Editing Modding Tutorials/Custom Comp Classes
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{{BackToTutorials}} | {{BackToTutorials}} | ||
− | Creating a custom comp class is a convenient way to add new functionality to RimWorld | + | Creating a custom comp class is a convenient way to add new functionality to RimWorld. |
=The types of Components= | =The types of Components= | ||
− | + | There are many different types of Comps, each well suited for a specific task. From most specific to most generic: | |
==HediffComp== | ==HediffComp== | ||
A relatively simple Comp for adding more complex behaviour to Hediffs. | A relatively simple Comp for adding more complex behaviour to Hediffs. | ||
==ThingComp== | ==ThingComp== | ||
− | {{Main|Modding Tutorials/ThingComp}} | + | {{Main Article|Modding Tutorials/ThingComp}} |
− | A very powerful Component that is tied to a specific Thing. These are often used to store data, give special functionality to the Thing they're tied to and are one of the building blocks of RimWorld modding and RimWorld in general. While not as powerful as a [[ | + | A very powerful Component that is tied to a specific Thing. These are often used to store data, give special functionality to the Thing they're tied to and are one of the building blocks of RimWorld modding and RimWorld in general. While not as powerful as a [[Modding_Tutorials/Def_classes|fully custom class]], they provide plenty of functionality for a lot of general use cases without compatibility issues. |
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==MapComponent== | ==MapComponent== | ||
− | {{Main|Modding Tutorials/GameComponent}} | + | {{Main Article|Modding Tutorials/GameComponent}} |
Much like a ThingComp, except these exist at the Map level. They're most useful for keeping tracks of multiple things at once, storing data, and can serve as a coordinator or general managing entity. | Much like a ThingComp, except these exist at the Map level. They're most useful for keeping tracks of multiple things at once, storing data, and can serve as a coordinator or general managing entity. | ||
==WorldComponent== | ==WorldComponent== | ||
− | {{Main|Modding Tutorials/GameComponent}} | + | {{Main Article|Modding Tutorials/GameComponent}} |
Similar to a MapComponent, but lives on the World level. | Similar to a MapComponent, but lives on the World level. | ||
==GameComponent== | ==GameComponent== | ||
− | {{Main|Modding Tutorials/GameComponent}} | + | {{Main Article|Modding Tutorials/GameComponent}} |
Similar to a WorldComponent, but lives at the Game level. | Similar to a WorldComponent, but lives at the Game level. | ||
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* Upon start of the tutorial | * Upon start of the tutorial | ||
* When the player starts the Scenario Configuration (rolling for colonists) | * When the player starts the Scenario Configuration (rolling for colonists) | ||
− | * When a save is loaded | + | * When a save is loaded |
==StorytellerComp== | ==StorytellerComp== |