Editing Modding Tutorials/Plague Gun (1.1)

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# First, let's connect our new projectile to the relevant ModExtension: <source lang="csharp">
 
# First, let's connect our new projectile to the relevant ModExtension: <source lang="csharp">
public ModExtension_PlagueBullet Props => def.GetModExtension<ModExtension_PlagueBullet>();
+
public ModExtension_PlagueBullet Props => base.def.GetModExtension<ModExtension_PlagueBullet>();
 
</source>
 
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#* This line is a Property, basically a method which doesn't take any arguments, and can generally speaking be treated as a variable. See [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties this article] for more details.
 
#* This line is a Property, basically a method which doesn't take any arguments, and can generally speaking be treated as a variable. See [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties this article] for more details.

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