Editing Modding Tutorials/XML Defs

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=Structure=
 
=Structure=
As previously established, the root node of all ''defs'' in the game is <Defs>. RimWorld will try to interpret everything between the opening tag of <Defs> and </Defs> as a ''type'' of ''def''. These ''types'' correspond to a C# class which inherits from the ''Def'' class. For example <source lang="xml"><Defs>
+
As previously established, the root node of all ''defs'' in the game is <Defs>. RimWorld will try to interpret everything between the opening tag of <Defs> and <Defs> as a ''type'' of ''def''. These ''types'' correspond to a C# class which inherits from the ''Def'' class. For example <source lang="xml"><Defs>
 
<ThingDef>
 
<ThingDef>
 
</ThingDef>
 
</ThingDef>

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