Editing Modding Tutorials/Hello World

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=Hello World=
 
=Hello World=
<source lang="csharp">
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    using RimWorld;
using RimWorld;
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    using Verse;
using Verse;
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    namespace TestMod
 
 
namespace TestMod
 
{
 
    [StaticConstructorOnStartup]
 
    public static class MyMod
 
 
     {
 
     {
         static MyMod() //our constructor
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         [StaticConstructorOnStartup]
 +
        public static class MyMod
 
         {
 
         {
             Log.Message("Hello World!"); //Outputs "Hello World!" to the dev console.
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             static MyMod() //our constructor
 +
            {
 +
                Log.Message("Hello World!"); //Outputs "Hello World!" to the dev console.
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            }
 
         }
 
         }
 
     }
 
     }
}
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</source>
 
 
* The [StaticConstructorOnStartup] annotation does what it says on the tin. At startup, it runs the Static Constructor of any class with that annotation. For a thorough explanation of what a static constructor is, refer to [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors official C# documentation.] What you need to know: It's a method without a return type, has the same name as the class and doesn't take any arguments.
 
* The [StaticConstructorOnStartup] annotation does what it says on the tin. At startup, it runs the Static Constructor of any class with that annotation. For a thorough explanation of what a static constructor is, refer to [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors official C# documentation.] What you need to know: It's a method without a return type, has the same name as the class and doesn't take any arguments.
  

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