Difference between revisions of "Modding Tutorials"

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===Introduction===
 
===Introduction===
  
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# [[Modding Tutorials/First Steps|First Steps and Some Links]]
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# [[Modding Tutorials/Essence| Essence of Modding]]
 
# [[Installing mods|Installing Mods]]
 
# [[Installing mods|Installing Mods]]
 
# [[Modding Tutorials/Folder structure|Exploring the Folder Structure]]
 
# [[Modding Tutorials/Folder structure|Exploring the Folder Structure]]
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===XML tutorials===
 
===XML tutorials===
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# [[Modding Tutorials/XML file structure|XML File Structure]]
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# [[Modding Tutorials/XML Defs|Introduction to XML Defs]]
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#* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]]
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# In-depth XML Def tutorials
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#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]
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# (Added in Alpha 17) [[Modding Tutorials/PatchOperations|PatchOperations]], replace specific xml elements of core files while keeping the rest untampered
  
 
===C# tutorials===
 
===C# tutorials===
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# [[Modding_Tutorials/Def classes|Introduction to Def Classes]]
 
# [[Modding_Tutorials/Def classes|Introduction to Def Classes]]
 
#* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]]
 
#* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]]
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# [[Modding_Tutorials/Harmony | Alter Code at Runtime with Harmony]] - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts
 
# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]]
 
# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]]
 
#* [[Modding_Tutorials/Injection|C# Injection]]
 
#* [[Modding_Tutorials/Injection|C# Injection]]
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==See also==
 
==See also==
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* [https://github.com/roxxploxx/RimWorldModGuide/wiki Roxxploxx's set of modding tutorials]
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[[Category:Modding]]
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[[Category:Modding tutorials]]

Revision as of 13:17, 19 August 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.

In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.

Table of contents

Introduction

  1. First Steps and Some Links
  2. Essence of Modding
  3. Installing Mods
  4. Exploring the Folder Structure
  5. Mod Folder Structure
  6. Recommended Software

General modding

XML tutorials

  1. XML File Structure
  2. Introduction to XML Defs
  3. In-depth XML Def tutorials
  4. (Added in Alpha 17) PatchOperations, replace specific xml elements of core files while keeping the rest untampered

C# tutorials

  1. Setting up
  2. Decompiling Source Code
  3. Writing Custom Code
  4. Introduction to Def Classes
  5. Alter Code at Runtime with Harmony - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts
  6. Mod DLL Compatibility
  7. Distribution

Examples:

See also