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− | + | <small>< [[Modding Tutorials]]</small> | |
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− | + | In this tutorial, we're going to be learning how to add your own flooring too the game using the resource which we created in the last tutorial. | |
− | In this tutorial, we're going to be learning how to add your own flooring | ||
==Prerequisites== | ==Prerequisites== | ||
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You should have read the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good understanding of where files are located (such as <code>About.xml</code>, def XML files, where you should put textures, and so on). | You should have read the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good understanding of where files are located (such as <code>About.xml</code>, def XML files, where you should put textures, and so on). | ||
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== Making the folders == | == Making the folders == | ||
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After you have made your mod folder from the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You're now done as far as creating folders go. | After you have made your mod folder from the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You're now done as far as creating folders go. | ||
− | == Creating the new flooring ( | + | == Creating the new flooring (Wooden flooring example) == |
− | In this example, we'll be making a new | + | In this example, we'll be making a new wooden flooring using the wood which we created in the last tutorial! Your file should now look like this (if you're making a wood flooring like me) : |
− | <source lang=" | + | <source lang="html4strict"><?xml version="1.0" encoding="utf-8" ?> |
− | <?xml version="1.0" encoding="utf-8" ?> | ||
<TerrainDefs> | <TerrainDefs> | ||
<TerrainDef> | <TerrainDef> | ||
− | <defName> | + | <defName>WoodFlooring</defName> |
− | <Label> | + | <Label>Wooden Flooring</Label> |
<RenderPrecedence>210</RenderPrecedence> | <RenderPrecedence>210</RenderPrecedence> | ||
− | <Description> | + | <Description>Wooden planks to liven up your lovely colony.</Description> |
<TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> | <TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> | ||
<Beauty>NiceTiny</Beauty> | <Beauty>NiceTiny</Beauty> | ||
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<CostList> | <CostList> | ||
<li> | <li> | ||
− | <thingDef> | + | <thingDef>Wood</thingDef> |
<count>2</count> | <count>2</count> | ||
</li> | </li> | ||
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</TerrainDefs></source> | </TerrainDefs></source> | ||
− | + | == An explanation of all the lines (Global Attributes)! == | |
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+ | '''defName''' - This is the ID for which the TerrainDef will take(Also the reference ID).This MUST be unique otherwise it will cause overrides. | ||
+ | |||
+ | '''Label''' - This is the display name or the visual name (The name in which the game will show you when selecting or looking at the flooring). | ||
+ | |||
+ | '''RenderPrecedence''' - This is render importance of the flooring (Sand = 350, Soil = 340, Gravel = 330, Carpet = 300-298). | ||
+ | |||
+ | '''Description''' - This is some information about the flooring. | ||
+ | |||
+ | '''TexturePath''' - This is the path in which the texture of your flooring is located inside of Textures, Do not include Textures/ in the path. | ||
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+ | '''Beauty''' - This is how nice the flooring looks to the colonists (Choices, from nice to horrible - Enchanting, Gorgeous, Nice, NiceTiny, Neutral, UglyTiny, Ugly, Hideous, Horrifying) | ||
+ | |||
+ | '''SurfacesSupported''' - What surfaces it can be placed on (Choices - Any, Light, Heavy, GrowSoil, Diggable, SmoothHard, SmoothableStone) | ||
+ | |||
+ | '''WorkToBuild''' - This is how many ticks in-game it takes for 1 tile of the flooring to be built. (60 ticks = 1 real life second) | ||
+ | |||
+ | '''DesignationCategory''' - This is what Architect Tab you would like this flooring to be available in. (Tabs available in Alpha 3 are - Zone, Building, Orders, Structure, Furniture, Security. You can remove the whole line if you don't want it to be in any Architect Tab.) | ||
+ | |||
+ | '''Fertility''' - This is the fertility rating of the flooring. (Soil = 1.0, SoilRich = 1.4, Gravel = 0.7, Sand = 0.06) | ||
+ | |||
+ | '''CostList''' - This is the cost to make each tile of flooring. (Flooring can cost multiple resources, as demonstrated in above) | ||
+ | |||
+ | '''ConstructionEffect''' - This is the effect for which colonists will build it (Stick with ConstructDig for all) | ||
+ | |||
+ | '''AcceptTerrainSourceFilth''' - This decides whether the flooring can collect filth on it or not. | ||
+ | |||
+ | == A few more lines (Global Attributes) you can add on! == | ||
+ | |||
+ | '''<TakeFootprints>True</TakeFootprints>''' - Decides whether or not the flooring can accept footprints for colonists. (Options - False, True) | ||
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+ | '''<EdgeType>Fade</EdgeType>''' - Give the tile a fade effect towards the edges (Options - Fade, Hard) If not included it is Hard by default. | ||
+ | |||
+ | '''<ResearchPrerequisite>ResearchName</ResearchPrerequisite>''' - If you want the flooring to be available only after a certain Research. | ||
== Testing == | == Testing == | ||
Let’s test our new mod! Fire up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring! | Let’s test our new mod! Fire up RimWorld, making sure to turn on <code>Development mode</code> in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring! | ||
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== Conclusion == | == Conclusion == | ||
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You now know how to: | You now know how to: | ||
* make a simple flooring | * make a simple flooring | ||
− | * know most of the | + | * know most of the terrainDef's global attributes and their functions with the optional choices |
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+ | Tutorial brought to you by Cala13er, If you have any questions about this tutorial. Message either Cala13er or Tynan on the forums. | ||
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+ | Next we'll learn how to make a weapon! |