Editing Modding Tutorials/Setting up a solution
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## Expand your project in Solution Explorer. Then right click "References" -> Add Reference... | ## Expand your project in Solution Explorer. Then right click "References" -> Add Reference... | ||
## Click Browse... | ## Click Browse... | ||
− | ## Navigate towards <pre>RimWorldInstallPath/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll UnityEngine | + | ## Navigate towards <pre>RimWorldInstallPath/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll UnityEngine.dll</pre> |
## Click "Add" | ## Click "Add" | ||
## Click "OK" to close the Reference Manager. | ## Click "OK" to close the Reference Manager. | ||
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## In your IDE project file browser, right-click the "References" folder and "Add reference"; | ## In your IDE project file browser, right-click the "References" folder and "Add reference"; | ||
## Choose the ".NET Assembly Browser" tab and "Browse..."; | ## Choose the ".NET Assembly Browser" tab and "Browse..."; | ||
− | ## Navigate towards <pre>RimWorld******/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll UnityEngine | + | ## Navigate towards <pre>RimWorld******/RimWorld******_Data/Managed</pre> and select files: <br/><pre>Assembly-CSharp.dll UnityEngine.dll</pre> |
## Click "Open" then "OK"; | ## Click "Open" then "OK"; | ||
## In the References folder, right-click Assembly-CSharp -> Properties and change "Local copy" to False. Do the same for UnityEngine, | ## In the References folder, right-click Assembly-CSharp -> Properties and change "Local copy" to False. Do the same for UnityEngine, |