Editing Modding Tutorials/Decompiling source code
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=Decompiling source code= | =Decompiling source code= | ||
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+ | ===dnSpy=== | ||
+ | dnSpy is a great application for decompiling or debugging and has a Visual Studio editor feel to it. It's currently only for Windows.<br/> | ||
+ | # Download [https://github.com/0xd4d/dnSpy/releases dnSpy] and extract it somewhere. | ||
+ | # Open dnSpy.exe. Once it's open, click "open" on the top ribbon (or press Ctrl+O). | ||
+ | # Navigate to ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number. | ||
+ | # Ctrl+Shift+K to open the search bar. | ||
+ | # Explore the assembly and look through the source code to your heart's desire. | ||
===ILSpy=== | ===ILSpy=== | ||
− | ILSpy is | + | One method is to use ILSpy. This software is recommended because its settings are correct on a clean install. It provides binaries only for Windows, but you can compile it yourself as a CLI application for Mono framework on OS X and Linux, see its [https://github.com/icsharpcode/ILSpy#unix--mac "How to build" instructions] on GitHub for more info.<br/> |
− | # Download [http://ilspy.net/ ILSpy] ( | + | # Download [http://ilspy.net/ ILSpy] (Download latest release) and extract it to a directory of your choosing. Optionally create a desktop shortcut; |
# '''Either''': associate the .dll extension with ILSpy: | # '''Either''': associate the .dll extension with ILSpy: | ||
## Navigate to ''Assembly-CSharp.dll'' in ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number (See Note on MacOS below); | ## Navigate to ''Assembly-CSharp.dll'' in ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number (See Note on MacOS below); | ||
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## Ctrl+Shift+F or Ctrl+E opens the search bar which can be used to search through all loaded assemblies; | ## Ctrl+Shift+F or Ctrl+E opens the search bar which can be used to search through all loaded assemblies; | ||
## Ctrl+F opens a search bar for the currently opened decompiled class.<br/><br/> | ## Ctrl+F opens a search bar for the currently opened decompiled class.<br/><br/> | ||
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===MonoDevelop=== | ===MonoDevelop=== | ||
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# Click the "+" next to ''Assembly-CSharp (***)'', you will now see a list including the items ''Rimworld'' and ''Verse''; | # Click the "+" next to ''Assembly-CSharp (***)'', you will now see a list including the items ''Rimworld'' and ''Verse''; | ||
# Take your time to look through the source code, to make yourself familiar. If you ever need the source code, open ''Assembly-CSharp.dll'' again.<br/><br/> | # Take your time to look through the source code, to make yourself familiar. If you ever need the source code, open ''Assembly-CSharp.dll'' again.<br/><br/> | ||
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+ | ===Rider=== | ||
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+ | Rider is a cross-platform IDE with a built-in decompiler. If you're using Rider as your IDE ([[Modding_Tutorials/Setting_up_a_solution#Rider_.28good_for_Mac.29|Setup Instructions]]), you can view the source of any RimWorld class or method by right-clicking its name and clicking Go To > Definition. | ||
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===MacOS Directories=== | ===MacOS Directories=== |