Editing Modding Tutorials/Testing mods

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===Development mode===
 
===Development mode===
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{{main|Modding Tutorials/Development mode}}
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To use this mode, you need to activate it:<br/>
 
To use this mode, you need to activate it:<br/>
  
# Run RimWorld;
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# Run Rimworld;
 
# Press the "Options" button in the main menu;
 
# Press the "Options" button in the main menu;
 
# Under Gameplay, the middle column, tick "Development mode".<br/><br/>
 
# Under Gameplay, the middle column, tick "Development mode".<br/><br/>
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===Incidents===
 
===Incidents===
  
Incident mods can be tested using Debug Actions Menu -> Incidents. To get a sense for the regular threat scale and other data like the population intent: View settings -> Write storyteller. You'll find the data output in the Debug inspector (magnifying glass).<br/><br/>
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Incident mods can be tested using Debug Actions Menu -> Incidents.<br/><br/>
 
 
===Jobs===
 
 
 
You can toggle job logging by using Actions Menu -> Tools - Pawns -> Toggle job logging. Note that this doesn't log all JobGivers, only if they return a job. Some Jobgivers may still do something without returning a job. Looking at you, JobGiver_DropUnusedInventory, Ruiner of Sleep and Waster of Hours. Also useful: View settings -> Draw Pawn Debug (for seeing destinations/reservations).<br/><br/>
 
 
 
===Lords===
 
 
 
* View settings -> Draw Duties (for seeing what each pawn does)
 
* View settings -> Draw Lords (for seeing what the Lord does)
 
* View settings -> Log Lord Toil Transitions (for reading what transitions happen)<br/><br/>
 
  
 
=Tips for testing=
 
=Tips for testing=

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