Editing Modding Tutorials/Setting up a solution

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## Expand your project in Solution Explorer. Then right click "References" -> Add Reference...
 
## Expand your project in Solution Explorer. Then right click "References" -> Add Reference...
 
## Click Browse...
 
## Click Browse...
## Navigate towards <pre>RimWorldInstallPath/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll&#10;UnityEngine.CoreModule.dll</pre>
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## Navigate towards <pre>RimWorldInstallPath/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll&#10;UnityEngine.dll</pre>
 
## Click "Add"
 
## Click "Add"
 
## Click "OK" to close the Reference Manager.
 
## Click "OK" to close the Reference Manager.
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## In your IDE project file browser, right-click the "References" folder and "Add reference";
 
## In your IDE project file browser, right-click the "References" folder and "Add reference";
 
## Choose the ".NET Assembly Browser" tab and "Browse...";
 
## Choose the ".NET Assembly Browser" tab and "Browse...";
## Navigate towards <pre>RimWorld******/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll&#10;UnityEngine.CoreModule.dll</pre>
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## Navigate towards <pre>RimWorld******/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll&#10;UnityEngine.dll</pre>
 
## Click "Open" then "OK";
 
## Click "Open" then "OK";
 
## In the References folder, right-click Assembly-CSharp -> Properties and change "Local copy" to False. Do the same for UnityEngine,
 
## In the References folder, right-click Assembly-CSharp -> Properties and change "Local copy" to False. Do the same for UnityEngine,

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