Difference between revisions of "Modding Tutorials"
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| {{Mods_Nav}} | | {{Mods_Nav}} | ||
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===Introduction=== | ===Introduction=== | ||
+ | # [[Modding Tutorials/First Steps|First Steps and Some Links]] | ||
+ | # [[Modding Tutorials/Essence| Essence of Modding]] | ||
# [[Installing mods|Installing Mods]] | # [[Installing mods|Installing Mods]] | ||
# [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] | # [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] | ||
# [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] | # [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] | ||
+ | #* [[Modding Tutorials/About folder|About folder]] | ||
+ | #* [[Modding Tutorials/Defs folder|Defs folder]] | ||
+ | #* [[Modding Tutorials/Languages folder|Languages folder]] | ||
+ | #* [[Modding Tutorials/Textures folder|Textures folder]] | ||
+ | #* [[Modding Tutorials/Sounds folder|Sounds folder]] | ||
# [[Modding Tutorials/Recommended software|Recommended Software]] | # [[Modding Tutorials/Recommended software|Recommended Software]] | ||
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** [[Modding Tutorials/Development mode|Development Mode]] | ** [[Modding Tutorials/Development mode|Development Mode]] | ||
* [[Modding Tutorials/Sounds|Adding and Testing Sounds]] | * [[Modding Tutorials/Sounds|Adding and Testing Sounds]] | ||
+ | * [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]] | ||
===XML tutorials=== | ===XML tutorials=== | ||
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#* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]] | #* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]] | ||
# In-depth XML Def tutorials | # In-depth XML Def tutorials | ||
− | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained | + | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]] |
− | + | # (Added in Alpha 17) [[Modding Tutorials/PatchOperations|PatchOperations]], replace specific xml elements of core files while keeping the rest untampered | |
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===C# tutorials=== | ===C# tutorials=== | ||
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# [[Modding_Tutorials/Def classes|Introduction to Def Classes]] | # [[Modding_Tutorials/Def classes|Introduction to Def Classes]] | ||
#* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]] | #* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]] | ||
+ | # [[Modding_Tutorials/Harmony | Alter Code at Runtime with Harmony]] - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts | ||
# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]] | # [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]] | ||
#* [[Modding_Tutorials/Injection|C# Injection]] | #* [[Modding_Tutorials/Injection|C# Injection]] | ||
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==See also== | ==See also== | ||
+ | * [https://github.com/roxxploxx/RimWorldModGuide/wiki Roxxploxx's set of modding tutorials] | ||
− | + | [[Category:Modding]] | |
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[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
Revision as of 13:17, 19 August 2018
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This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
- First Steps and Some Links
- Essence of Modding
- Installing Mods
- Exploring the Folder Structure
- Mod Folder Structure
- Recommended Software
General modding
XML tutorials
- XML File Structure
- Introduction to XML Defs
- In-depth XML Def tutorials
- (Added in Alpha 17) PatchOperations, replace specific xml elements of core files while keeping the rest untampered
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Alter Code at Runtime with Harmony - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts
- Mod DLL Compatibility
- Distribution
Examples: