek universe. They have spots and a select few have space slugs inside them. || | {{LudeonThread|48139.0}} || | [https://steamcommunity.com/sharedfiles/filedetails/?id=1629096960 Steam] || | Juvia|| | 2019-01-19|| | 2019-01-30  || | {{cross}}
 
|-
 
|}
 
 
 
 
 
== Overhaul Mods ==
 
{|{{STDT|sortable c_12 text-center}}  class="mw-collapsible mw-collapsed wikitable"
 
|+ class="nowrap" |
 
! Name !!  Mod Version !! Description !! Forum Link !! Steam Link !! Author !!  First Release !!  Last Update !!  MP Compatible
 
|-
 
!Zombieland Mod
 
| v1.8.5 || | Not your average Zombie mod. Contains traces of Twinkies and dark humor || | {{LudeonThread|32601.0}} || | {{Cross}} || | [https://ludeon.com/forums/index.php?action=profile;u=50744 pardeike] || | 2017-10-25 || | 2017-10-25 || | {{cross}}
 
|-
 
|}
 
  
 
[[Category:Modding]]
 
[[Category:Modding]]

Latest revision as of 14:33, 28 January 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

Mods are player-made modifications to the game, they can add items, new functionally, and a variety of other things.

If you want to learn how to make mods, see Modding Tutorials.

Note: With new mods coming out weekly if not daily, no manually edited page will ever contain the thousands of available up-to-date mods. A somewhat complete list can be found at the ModsReleased section on the forum and on the Steam Workshop, or on sites such as GitHub. Each of these will have exclusive mods as well. Found here: recently updated RimWorld mods

Selecting mods[edit]

Unless a player is playing “vanilla” (using no mods) it would be unusual for any two players to have exactly the same mix of mods. Each player picks and chooses what they want to “improve” their version of the game, according to their own preferences and play style, and what they think is “fun”. There is no “right/wrong” way to select the mods you want to use, or don't use. Use hundreds of mods, a select few, or none at all!

And if the mod you're looking for doesn't exist, feel free to create it! In fact, Ludeon has utilities built-in to the game to make using and sharing mods easier, and this wiki hosts a number of helpful tutorials to help you get started!

Loosely speaking, there are three types of mods, although many fall into more than one category:

  • Cosmetic: This category of mods, changes only how the game looks, not how it plays. Examples are hairstyles, clothing colors and styles, existing animals that come in a greater variety of coloration, an adaptation of an existing feature with simply a different appearance, etc. You could have a “vanilla” playing game that looks far from the vanilla game.
  • User Interface: There are many utility mods that add new, useful menus, lists and/or commands. These are “quality of life” improvements, which (usually) do not change how the game plays, but make playing the game much easier. Examples would be an expanded and detailed inventory, medical lists for all colonists/prisoners/animals/hostiles, or a 10-color “planning” overlay.
  • Game changes: These actually change the game itself, adding additional items and/or complexities. It might be as subtle as a new lighting item or orange jump-suits you can make for prisoners; a moderate change with a favorite new animal species, dog breed or furniture type. Or might be a mod that adds overpowered weapons that will instantly kill anyone when getting shot with. You can even have a “magical” RimWorld that replaces anything “technological” with spells and potions (although that could be a purely cosmetic change, depending on the mod). No one (except the authors themselves and player “peer review”) checks these for “game balance”, so anything is fair game, limited only by the creativity (and sanity) of fan coders. Consider before you slap in something like this, then enjoy your decision.

Some mods might not work together, especially if they have overlap or add a lot of content to the game. Be wary of large mod collections from the steam workshop for this reason.

Installing Mods[edit]

Mods can be acquired using the Steam workshop page (if using Steam version), through Ludeon Forums, or through third party websites (use at your own risk!). When using the Steam workshop, all you have to do is to “Subscribe” to a mod, and Steam will do the rest. It takes more effort to install mods from other places, however. This is done by downloading mods, then moving the mod files to the “local mods” folder in the game files. You can find the local mods folder in the same directory as where your game is installed. Type in %Appdata% in the search bar of the file explorer, going to the LocalLow folder, then opening the “Rimworld by Ludeon Studios” folder, here you can find the mod config and your save games.