Difference between revisions of "Mini-turret"

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m (PigeonGuru moved page Improvised turret to Mini-turret: 1.0 rename)
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{{infobox main|security|
 
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|name = Improvised turret
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|name = Mini-turret
 
|image = ImprovisedTurretA16.png|Improvised turret
 
|image = ImprovisedTurretA16.png|Improvised turret
 
|description = An improvised turret that automatically fires at nearby enemies. Explodes when damaged. Its hacked-together AI brain isn't very smart, and can't be directly controlled, so beware of friendly fire.
 
|description = An improvised turret that automatically fires at nearby enemies. Explodes when damaged. Its hacked-together AI brain isn't very smart, and can't be directly controlled, so beware of friendly fire.
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The '''improvised turret''' is a stationary defense mechanism which automatically fires at any enemies ([[Animals|psychotic animals]] / [[raiders]]) entering its range of 25.9 tile radius. It fires a 3-round burst with no need for warmup, has a slow 5.15 second cooldown and 96% per-tile accuracy. While turrets are somewhat underwhelming on their own, large groups of turrets are able to incapacitate or kill small groups of hostiles within seconds.
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The '''mini-turret''' is a stationary defense mechanism which automatically fires at any enemies entering its range of 25.9 tiles. It fires a 3-round burst with no need for warmup, has a slow 5.15 second cooldown and 96% per-tile accuracy. While turrets are somewhat underwhelming on their own, large groups of turrets are able to incapacitate or kill small groups of hostiles within seconds.
  
 
It has a target size of 68% making them harder to hit.
 
It has a target size of 68% making them harder to hit.
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==== Notes ====
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==== MAterials ====
 
* Steel is the most viable option early-game, but it's advisable to switch them out for plasteel turrets as soon as you can, as steel turrets aren't very durable and therefore can't withstand sustained gunfire.
 
* Steel is the most viable option early-game, but it's advisable to switch them out for plasteel turrets as soon as you can, as steel turrets aren't very durable and therefore can't withstand sustained gunfire.
 
* The most effective material is plasteel. It has the most HP, very low flammability, is somewhat easier to obtain mid-late game, and saves steel for other purposes.
 
* The most effective material is plasteel. It has the most HP, very low flammability, is somewhat easier to obtain mid-late game, and saves steel for other purposes.
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== Version history ==
 
== Version history ==
  
In 1.0 it will be renamed to 'Mini-turret'.
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Prior to 1.0 it used to be called the Improvised turret.
 
 
 
{{nav|security|wide}}
 
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[[Category:Security]]
 
[[Category:Security]]

Revision as of 10:10, 23 June 2018


Improvised turret gun

Improvised Turret Gun

"Jury-rigged gun attached to a turret."


Type
EquipmentWeapons
Class
Modern
Mode
Burst
Dmg Type
Sharp
Damage
11
Warm-Up
0 ticks (0 secs)
Cooldown
309 ticks (5.15 secs)
Range
25.9 tile(s)
Accuracy
80% - 64% - 41% - 22%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
8 ticks (0.13 secs)
DPS
6.09 (Expression error: Unexpected / operator.)
"Expression error: Unexpected / operator." is not a number.
Sell
Silver 0


Mini-turret

Improvised turret

An improvised turret that automatically fires at nearby enemies. Explodes when damaged. Its hacked-together AI brain isn't very smart, and can't be directly controlled, so beware of friendly fire.


Type
Security
Placeable
Yes
Size
1 ˣ 1
HP
100
Beauty
-60
Mass
100 kg
Power
-350W
Cooldown
309 ticks (5.15 secs)
Buy
Steel 100 + Building Material (steel, wood, plasteel, etc.) 75 + Component 3
Sell
Steel 75 + Building Material (steel, wood, plasteel, etc.) 56.25 + Component 2.25


The mini-turret is a stationary defense mechanism which automatically fires at any enemies entering its range of 25.9 tiles. It fires a 3-round burst with no need for warmup, has a slow 5.15 second cooldown and 96% per-tile accuracy. While turrets are somewhat underwhelming on their own, large groups of turrets are able to incapacitate or kill small groups of hostiles within seconds.

It has a target size of 68% making them harder to hit.

Turrets have a 50% chance of exploding when it reaches 20% health.

Construction

Constructing the turret requires research in microelectronics basics and gun turrets (some scenarios have Gun Turrets already researched).

Alternatively, it can be opportunistically uninstalled and looted from various world sites.

Material Steel Cost Cost Hit Points Flammability (%) Market Value Beauty
Steel 175 Steel.png 3 Components (Page has no "Image") 100 20 405 Silver.png -60
Plasteel 100 Steel.png 3 Components (Page has no "Image") + 75 Plasteel.png 280 10 1,320 Silver.png -60
Uranium 100 Steel.png 3 Components (Page has no "Image") + 750 Uranium.png 250 0 4,765 Silver.png -60
Silver 100 Steel.png 3 Components (Page has no "Image") + 750 Silver.png 70 20 1,010 Silver.png -60
Gold 100 Steel.png 3 Components (Page has no "Image") + 750 Gold.png 60 20 7,760 Silver.png -60

MAterials

  • Steel is the most viable option early-game, but it's advisable to switch them out for plasteel turrets as soon as you can, as steel turrets aren't very durable and therefore can't withstand sustained gunfire.
  • The most effective material is plasteel. It has the most HP, very low flammability, is somewhat easier to obtain mid-late game, and saves steel for other purposes.
  • You should expect turrets to be frequently replaced, and uranium is too rare and expensive to be practical.
  • Regardless of what material is used, turrets have -60 beauty.
  • Silver and gold are poor material choices due to their poor durability.

Images

Improvised turret.png

Tactics

Used alone or in small numbers, turrets do not provide much additional firepower. However, raiders will often target the turret instead of the colonists if it is closer to them, shielding the colonists from harm until the turret is destroyed. However, attackers will not take an unpowered turret as a primary target. The firepower of the turrets adds up when massed together, to the point where turrets alone can sometimes beat back even massive raids. Larger colonies often build a "killbox": An entrance area designed to funnel raiders where turrets can do maximum damage while the raiders' own ability to fight back is minimized. Using Sandbags to protect your turrets can be a solid tactic in either case.

Turret explosion

Turrets have a 50% chance to explode when it reaches 20% health. The exploding turret will spark and emit a hissing sound that increases in pitch shortly before exploding a few seconds later. All nearby raiders will run in an attempt to get out of the blast radius to keep their skin intact.

The explosion deals 200 damage to all structures within its 3.5-tile blast radius, 50 damage to the slag chunks and components that drop, and typically 12-48 damage (with variances in increments of 4 points) to all pawns unlucky enough to get caught in the explosion.

Graphs

The below shows accuracy and DPS of a turret across its range.

TurretAccuracy.png TurretDPS.png

Version history

Prior to 1.0 it used to be called the Improvised turret.