Editing Modding Tutorials/ThingComp

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 178: Line 178:
  
 
===Initialize(CompProperties props)===
 
===Initialize(CompProperties props)===
Called once when the ThingComp is instantiated, and called once during loading. Most commonly used to initialise the comp props, but functionally similar to PostMake() so equally suitable for setting up default values.
+
Called once when the ThingComp is instantiated, and called during loading. Used to, well, initialise the props.
  
 
===ReceiveCompSignal(string signal)===
 
===ReceiveCompSignal(string signal)===
Line 184: Line 184:
  
 
===PostExposeData===
 
===PostExposeData===
{{Main|Modding Tutorials/ExposeData}}
 
 
Used for saving and loading data. Runs after the ThingWithComps ExposeData.
 
Used for saving and loading data. Runs after the ThingWithComps ExposeData.
  
Line 209: Line 208:
  
 
===PostDraw===
 
===PostDraw===
Called every frame, but only if the DrawerType of the parent is DrawerType MapMeshAndRealTime. Only use this for drawing. Do not put game logic in this.
+
Called every frame. Only use this for drawing. Do not put game logic in this.
  
 
===PostDrawExtraSelectionOverlays===
 
===PostDrawExtraSelectionOverlays===
Line 254: Line 253:
  
 
===Notify_SignalReceived(Signal signal)===
 
===Notify_SignalReceived(Signal signal)===
The ThingComp way of participating in the ISignalReceiver interface. The ISignalReceiver interface isn't used a lot in RimWorld, but the design pattern it follows is reminiscent of the Observer Design pattern, or maybe Eventhandler. Except different.
+
The other part of the string based inter comp communication network.
  
 
===ToString===
 
===ToString===

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)