Difference between revisions of "Modding Tutorials"

From RimWorld Wiki
Jump to navigation Jump to search
m
m (→‎XML tutorials: Link to modifying defs page)
Line 37: Line 37:
 
# [[Modding Tutorials/XML Defs|Introduction to XML Defs]]
 
# [[Modding Tutorials/XML Defs|Introduction to XML Defs]]
 
#* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]]
 
#* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]]
 +
#* [[Modding Tutorials/Modifying Defs|Modifying defs]]
 
# In-depth XML Def tutorials
 
# In-depth XML Def tutorials
 
#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]
 
#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]

Revision as of 12:57, 19 August 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.

In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.

Table of contents

Introduction

  1. First Steps and Some Links
  2. Essence of Modding
  3. Installing Mods
  4. Exploring the Folder Structure
  5. Mod Folder Structure
  6. Recommended Software

General modding

XML tutorials

  1. XML File Structure
  2. Introduction to XML Defs
  3. In-depth XML Def tutorials
  4. (Added in Alpha 17) PatchOperations, replace specific xml elements of core files while keeping the rest untampered

C# tutorials

  1. Setting up
  2. Decompiling Source Code
  3. Writing Custom Code
  4. Introduction to Def Classes
  5. Alter Code at Runtime with Harmony - this is a best practice, replacing C# code injection to reduce Mod Conflicts
  6. Mod DLL Compatibility
  7. Distribution

Examples:

See also